Rites of the Blood - Episode 103

In this episode, we almost review the wrong book. Instead, we talk Thaumaturgy turkey with an updated look at blood magic for V20. Rites of the Blood collects a number of different styles of Thaumaturgy under one title, revises some older material, and adds some new rituals powers to your sorcerous arsenal.
Thank you guys for listening and your support. We’ll be off for the next few weeks over the holiday. Enjoy what ever it is you celebrate. Nobody reads this stuff. I’m nearly sure of it. If you do read it, the secret password is, “Hail Sithis!
This book was written by Alan Alexander, Jason Andrew, Matthew Sanderson, Ree Soesbee and developed by Eddy Webb for Onyx Path Publishing and White Wolf Game Studio. It was published July 9th, 2014


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Rites of the Blood
Written by: Alan Alexander, Jason Andrew, Matthew Sanderson, Ree Soesbee
July 9th, 2014

In the deepest crimson depths of their being, raw power waits to be brought to the surface. Through their force of will, Kindred can drag this power kicking and screaming into the open to perform miraculous feats and twisted blasphemies. These rituals have been developed to direct and focus this new force, unconstrained by the structure of the known Disciplines. As such, only one word has been seen fit to describe this power that has echoed throughout the ages. Magic.

Rites of the Blood 
is a collection of rituals practiced among the various Kindred sects and Clans. This isn’t just a collection of powers, but an examination of the sects themselves and how they use their eldritch mystical arts: the Thaumaturgy of the Camarilla Tremere, the bloody rites and patchwork sorcery of the Sabbat, the creepy and alien practices of the Tal’Mahe’Ra, “street” rituals from the Anarch contingent, the sorceries of the Assamites and Setites, the necromancy of the Giovanni, and even some of the mysterious ways of the Inconnu.


Anarchs Unbound - Episode 102

Ever the popular theme for Vampire: the Masquerade, we review the V20 update to the Anarch Movement with Anarchs Unbound. This book takes a look at how the Anarchs have evolved and exploded (Pun) in the modern age with the growth of technology, political awareness and that one important question, “Why do you obey?”

This book was written by Justin Achilli, Alan Alexander, Jason Andrew, Sarah Roark, and Matthew Sanderson for Onyx Path Publishing and released June 23, 2014


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Anarchs Unbound
Written by: Justin Achilli, Alan Alexander, Jason Andrew, 
Sarah Roark, and Matthew Sanderson
June 23rd, 2014

Tear down the tyrants!

Paint the streets with the blood of Princes and Archbishops!

With Anarch domains increasing their hold over new territories every night, the Kindred can no longer afford to consider Movement an unruly mob of wayward childer. As the doomed tactics of the past have made way for a sleeker, wiser Anarch Movement, the nights are numbered for outmoded elder vampires and their weak-blooded lackeys.

Anarchs Unbound takes the bomb-tossing, rabble-rousing revolutionaries of the Anarch Movement and updates them as one of the most energetic and fast-growing sects, gaining ground as they use technologies and mortal agents to advance their agendas in the modern nights. With the Movement revitalized, the time is right to tell the stories of the Anarchs as they topple the old regimes and seize praxis with a promise of egalitarian rule and an end to the oppression of centuries best forgotten.


The hunters Hunted II - Episode 101

In this episode, we return to our regularly scheduled program with our review of Hunters Hunted II! This book is an update and continuation of the classic first edition of the Hunters Hunted. If you ever wanted to play one of the mortals that hunts the supernatural denizens of the World of Darkness, this is the sourcebook for you. This book is a wealth of resources about mortal hunters, containing everything from new merits and backgrounds, to strange psychic powers and Numina.

This book was written by Justin Achilli, Jason Andrew, Martin Henley, Matthew McFarland, and Matthew Sanderson with first edition material written by Bill Bridges and released July 17th, 2013 for Onyx Path Publishing.


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The Hunters Hunted II
Written by: Justin Achilli, Jason Andrew, Martin Henley, Matthew McFarland, and Matthew Sanderson
July 17th, 2013

Most mortals turn away from the darkness that preys upon them, going about their lives in despair of the Damned and the evils they visit upon the world. But a precious few wage a personal war to shine light on those shadows and diminish them, like solitary candles shining in the night. The path of the hunter is lonely and fraught with danger, at once beset by the monsters they hunt and looked upon with suspicion by their fellow mortals they thanklessly seek to protect.


The Camarilla, The Anarch - Episode 100

It has been a few weeks since our last podcast. Since that time, White Wolf released their first two sourcebooks for the new 5th edition of Vampire: the Masquerade. What was first excitement from the community quickly turned into overwhelming outrage. Much of the anger was due to the inclusion of a chapter relating to kindred involvement in an ongoing conflict in Chechnya.
Needless to say, there has been massive backlash because of this chapter. Over the course of our two week vacation, the books have been released, pulled from the market, White Wolf’s structure as a company has changed, and the future of the World of Darkness property is in question in the eyes of many fans.
Never the less, we’ve been asked by many in the community to review the material as they were originally presented. Also, many have asked us to speak on the situation with White Wolf as a whole. Please remember, we are commentators and not contributors. We know as much (and maybe less than many) as any other fans when it comes to industry specific stuff. In other words, a lot of what we present is simply speculation.

A word of caution: What we present is our opinion - and it’s an opinion that some people may be put off by. We offer no apologies for how we feel about the exploitation of human suffering for profit. We believe strongly in the sentiment of people over games. If that turns you off from our podcast, so be it. Fun should never be had from the real world misery, suffering, and death of others. We welcome all civil discourse about this topic but will not tolerate disrespect from any party. We’re all in this together.
Read White Wolf’s official statement
HERE


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Vampire: the Masquerade, The Camarilla
Written by: Matthew Dawkins, Kenneth Hite, Mark Rein • Hagen, Juhana Pettersson, Martin
Ericsson, and Freja Gyldenstrøm


As a vampire you suffer the pangs of the Hunger, the relentless and terrible thirst for human blood. If you refuse to deal with it, it will overcome your mind and drive you to terrible acts to slake it. You walk this razor's edge every night.

Dark designs, bitter enemies, and strange allies await you in this World of Darkness.

The global blood opera of the Camarilla story continues. As the eldest vampires begin to vanish, the Ivory Tower starts to crack under the weight of its own decay. Once it was the mightiest faction of vampires in the world, a stronghold of immortality. Now it retreats into a maze of neo-feudal conspiracies to protect itself against the deadly threat of the Second Inquisition, struggling to enforce the Masquerade in the face of modern technology. Featuring insights and perspectives on unlife in the Camarilla from Mark Rein-Hagen and Matthew Dawkins.


 Click here to purchase via Modiphius.net

Click here to purchase via Modiphius.net

Vampire: the Masquerade, The Anarchs
Written by: Juhana Pettersson and Matthew Dawkins
ADDITIONAL WRITING BY – Martin Ericsson, Ariel Celeste, and Karim Muammar

As a vampire you suffer the pangs of the Hunger, the relentless and terrible thirst for human blood. If you refuse to deal with it, it will overcome your mind and drive you to terrible acts to slake it. You walk this razor's edge every night.

Dark designs, bitter enemies, and strange allies await you in this World of Darkness.

Welcome to a blood thriller on the streets of the modern nights. For centuries the Anarch Movement enjoyed an uneasy truce with the Camarilla, but no longer. Now, the Unbound refuse to bow to the sickening hypocrisy and tyranny of their former allies. Claiming the nighttime streets as their own, the Anarchs seek independence from the despotic Elders, by any means necessary. Only the toughest and smartest of self-made vampires will survive. Featuring all-new essays on nocturnal survival and politics from Juhana Pettersson.


VTM25 X Matthew Dawkins - Episode 99

 Click here to help support this project on Kickstarter!

Click here to help support this project on Kickstarter!

In honor of the upcoming V5 edition of Chicago by Night, we sat down with Matthew Dawkins to discuss the material, making content as a fan versus as a writer, pro wrestling, and more! This conversation was a whole lot of fun and very informative. We hope you enjoy it!

From the White Wolf Wiki:
Matthew Dawkins is a freelance writer and one of the in-house developers at Onyx Path Press. He also vlogs on YouTube as "The Gentleman Gamer." He is based in the UK.”


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Children of the Revolution - Episode 98

In this episode, we run a little shorter than usual. However, it’s more due to the nature of this book and less about our opinion. This book is very similar to books like Children of the Night and Children of the Inquisition in that it is a character-specific sourcebook. Bob and Nate review it as a modern version of the style and talk about some of the characters they find most interesting.
This book was written by, Justin Achilli, C.A. Suleiman, Eddy Webb, Joseph Carriker, and Christopher Kobar for Onyx Path Publishing and released October 26, 2012.


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 Click here to purchase this book from DriveThruRPG and help us out!

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Children of the Revolution
Written by: Justin Achilli, C.A. Suleiman, Eddy Webb, Joseph Carriker, and Christopher Kobar
October 26th, 2012
Children of the Revolution
 tells the stories of noteworthy or notorious Kindred of the modern nights whose Embraces came in times of unrest, rebellion, or open revolution. The circumstances of these revolutions might have been mortal or undead, martial or cultural. These Kindred joined the ranks of the Damned under tides of war or cultural upheaval, and their blood bears the mark of change from one paradigm into another. Sometimes they are the agents of change. For others, their revolution drags them in its wake.

The world of the Kindred is always fraught with blood and danger, and Embrace amid the fires of revolution only heightens that fact. Here are Kindred who have risen to guide the Black Hand, who have led the armies of Alexander, who have earned the Lextalionis, and who have been reborn in the fires of the Arab Spring. Their histories have been forged, but their futures remain to be determined by your troupe.


VTM25 X Justin Achilli - Episode 97


 http://redderol.blogspot.com

http://redderol.blogspot.com

In honor of our transition into V20, Bob and I talk to Justin Achilli about the transition between Vampire: the Masquerade to Vampire: the Requiem, what it was like working on the defunct Vampire MMO, and how modern technology has changed
gaming.

Justin has contributed to numerous Vampire: The Masquerade and Vampire: The Requiem titles, and acted as the developer for Vampire: the Masquerade Revised and the launch of Vampire: The Requiem. He has also contributed to Mage, WerewolfPrometheanChangeling, and other game titles.

Thank you all for listening to us over the last two years! We hope to bring you more entertaining and informative content in the years to come! Follow Justin on Twitter, check out his website, and pick up a copy of Prince’s Gambit on DriveThruRPG!


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V20 Companion - Episode 96

In this episode, Nate and Bob review the V20 Companion. This book expands upon the elements talked about in the V20 core material, including information on vampiric titles, status and prestation, and locations in the World of Darkness. This book was written by Justin Achilli and Eddy Webb for White Wolf Game Studios and published by Onyx Path Publishing on August 23rd, 2012.


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 Click here to grab your copy from DriveThruRPG and help our show!

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V20 Companion
Written by: Justin Achilli, Eddy Webb
August 23rd, 2012


Can a Prince command a Priscus?
How have the Anarchs fared during the modern nights?
Can the Harpies declare a boon null?
These questions and more secret details of the Kindred condition have their answers within the V20 Companion. A complementary sourcebook detailing some of the finer points of being undead, this is the first supplement released in support of the 20th anniversary edition of Vampire: The Masquerade.


Dust to Dust - Episode 95

Bob and Nate review the 2011 book, Dust to Dust. This is the first story material released for the Vampire: the Masquerade 20th Anniversary edition. This book is a soft sequel to first chronicle, Forged in Steel and the original Ashes to Ashes story from First Edition. It is also (as far as we can tell) the only Vampire: the Masquerade book which uses the Storytelling adventure System. It has a number of new characters, as well as updates to classic characters and settings from the original run of Vampire: the Masquerade.

This book was written by Matthew McFarland and developed by Eddy Webb for White Wolf Studios and released on 11/11/11.


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V20dusttodust.jpg

Dust to Dust
Written by: Matthew McFarland
November 11th, 2011

When the ashes cool, all that remains is dust...

Gary, Indiana (cWOD) is a dying city. Its population has halved itself in 40 years, many of its buildings are burned husks, its citizens are disenfranchised and out of work, and even its predators have fled. Of the many Kindred who once hunted this small Midwestern city, only a handful remains. Modius, the Prince of Gary, continues his long rivalry with the Anarch known as Juggler. But their struggles are becoming increasingly irrelevant. If things continue, Gary won't have enough mortals to sustain even a small number of vampires.

The Kindred aren't willing to let the city crumble just yet, though. Juggler and Modius have hit upon a scheme to revitalize the city's importance for Kindred, though each wishes to claim the credit (and the rewards) for this renewal. While they snipe and strike at one another like two starving wolves fighting for the last scrap of meat on the carcass, the Giovanni Maria DiMatto seizes her chance.

Vampire: the Masquerade 20th Anniversary Edition - Episode 94

Wow, that is a really long title to a book, if you think about it. I know why we all call it V20 now! Anyways, this podcast is a tiny bit non-traditional. We definitely review V20, but more than that, we talk about how V20 has impacted us as gamers and podcasters. It’s no secret that V20 has been a major factor in revitalizing this game for many old school players. I don’t suspect anyone will be shocked about what we think of this game and book. This book was written by Justin Achilli, Rose Bailey, Matthew McFarland, and Eddy Webb for White Wolf publishing and released October 21st, 2011.

We’ve been doing this podcast for 2 years, this month. We are constantly overwhelmed by how much support we’ve gotten from the community and how much positivity we’ve received from you, the listener. We have a ton of things planned for the last quarter of 2018 and early 2019. We do have plans to expand our online store and provide some cool and unique extras to our listeners. Thank you to everyone that supports us here, on our Patreon and everywhere else. You may not agree with us all the time, but our hope is that you do find us engaging and entertaining!

Here’s to 25 more years of Vampire: the Masquerade and a ton more fun, gaming and the World of Darkness!

Click Here to take advantage of the Vampire: the Masquerade Humble Bundle and help our show!




Psst. Did you know that we reward some of our Patreon backers with an online vampire game called, Curse of Caine

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 Click here to purchase via DriveThruRPG and help our show!

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Vampire: The Masquerade
 exploded into hobby games in 1991 and inspired a generation of fans of which the game industry had never seen before or since. The cultural significance 
Vampire left on not just the gaming world but on modern vampire-related pop culture can be seen and felt at virtually every turn and in every medium today.

Vampire: The Masquerade - 20th Anniversary Edition 
brings the entire Classic World of Darkness experience full circle and will serve as the perfect anniversary milestone to celebrate two decades of gaming after dark. This is the original 
Masquerade in all its glory, and our way of saying thank you and welcome home.


Gehenna - Episode 93

In this episode, we reach the end… for now… of the original Vampire: the Masquerade line. White Wolf brings their World of Darkness line to an end with the culmination of Time of Judgement storyline. This is one of four Time of Judgement books that ushers in the end of the World of Darkness. Those include, Apocalypse for Werewolf: The Apocalypse, Ascension for Mage: The Ascension and World of Darkness: Time of Judgment for the other game lines.
After the release of Gehenna, White Wolf would introduce their Vampire: the Requiem line, among other “New World of Darkness” games. It would be seven years before we’d see a new “Classic World of Darkness” release in 2011…
This book was written by Bjørn T. Boe, Travis-Jason Feldstein, Christopher Kobar and Dean Shomshak and developed by Justin Achilli for White Wolf Publishing. It was released January 14th, 2004.


Anyone interested in sharing their game with a wider audience, please send me info about your game, location, genre type and how people can track it down to: Nathan@utilitymuffinlabs.com Please make sure you are looking to recruit players AND you are on the staff of the game - Players, we know you love your home game, but tell your ST or game ORG to send us a shout-out!
Psst. Did you know that we reward some of our Patreon backers with an online vampire game called, Curse of Caine

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Gehenna
Written by: Authors: Bjørn T. Boe, Travis-Jason Feldstein, Christopher Kobar and Dean Shomshak.
Jan. 14th, 2004

The End of the World for the Damned

The prophecies of Gehenna were true. The world teeters on the brink of an undead apocalypse, the night when the progenitors of the vampire race rise to consume their childer amid a rain of blood and fire. As the fated Armageddon for the Kindred arises, what can they do? Drawing the Vampire Line to a close, Gehenna brings about the conclusion of Vampire's World of Darkness. Featuring a sliding scale which Storytellers can custom-tailor the events of The End to their own chronicles, this book places the final accounting for the curse of Caine in the hands of the players' characters.


The Red Sign - Episode 92

In this episode, Nate and Bob review the Penultimate VTM Revised edition book. The Red Sign tells the story of a conspiracy of vampires and mages seeking to reverse the curse of Caine. This book is a cross-over with Mage: the Ascension. The book is a part of the Time of Judgment and centers around the last conspiracies of both that formed towards the end of the world.
This book was written by Brian Campbell, Conrad Hubbard, Jacob Klunder, and Carrie Lewis and released October 20th, 2003 and published by White Wolf Publishing Inc.

Check out Andrew’s WW inspired creations!


Anyone interested in sharing their game with a wider audience, please send me info about your game, location, genre type and how people can track it down to: Nathan@utilitymuffinlabs.com Please make sure you are looking to recruit players AND you are on the staff of the game - Players, we know you love your home game, but tell your ST or game ORG to send us a shout-out!
Psst. Did you know that we reward some of our Patreon backers with an online vampire game called, Curse of Caine

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 Click here to purchase from DriveThruRPG and help our show!

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The Red Sign
Written by: Brian Campbell, Conrad Hubbard, 
Jacob Klunder, and Carrie Lewis
October 20th, 2003

Forbidden Arcana
The Curse of Caine is a Biblical punishment, handed down by God Himself. Could it be true that a conspiracy of Kindred and mages has found a way to reverse its effects? As the world comes closer and closer to Gehenna, might the Kindred escape their divine fate? Or is it all part of some larger plan? As a title that combines the themes of Mage and Vampire, The Red Sign is a Lovecraftian revelation of ages-old horror. As the Kindred discover a method to escape damnation, a faction of mages aids them in their blasphemous quest. Players can either join the conspiracy or oppose it -- or find themselves knowing entirely too much about it.


Vampire Players Guide - Episode 91

In this episode, we discuss the Vampire Players Guide for the Revised edition of Vampire: the Masquerade. Unlike previous editions, this book is light on game mechanics and highly educational. This book was written by Kraig Blackwelder, Carl Bowen, Ann Braidwood, Jacqueline Brasfield, Christopher Gunning, Conrad Hubbard, Evan Jamieson, Jim Kiley, Christopher Kobar, Rhiannon Louve, Ari Marmell, Matt McFarland, Patrick O’Duffy, Chip Quinn, Aaron Rosenberg, Myranda Sarro, Dean Shomshak, Greg Stolze, Adam Tinworth and Janet Trautvetter with development and additional material by Justin Achilli. the Vampire Players Guide was published October 6th, 2003 for White Wolf Publishing. 


Anyone interested in sharing their game with a wider audience, please send me info about your game, location, genre type and how people can track it down to: Nathan@utilitymuffinlabs.com Please make sure you are looking to recruit players AND you are on the staff of the game - Players, we know you love your home game, but tell your ST or game ORG to send us a shout-out!
Psst. Did you know that we reward some of our Patreon backers with an online vampire game called, Curse of Caine

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 Click Here To Purchase via DriveThruRPG And Help The Show! 

Click Here To Purchase via DriveThruRPG And Help The Show! 

Vampire Players Guide
October 6th, 2003
Written by: Various


Since Biblical times, the get of Caine have prowled the world, hiding from mortals and resigning themselves to the shadows. Throughout the ages, their plans have unfolded and their treacheries have come to fruition. Welcome to the Final Nights — welcome to unlife as a vampire. A collection of essays, character-building options, chronicle suggestions and methods of play, the Vampire Players Guide offers a wealth of information to players and Storytellers on a conversational level. Presented as an aside to Vampire® players, this book offers a variety of options and advice to better enhance the Storytelling experience


Lair of the Hidden - Episode 90

Follow Bob and Nate as they take a journey into the mysterious lair of the Inconnu and explore Hunedoara Castle in 2003's Lair of the Hidden. This book acts as sourcebook and chronicle/module for Vampire: the Masquerade's Time of Judgement. 
The Time of Judgment series is semi-canon and is intended to allow players the option to end their own personal stories. 
Unlike previous themed years, there were no events characterizing the Time of Judgment that affected all World of Darkness game lines; instead, each game was given a selection of its own specifically-tailored final fates or multiple endings which are determined by the actions and choices of the
player.

Lair of the Hidden was Written by: Sarah Roark, Dean Shomshak, and Janet Trautvetter and released August 11th 2003 by White Wolf Game Studios. 

If you're in the Indianapolis area, check out Indianapolis by Night for V5 action!
Click here for info


Anyone interested in sharing their game with a wider audience, please send me info about your game, location, genre type and how people can track it down to: Nathan@utilitymuffinlabs.com Please make sure you are looking to recruit players AND you are on the staff of the game - Players, we know you love your home game, but tell your ST or game ORG to send us a shout-out!
Psst. Did you know that we reward some of our Patreon backers with an online vampire game called, Curse of Caine

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 Help our podcast by purchasing this book with the link above via DriveThruRPG!

Help our podcast by purchasing this book with the link above via DriveThruRPG!

Lair of the Hidden
August 11th, 2003
Written By: Written by: Sarah Roark, Dean Shomshak, and Janet Trautvetter


High in the Romanian Mountains...
Hidden from time and prying mortal eyes, Hunedoara Castle lurks amid the mists of the Carpathians. Home to a cabal of scheming Inconnu, the castle is the site of hideous rites. Who do these terrible rituals empower? Or, worse, who might they protect?

A Vampiric Conspiracy Broods
Secrets revealed -- Lair of the Hidden is a setting sourcebook and chronicle that examines the plans of a forgotten cult of Inconnu. It covers the cults aims and goals, as well as presenting a terrifying haven of powerful elders for players characters to explore -- should they dare.


Chaining the Beast - Episode 89

This week, Nate and Bob take a dive into what is considered by some to be the definitive guide to Paths of Enlightenment. This revised books is the first to collect "all" the current Paths into one, simple guide. From the standard paths, all the way to the obscure and heretical paths, Chaining the Beast puts the sum of vampiric morality in the palm of your hands. 
Chaining the Beast was written by Gavin Bennett, Trevor Chase and James Kiley and released June 30th, 2003 for White Wolf studios. 


Anyone interested in sharing their game with a wider audience, please send me info about your game, location, genre type and how people can track it down to: Nathan@utilitymuffinlabs.com Please make sure you are looking to recruit players AND you are on the staff of the game - Players, we know you love your home game, but tell your ST or game ORG to send us a shout-out!
Psst. Did you know that we reward some of our Patreon backers with an online vampire game called, Curse of Caine

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Chaining the Beast
Written by: Gavin Bennett, Trevor Chase and James Kiley
June 30th, 2003


Does a Vampire Have a Soul?
Not all Kindred follow the sacred Path of Humanity. Some forsake their mortal ethics, giving themselves wholly over to the vampire condition. Others abandon the moral struggle altogether – and find themselves in the throes of Frenzy. How can the race of Caine steel itself against its murderous impulses?

But For How Long?
By popular demand, Chaining the Beast explores the Paths of Enlightenment in detail, from the Hierarchies of Sin to the myriad nightly concerns of a vampire who upholds them. A resource for those seeking to explore the alien mindset of the undead, this book sheds light on the dark corners of the Kindred psyche.


Succubus Club: Dead Man's Party - Episode 88

In this episode, the fellas get back to work, bringing you brand new reviews of old books. This week, we review the oft-forgotten sleeper, "Succubus Club: Dead Man's Party," from 2003. This books gives kindred and cainites alike the skinny on how and why to throw an event. More than just a party, the social event is the crux of unlife in modern society. Additionally, this book explores the popup nightclub known as the "Succubus Club." 

This book was Written by: Richard Chillot and Christopher Kobar for White Wolf Publishing and released June 2nd, 2003


Anyone interested in sharing their game with a wider audience, please send me info about your game, location, genre type and how people can track it down to: Nathan@utilitymuffinlabs.com Please make sure you are looking to recruit players AND you are on the staff of the game - Players, we know you love your home game, but tell your ST or game ORG to send us a shout-out!
Psst. Did you know that we reward some of our Patreon backers with an online vampire game called, Curse of Caine

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Succubus Club: Dead Man's Party
Written by: Richard Chillot and Christopher Kobar
June 2nd, 2003

Everyones Invited
The Damned are solitary monsters, contriving elaborate social situations for themselves to deny the prominence of the Beast. Parties and other social affairs from graceful soirees to brutal Sabbat ritae are the foundation of undead reputation. Hosting such affairs, whether as a pack priest or as a nascent prince, can be as arduous a process as claiming a domain.

The Beautiful and Damned
For players looking to enhance their characters status or reputation, Succubus Club: Dead Mans Party is an invaluable resource. Covering all the stages of planning a social affair from concept to implementation (and aftermath), this title is invaluable for players who want to participate in the grandiose social structure of the undead. This book contains information useful to Kindred of all clans, sects, ages and generations.


Gen Con Meetup Extravaganza - Episode 87

In this episode, Bob and Nate sit down with the Jackalope LARP folks to chat about LARP, awesome books, Sabbat and the Night in Question. What's "The Night in Question?" Well, funny you should ask... 


Psst. Did you know that we reward some of our Patreon backers with an online vampire game called, Curse of Caine

If you want to reach out to us, chat or support what we do, click one of the links below: 
Follow us on Twitter
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 Click here to purchase tickets to The Night in Question! 

Click here to purchase tickets to The Night in Question! 

The Night In Question is a fully-immersive rules-light LARP experience, taking the lessons and inspirations of the new Nordic-style games such as Enlightenment in Blood and End of the Line, then adding a horrific splatterpunk twist. Other games have focused on the Camarilla and Anarch aspects of the setting – the Masquerade, moving among the mortals in secrets and the politics of the undead. The Night in Question is different. 

It will emphasize a frightening and engulfing story, focusing on the monstrosity of the Sabbat, visceral horror of their dark rites and a blood and guts feel reminiscent of films like From Dusk Til Dawn and Near Dark, creating a unique World of Darkness event using intense visual effects, high quality props, set design and costuming. It will be a “retro” Sabbat event, and will reflect a classic monstrous Sabbat mythos.
The Night in Question
Jackalope LARP 
White Wolf

Warning: You may notice some sound quality issues in this podcast. Because we were in a very large, open area with a lot of reflective material, there is some echo and general noise. Painstaking efforts have been made to make the quality of this podcast as consumable as possible. Regardless, there may be some volume issues throughout the cast. We apologize in advance for the audio. We had fun recording it though, so there's that! 



1st Edition: Revisited - Episode 86

In this very normal episode, Bob and Nate honor the release of V5 by going back in time and reviewing a few 1st edition books we missed. What did we miss?
First, we talk about 17-page module, Blood Nativity. This story serves as an introduction to Vampire: the Masquerade and was published by Atlas Games in 1991 for White Wolf. We have briefly mentioned this in previous podcasts, but we get a bit deeper in this review. 
Next, we discuss the 36-page module, Blood Bond, also from 1991. This story explores the mystical blood bond, as well as centuries-old feud between two elder vampires. 
Finally, we discuss the 83-page story supplement, Ashes to Ashes, published in 1991 by White Wolf. This book continues the chronicle, Forged in Steel, and the battle between the prince of Chicago and Gary, IN. This book, as well as Blood Bond, are part of the Chicago Chronicles collection 3. 

Blood Nativity was written by: Lynn Severson and Michael Harms (According to the White Wolf Wiki, this adventure was actually written by White Wolf staffers using pseudonyms.)
Blood Bond was written by: Ken Cliffe
Ashes to Ashes was written by: Stewart Wieck
 


GEN CON NEWS!!! 
We will be hosting a meet-up at Gen Con on Thursday, August 2nd! Click below to reserve your spot because space is limited! 
Eventbrite Meet Up

Adorn your body canvas with fine art at Voluta Tattoo!

Psst. Did you know that we reward some of our Patreon backers with an online vampire game called, Curse of Caine

If you want to reach out to us, chat or support what we do, click one of the links below: 
Follow us on Twitter
Like us on Facebook
Join us at our Patreon
Donate to our podcast
Get our shirts


 Click here to buy from DriveThruRPG and help our show! It's only $2 bucks! 

Click here to buy from DriveThruRPG and help our show! It's only $2 bucks! 

Blood Nativity
Written by:  Lynn Severson and Michael Harms
1991

An Introductory Story for Vampire: The Masquerade
Created for the first edition of Vampire: The MasqueradeBlood Nativity is designed to be a troupe's first story.
The players begin as normal humans, attracted by an enigmatic invitation to a private dinner at the Sunset Club. By dinner's end, they find themselves following an inexorable trail into shadowy undeath — life as vampires themselves.
Now they must survive their dangerous first night as Neonates. Will they fall victim to the mad, insatiable Hunger within, or will they be destroyed by the light of day, which they must now curse?


 Click here to... I mean, you should know by now. $3.60 cents for a pdf? That's a good deal! Own a copy now! 

Click here to... I mean, you should know by now. $3.60 cents for a pdf? That's a good deal! Own a copy now! 

Blood Bond
Written by: Ken Cliffe
1991

The Tie that Binds Is the Tie that Kills
Some mortals say love is the most powerful emotion. The Kindred know better. Far more powerful than love is the force of blood. When drunk from another Vampire three times, it creates an obsession none can resist. Now the characters learn just how strong the blood bond can be and at the same time deal with the Prince of Chicago, stange new Kindred and the dread Sabbat. But the question persists - who among them is blood bound? Vampire™ The Masquerade™ The romance and horror of Vampire rise with full fury in this Chicago-based story supplement. Characters deal with political intrigue, mysterious stangers and the full power of the Blood Bond, all the while learning more about the living death which is both their immortal blessing and their undying curse.


 I mean, this is so cheap! Buy a copy, will ya? 

I mean, this is so cheap! Buy a copy, will ya? 

Ashes to Ashes
Written by: Stewart Wieck
1991

When the Fire Burns Low Only the Ashes Remain...
The forged in steel chronicle continues: Ordered by Modias, the prince of Gary, to present themselves to Lodin, the Prince of Chicago, a group of neonates find themselves shoved headlong into a maelstrom of Kindred Intrigue. While the characters desperately search for Lodin, the Prince inexplicably disappears, and one of his lieutenants blames the visitors from Gary. The characters dilemma - find Lodin or face the termination of an immortal life-in-death.


 

 

 

Vampire: the Masquerade 5th Edition - Episode 85

In this episode, Nate and Bob take a deep dive into the upcoming 5th Edition of the classic Vampire: the Masquerade. In an unprecedented achievement, White Wolf has returned to their Classic World of Darkness and Utility Muffin Labs has gotten early access to review and discuss this reintroduction to an old friend. 
Nate and Bob talk about a great deal of the new history, rules, character creation and systems of V5, and still hardly scratch the surface of what's included in this beautiful, modern game of personal and political horror. 
Vampire: the Masquerade 5th Edition launches August, 2018! 

Please note, this podcast is over 3 hours long. Some audio quality my be impacted due to host limitations.


GEN CON NEWS!!! 
We will be hosting a meet-up at Gen Con on Thursday, August 2nd! Click below to reserve your spot because space is limited! 
Eventbrite Meet Up

Adorn your body canvas with fine art at Voluta Tattoo!

Psst. Did you know that we reward some of our Patreon backers with an online vampire game called, Curse of Caine

If you want to reach out to us, chat or support what we do, click one of the links below: 
Follow us on Twitter
Like us on Facebook
Join us at our Patreon
Donate to our podcast
Get our shirts


 Pre-order and purchase from Modiphius Entertainment! Print copies begin shipping in August! 

Pre-order and purchase from Modiphius Entertainment! Print copies begin shipping in August! 

Vampire: the Masquerade 5th Edition
Developed, designed, and written by Kenneth Hite, Mark Rein-Hagen, Matthew Dawkins, Juhanna Peterson, Martin Ericsson, Karim Muammar, Karl Bergström, Jennifer Smith, Jason Andrew, and Jason Carl


"The classic that changed roleplaying games forever returns! This fifth edition features a streamlined and modern rules design, beautiful new full-color art, and a rich story experience for players. Powered by the innovative Hunger cycle, the game also includes rules for creating system supported character coteries, Loresheets to directly involve players with their favorite parts of the setting and The Memoriam, a new way to bring the character's detailed backgrounds and expand on them in-session.

V5 is a return to Vampire's original vision, moving boldly into the 21st century. While the rules have been redesigned, this new edition honors the deep story of the original, advancing the metaplot from where it left off and detailing exactly what has happened in the world of the Kindred up until tonight. The terror of the Second Inquisition, the conspiracies behind the Gehenna War, and the rekindling of the War of Ages: these are the building blocks of the modern V5 chronicle. "


KotEK Part 2 - Episode 84

In this episode, Nate and Bob discuss part two of the Kindred of the Ebony Kingdom Sourcebook. This sourcebook details the culture and society of the Laibon; the kindred of the African continent. 
We talk a little bit about or upcoming plans to review V5, the new edition of Vampire: the Masquerade, coming in August. 
Also, make sure you get your ticket for our meet up event at Gen Con! Link below!!! 
This book was written by Justin Achilli, Jason Feldstein, Joddie Gray, Will Hindmarch, Ari Marmell, and  Voronica Whitney-Robinson for White Wolf Publishing and released April 28th of 2003. 


GEN CON NEWS!!! 
We will be hosting a meet-up at Ten Con on Thursday, August 2nd! Click below to reserve your spot because space is limited! 
Eventbrite Meet Up

Psst. Did you know that we reward some of our Patreon backers with an online vampire game called, Curse of Caine
If you want to reach out to us, chat or support what we do, click one of the links below: 
Follow us on Twitter
Like us on Facebook
Join us at our Patreon
Donate to our podcast
Get our shirts


 Click here to buy this book via DriveThruRPG, again, and support our show! 

Click here to buy this book via DriveThruRPG, again, and support our show! 

Kindred of the Ebony Kingdom
written by Justin Achilli, Jason Feldstein, 
Joddie Gray, Will Hindmarch, Ari Marmell, and
Voronica Whitney-Robinson
April, 28th 2003


Domains Long Hidden
Africa has long been a bastion of mystery in the World of Darkness. Finally, the domains south of the Sahara are revealed - and the laws of Western Kindred hold no water here. Out of the Kingdom of the secretive Laibon come the monstrous Guruhi,the atavistic Naglopers and the wise Akunanse - and untold other horrors.

Still Children of Caine?
Created in the tradition of Kindred of the East, Kindred of the Ebony Kingdom offers an all-new take on the race of Caine. Although presumably still descended from the FirstVampire, the Kindred of Africa have evolved a very different society - one completely alien to Western Kindred. Many mysteries of the Cainite race play out here in the Ebony Kingdom, and just as many rise to take their place.