Ready Made Characters/Lore of the Bloodlines - Episode 110

First, check out our long list of thank you’s
In this episode, we combine the final two V20 books: Ready Made Characters and Lore of the Bloodlines.
Ready Made Characters brings you a selection of unique and interesting characters from each of the main 13 clans, for use as starting characters or as NPC characters. Additionally, the book includes charts for coteries and ideas for inclusion in your game.
Lore of the Bloodlines continues where Lore of the Clans left off; detailing the rare bloodlines of the World of Darkness. Containing the nine bloodlines of the final nights, including: Baali, Daughters of Cacophony, Harbingers of Skulls, Kiasyd (settle down, Ian), Nagaraja, Salubri, Samedi and True Brujah. Additionally, you’ll find a wide variety of powers, disciplines, merits and flaws, and a ton of other tasty bits about these Vampire: the Masquerade bloodlines (not to be confused with the video game).

Ready Made Characters was written by Matthew Dawkins and produced by Eddy Webb. It was Published July 6th, 2016 for Onyx Path Publishing.
Lore of the Bloodlines was written by Matthew Dawkins, Eloy Lasanta, Andrew Peregrine, Neall Raemonn Price, Eddy Webb, and Rob Wieland. It was published April 26th, 2017 for Onyx Path Publishing.


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V20 Ready Made Characters
Written by: Matthew Dawkins
July 6th, 2016

Running a one-night game of 
Vampire: The Masquerade 20th Anniversary Edition? Wanting to start up a new chronicle, but your players aren't sure what to play? Looking for some examples of how to use the material in Lore of the Clans?

Thanks to our generous Kickstarter backers, these thirteen ready-made characters cover each of the vampire Clans. Each character is provided with background, roleplay suggestions, art, and some potential coteries and plot hooks — everything you need to start your endless nights as one of the Kindred.


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Lore of the Bloodlines
Written by: Various
April 26th, 2017
The Clans are not the only vampires that strut, if I might steal from the Bard, upon this great stage of fools. There are the errant Kindred inaccurately collected under the sobriquet of "bloodlines." While their role in the eternal conflict between the childer of Caine is small, it is often incredibly impactful.

As such, I provide this corollary to my original study. It would be the work of several lifetimes to find and document every tiny aberration or fleeting dead end that constitutes a variation from one of the thirteen. Instead, I have focused on nine that I know for certain have an impact in our little culture war of the dead. From the brain-washed abominations of Tremere magic to vampires twisted by demonic will to the remnants of Clans long thought dead, each of these so-called “bloodlines” have their place in society. There is no larger picture for them — for us — to be a part of. Here on the fringes, each vampire’s experience is unique.


VTM25 X B Dave Walters - Episode 109

Geek & Sundry

Geek & Sundry

In this very special episode of 25 Years, we chat with B Dave Walters, the all-around awesome gamer behind Ventrue Anarch Baron, Victor Temple. He talks to us about Vampire: the Masquerade, V5 (obviously), and what it’s like to play in a high profile Actual Play live stream.

”B. Dave Walters is a motivator, storyteller, unifier, and creator of revolutionary content; like a mix between Oprah, Tony Robbins, and the Old Spice Guy.
He is the writer of Dungeons & Dragons: A Darkened Wish for IDW Publishing and Wizards of the Coast.
He appears as Victor Temple on Vampire the Masquerade: LA by Night on Geek & Sundry, and as Chato on We're Alive: Frontier on Project Alpha.
He is also currently hosting The Rundown web series for 20th Century Fox, and Ask Your Black Geek Friend also on Project Alpha.
In addition to being writer and co-creator of the Electropunk comic series, he is the winner of the "Be the Next Beliefnet Featured Blogger" contest for Beliefnet.com in the Hope & Inspiration category. He is a featured panelist at San Diego Comic-Con and Wonder Con on the topic of Spiritual Themes in Comics and Media.
He is also the host of Rise UP with B. Dave Walters on Party 93.4 FM out of Hudson Valley, New York, as well as a nationally syndicated columnist on the topics of spirituality and relationships for the Examiner.com.”

Follow B Dave Walters on Twitter: @BDaveWalters, Facebook, Instagram


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Ghouls and Revenants - Episode 108

Welcome to our penultimate Vampire: the Masquerade episode! In this episode of radio on the internet, we talk about Ghouls and Revenants for V20. This book, shockingly, illuminates those wretched servants to Kindred and Cainites, as well as those born into the blood! This book was written by Jason Andrew, Bill Bodden, Jennifer Coy, Dhaunae De Vir, Matt M McElroy, Karen Needham, Andrew Peregrine, Matthew Sanderson, and Monica Valentinelli and developed my Matt McElroy. It was published by Onyx Path Publishing on June 1st, 2016.


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Ghouls and Revenants
Written by: Various
June 1st, 2016

By Blood It Is Done
Bound by their masters' blood, ghouls serve the undead and fight their battles in the shadows. Dragged, seduced, or forced into the night, ghouls live at the whims of their masters--for better or for worse.

By Blood It Is Made Anew
Revenants are twisted and unique. They have vampiric powers and extended life, as well as a form of the Beast all their own. Crafted by blending ghouls with dark magic, Revenants have become something else altogether.


The Black Hand: A Guide to the Tal’Mahe’Ra - Episode 107

Come with us as we look at the new and improved (?) version of the “True” Black Hand - The Tal’Mahe’Ra. This is an update from the original “Dirty Secrets of the Black Hand.” We have a long and sordid* relationship with the Black Hand, so this is bound to be an interesting and informative episode.
This book was written by Maggie Carroll, Matthew Dawkins, Tanya Coen Diaz, Danielle Harper, David A Hill Jr, Daniel Lanman, Marianne Pease, Neall Raemonn Price, Malcolm Sheppard, Tristan Tarwater, Steffie de Vaan, Filamena Young, and Myranda Sarro for Onyx Path Publishing and published on April 6th, 2016


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The Black Hand: A Guide to the Tal’Mahe’Ra
Written by: Various
April 6th, 2016

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We Deal In Truth
Every interaction, every fight, every clandestine meeting, it’s all about the truth. The truth hurts. The truth kills. But in the end, the truth protects. The truth shapes the world. Shape the world with us.

The Tal’Mahe’Ra, the Black Hand, plays the long game. They’re fighting a war of millennia, and the stakes could never be higher than they are tonight. They know truths about the Ancients, terrifying truths, dangerous truths, and they know the fight will be long and tireless.


Lore of the Clans - Episode 106

This week, Bob and Nate discuss and review Lore of the Clans. Released in 2015, Lore of the Clans is a single sourcebook detailing all of the clans for play in Vampire: the Masquerade’s 20th Anniversary edition. Additionally, this book details info about the Caitiff - classless amongst the damned - and the Antitribu. This book was written by Alan Alexander, Kevin Czarnecki, Joshua Doetsch, Matt McElroy, Andrew Peregrine, Ree Soesbee, Rob Wieland, Christopher Wilde and released on December 23rd, 2015 for Onyx Path Publishing.


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Lore of the Clans
Written by: Alan Alexander, Kevin Czarnecki, Joshua Doetsch, Matt McElroy, Andrew Peregrine, Ree Soesbee, Rob Wieland, Christopher Wilde
December 23rd, 2015
My sire always told me, “There’s no instruction manual for being dead, strákur.” I believed her, because she was older and smarter than me, and we value knowledge if nothing else. Many sires spill a lot of poison into the ears of their childer, telling them the One True Way to be a vampire. Some vampires don’t even bother, kicking their errant progeny to the streets and letting them figure it out for themselves. A few smother their instruction in religious imperatives, philosophical tenets, or mystical confluences. But not one of them has a pamphlet with clear, easy instructions once you’ve become Damned.

Of course they lie. All vampires lie. But the best lies are those that are told between two truths, yes? Here are thirteen such truths, childe. They may line up with other things you know, or they might not. Sometimes the narrators present tantalizing rumors and conspiracies, while others digress into areas not often considered by many. Some of what they say have no facts to back them up, but not everything is a lie, either.
Let us find instruction from amidst the lies, together.


Dread Names, Red List - Episode 105

Welcome back from the long holiday! Getting right back into the swing of things, Bob and Nate review the 2015 update to V20 and Vampire: the Masquerade’s most reviled kindred. This book takes a look at the Camarilla’s Red List: those vampires so reviled they are one of 13 put on the legendary Red List and hunted by the feared Alistors. This book is an update to the Classic, Kindred’s Most Wanted.
This book was written by Monica Valentinelli and Matt M. McElroy for Onyx Path Publishing and was release June 24th, 2015.

Check out Just Bloody Driven


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Dread Names, Read List
Written by:Monica Valentinelli and Matt M. McElroy
June 24th, 2015

There are some threats that transcend a local Prince's domain and become enemies of every Kindred in the Camarilla. These Anathema become targets of a global Blood Hunt for their crimes. Not just political enemies, the monsters on the Red List have been named enemies of the entire Camarilla by the Justicars.

Dread Names, Red List explores the Camarilla's "Most Wanted" List, naming those deemed most dangerous by the Justicars and their chosen deputies, the Alastors. Included are details on the Anathema that occupy the Red List, as well as details on those who hunt them. Storytellers are also given a toolkit for running Alastor-focused chronicles.


2018 Holiday Special - Episode 104

Holiday Special.jpg

Hello all! Thanks for a great year of podcasting, gaming, and all the other stuff that goes with it! I can’t say for anyone else, but we’ve had a fantastic 2018! We really couldn’t be happier with all the people we’ve met, all the conversations we’ve had and all the people who have supported us and our growth!

I didn't really know how to thank people for all of that. It’s not as if Bob and I can talk to you all individually (trust me, we try) to thank you. So I figured, let’s share a little bit of the stuff we do on our Patreon with our other listeners who aren’t able to support us there. It’s not much, but it’s the only thing I could think of to give a little back to you on the holidays. Maybe it’ll be a good way to kill an hour on the way to celebrate, or just a couple extra voices if the holidays are lonely.

First, we have an episode of our Teach Me How podcast. In this podcast, Bob and I discuss strategies for playing and running Vampire: the Masquerade - and Storytelling games in general - based solely on our experience alone. We’ve been actively playing and running this game for many years, and this is a taste of how WE do it. Hopefully you can draw something from it to add to your table or LARP. In this episode, we talk about pleasures and perils of running an online-based game. This podcast is very uncensored and it’s a look at us just sort of riffing on a topic we enjoy.

Next, I give a brief interlude of some of the audio elements I like to create for our games. These are meant to be radio artifacts used in-game. They are fun to make and I hope you find them funny.

Finally, we give you the second episode in our chapter by chapter review of Beckett’s Jyhad Diary. In this episode, Beckett finds himself in Chicago hot on the trail of Carna of clan Tremere.

More episodes of these podcasts can be found on our Patreon. If you want more stuff like this, think about supporting us there. We do two episodes of each ‘cast per month!

Thanks again, folks, and we look forward to more World of Darkness madness in the coming year!

Rites of the Blood - Episode 103

In this episode, we almost review the wrong book. Instead, we talk Thaumaturgy turkey with an updated look at blood magic for V20. Rites of the Blood collects a number of different styles of Thaumaturgy under one title, revises some older material, and adds some new rituals powers to your sorcerous arsenal.
Thank you guys for listening and your support. We’ll be off for the next few weeks over the holiday. Enjoy what ever it is you celebrate. Nobody reads this stuff. I’m nearly sure of it. If you do read it, the secret password is, “Hail Sithis!
This book was written by Alan Alexander, Jason Andrew, Matthew Sanderson, Ree Soesbee and developed by Eddy Webb for Onyx Path Publishing and White Wolf Game Studio. It was published July 9th, 2014


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Rites of the Blood
Written by: Alan Alexander, Jason Andrew, Matthew Sanderson, Ree Soesbee
July 9th, 2014

In the deepest crimson depths of their being, raw power waits to be brought to the surface. Through their force of will, Kindred can drag this power kicking and screaming into the open to perform miraculous feats and twisted blasphemies. These rituals have been developed to direct and focus this new force, unconstrained by the structure of the known Disciplines. As such, only one word has been seen fit to describe this power that has echoed throughout the ages. Magic.

Rites of the Blood 
is a collection of rituals practiced among the various Kindred sects and Clans. This isn’t just a collection of powers, but an examination of the sects themselves and how they use their eldritch mystical arts: the Thaumaturgy of the Camarilla Tremere, the bloody rites and patchwork sorcery of the Sabbat, the creepy and alien practices of the Tal’Mahe’Ra, “street” rituals from the Anarch contingent, the sorceries of the Assamites and Setites, the necromancy of the Giovanni, and even some of the mysterious ways of the Inconnu.


Anarchs Unbound - Episode 102

Ever the popular theme for Vampire: the Masquerade, we review the V20 update to the Anarch Movement with Anarchs Unbound. This book takes a look at how the Anarchs have evolved and exploded (Pun) in the modern age with the growth of technology, political awareness and that one important question, “Why do you obey?”

This book was written by Justin Achilli, Alan Alexander, Jason Andrew, Sarah Roark, and Matthew Sanderson for Onyx Path Publishing and released June 23, 2014


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Anarchs Unbound
Written by: Justin Achilli, Alan Alexander, Jason Andrew, 
Sarah Roark, and Matthew Sanderson
June 23rd, 2014

Tear down the tyrants!

Paint the streets with the blood of Princes and Archbishops!

With Anarch domains increasing their hold over new territories every night, the Kindred can no longer afford to consider Movement an unruly mob of wayward childer. As the doomed tactics of the past have made way for a sleeker, wiser Anarch Movement, the nights are numbered for outmoded elder vampires and their weak-blooded lackeys.

Anarchs Unbound takes the bomb-tossing, rabble-rousing revolutionaries of the Anarch Movement and updates them as one of the most energetic and fast-growing sects, gaining ground as they use technologies and mortal agents to advance their agendas in the modern nights. With the Movement revitalized, the time is right to tell the stories of the Anarchs as they topple the old regimes and seize praxis with a promise of egalitarian rule and an end to the oppression of centuries best forgotten.


The hunters Hunted II - Episode 101

In this episode, we return to our regularly scheduled program with our review of Hunters Hunted II! This book is an update and continuation of the classic first edition of the Hunters Hunted. If you ever wanted to play one of the mortals that hunts the supernatural denizens of the World of Darkness, this is the sourcebook for you. This book is a wealth of resources about mortal hunters, containing everything from new merits and backgrounds, to strange psychic powers and Numina.

This book was written by Justin Achilli, Jason Andrew, Martin Henley, Matthew McFarland, and Matthew Sanderson with first edition material written by Bill Bridges and released July 17th, 2013 for Onyx Path Publishing.


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Hunters.jpg

The Hunters Hunted II
Written by: Justin Achilli, Jason Andrew, Martin Henley, Matthew McFarland, and Matthew Sanderson
July 17th, 2013

Most mortals turn away from the darkness that preys upon them, going about their lives in despair of the Damned and the evils they visit upon the world. But a precious few wage a personal war to shine light on those shadows and diminish them, like solitary candles shining in the night. The path of the hunter is lonely and fraught with danger, at once beset by the monsters they hunt and looked upon with suspicion by their fellow mortals they thanklessly seek to protect.


The Camarilla, The Anarch - Episode 100

It has been a few weeks since our last podcast. Since that time, White Wolf released their first two sourcebooks for the new 5th edition of Vampire: the Masquerade. What was first excitement from the community quickly turned into overwhelming outrage. Much of the anger was due to the inclusion of a chapter relating to kindred involvement in an ongoing conflict in Chechnya.
Needless to say, there has been massive backlash because of this chapter. Over the course of our two week vacation, the books have been released, pulled from the market, White Wolf’s structure as a company has changed, and the future of the World of Darkness property is in question in the eyes of many fans.
Never the less, we’ve been asked by many in the community to review the material as they were originally presented. Also, many have asked us to speak on the situation with White Wolf as a whole. Please remember, we are commentators and not contributors. We know as much (and maybe less than many) as any other fans when it comes to industry specific stuff. In other words, a lot of what we present is simply speculation.

A word of caution: What we present is our opinion - and it’s an opinion that some people may be put off by. We offer no apologies for how we feel about the exploitation of human suffering for profit. We believe strongly in the sentiment of people over games. If that turns you off from our podcast, so be it. Fun should never be had from the real world misery, suffering, and death of others. We welcome all civil discourse about this topic but will not tolerate disrespect from any party. We’re all in this together.
Read White Wolf’s official statement
HERE


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Click here to purchase via Modiphius.net

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Vampire: the Masquerade, The Camarilla
Written by: Matthew Dawkins, Kenneth Hite, Mark Rein • Hagen, Juhana Pettersson, Martin
Ericsson, and Freja Gyldenstrøm


As a vampire you suffer the pangs of the Hunger, the relentless and terrible thirst for human blood. If you refuse to deal with it, it will overcome your mind and drive you to terrible acts to slake it. You walk this razor's edge every night.

Dark designs, bitter enemies, and strange allies await you in this World of Darkness.

The global blood opera of the Camarilla story continues. As the eldest vampires begin to vanish, the Ivory Tower starts to crack under the weight of its own decay. Once it was the mightiest faction of vampires in the world, a stronghold of immortality. Now it retreats into a maze of neo-feudal conspiracies to protect itself against the deadly threat of the Second Inquisition, struggling to enforce the Masquerade in the face of modern technology. Featuring insights and perspectives on unlife in the Camarilla from Mark Rein-Hagen and Matthew Dawkins.


Click here to purchase via Modiphius.net

Click here to purchase via Modiphius.net

Vampire: the Masquerade, The Anarchs
Written by: Juhana Pettersson and Matthew Dawkins
ADDITIONAL WRITING BY – Martin Ericsson, Ariel Celeste, and Karim Muammar

As a vampire you suffer the pangs of the Hunger, the relentless and terrible thirst for human blood. If you refuse to deal with it, it will overcome your mind and drive you to terrible acts to slake it. You walk this razor's edge every night.

Dark designs, bitter enemies, and strange allies await you in this World of Darkness.

Welcome to a blood thriller on the streets of the modern nights. For centuries the Anarch Movement enjoyed an uneasy truce with the Camarilla, but no longer. Now, the Unbound refuse to bow to the sickening hypocrisy and tyranny of their former allies. Claiming the nighttime streets as their own, the Anarchs seek independence from the despotic Elders, by any means necessary. Only the toughest and smartest of self-made vampires will survive. Featuring all-new essays on nocturnal survival and politics from Juhana Pettersson.


VTM25 X Matthew Dawkins - Episode 99

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Click here to help support this project on Kickstarter!

In honor of the upcoming V5 edition of Chicago by Night, we sat down with Matthew Dawkins to discuss the material, making content as a fan versus as a writer, pro wrestling, and more! This conversation was a whole lot of fun and very informative. We hope you enjoy it!

From the White Wolf Wiki:
Matthew Dawkins is a freelance writer and one of the in-house developers at Onyx Path Press. He also vlogs on YouTube as "The Gentleman Gamer." He is based in the UK.”


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Children of the Revolution - Episode 98

In this episode, we run a little shorter than usual. However, it’s more due to the nature of this book and less about our opinion. This book is very similar to books like Children of the Night and Children of the Inquisition in that it is a character-specific sourcebook. Bob and Nate review it as a modern version of the style and talk about some of the characters they find most interesting.
This book was written by, Justin Achilli, C.A. Suleiman, Eddy Webb, Joseph Carriker, and Christopher Kobar for Onyx Path Publishing and released October 26, 2012.


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Children of the Revolution
Written by: Justin Achilli, C.A. Suleiman, Eddy Webb, Joseph Carriker, and Christopher Kobar
October 26th, 2012
Children of the Revolution
 tells the stories of noteworthy or notorious Kindred of the modern nights whose Embraces came in times of unrest, rebellion, or open revolution. The circumstances of these revolutions might have been mortal or undead, martial or cultural. These Kindred joined the ranks of the Damned under tides of war or cultural upheaval, and their blood bears the mark of change from one paradigm into another. Sometimes they are the agents of change. For others, their revolution drags them in its wake.

The world of the Kindred is always fraught with blood and danger, and Embrace amid the fires of revolution only heightens that fact. Here are Kindred who have risen to guide the Black Hand, who have led the armies of Alexander, who have earned the Lextalionis, and who have been reborn in the fires of the Arab Spring. Their histories have been forged, but their futures remain to be determined by your troupe.


VTM25 X Justin Achilli - Episode 97


http://redderol.blogspot.com

http://redderol.blogspot.com

In honor of our transition into V20, Bob and I talk to Justin Achilli about the transition between Vampire: the Masquerade to Vampire: the Requiem, what it was like working on the defunct Vampire MMO, and how modern technology has changed
gaming.

Justin has contributed to numerous Vampire: The Masquerade and Vampire: The Requiem titles, and acted as the developer for Vampire: the Masquerade Revised and the launch of Vampire: The Requiem. He has also contributed to Mage, WerewolfPrometheanChangeling, and other game titles.

Thank you all for listening to us over the last two years! We hope to bring you more entertaining and informative content in the years to come! Follow Justin on Twitter, check out his website, and pick up a copy of Prince’s Gambit on DriveThruRPG!


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V20 Companion - Episode 96

In this episode, Nate and Bob review the V20 Companion. This book expands upon the elements talked about in the V20 core material, including information on vampiric titles, status and prestation, and locations in the World of Darkness. This book was written by Justin Achilli and Eddy Webb for White Wolf Game Studios and published by Onyx Path Publishing on August 23rd, 2012.


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V20 Companion
Written by: Justin Achilli, Eddy Webb
August 23rd, 2012


Can a Prince command a Priscus?
How have the Anarchs fared during the modern nights?
Can the Harpies declare a boon null?
These questions and more secret details of the Kindred condition have their answers within the V20 Companion. A complementary sourcebook detailing some of the finer points of being undead, this is the first supplement released in support of the 20th anniversary edition of Vampire: The Masquerade.


Dust to Dust - Episode 95

Bob and Nate review the 2011 book, Dust to Dust. This is the first story material released for the Vampire: the Masquerade 20th Anniversary edition. This book is a soft sequel to first chronicle, Forged in Steel and the original Ashes to Ashes story from First Edition. It is also (as far as we can tell) the only Vampire: the Masquerade book which uses the Storytelling adventure System. It has a number of new characters, as well as updates to classic characters and settings from the original run of Vampire: the Masquerade.

This book was written by Matthew McFarland and developed by Eddy Webb for White Wolf Studios and released on 11/11/11.


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V20dusttodust.jpg

Dust to Dust
Written by: Matthew McFarland
November 11th, 2011

When the ashes cool, all that remains is dust...

Gary, Indiana (cWOD) is a dying city. Its population has halved itself in 40 years, many of its buildings are burned husks, its citizens are disenfranchised and out of work, and even its predators have fled. Of the many Kindred who once hunted this small Midwestern city, only a handful remains. Modius, the Prince of Gary, continues his long rivalry with the Anarch known as Juggler. But their struggles are becoming increasingly irrelevant. If things continue, Gary won't have enough mortals to sustain even a small number of vampires.

The Kindred aren't willing to let the city crumble just yet, though. Juggler and Modius have hit upon a scheme to revitalize the city's importance for Kindred, though each wishes to claim the credit (and the rewards) for this renewal. While they snipe and strike at one another like two starving wolves fighting for the last scrap of meat on the carcass, the Giovanni Maria DiMatto seizes her chance.

Vampire: the Masquerade 20th Anniversary Edition - Episode 94

Wow, that is a really long title to a book, if you think about it. I know why we all call it V20 now! Anyways, this podcast is a tiny bit non-traditional. We definitely review V20, but more than that, we talk about how V20 has impacted us as gamers and podcasters. It’s no secret that V20 has been a major factor in revitalizing this game for many old school players. I don’t suspect anyone will be shocked about what we think of this game and book. This book was written by Justin Achilli, Rose Bailey, Matthew McFarland, and Eddy Webb for White Wolf publishing and released October 21st, 2011.

We’ve been doing this podcast for 2 years, this month. We are constantly overwhelmed by how much support we’ve gotten from the community and how much positivity we’ve received from you, the listener. We have a ton of things planned for the last quarter of 2018 and early 2019. We do have plans to expand our online store and provide some cool and unique extras to our listeners. Thank you to everyone that supports us here, on our Patreon and everywhere else. You may not agree with us all the time, but our hope is that you do find us engaging and entertaining!

Here’s to 25 more years of Vampire: the Masquerade and a ton more fun, gaming and the World of Darkness!

Click Here to take advantage of the Vampire: the Masquerade Humble Bundle and help our show!




Psst. Did you know that we reward some of our Patreon backers with an online vampire game called, Curse of Caine

If you want to reach out to us, chat or support what we do, click one of the links below: 
Follow us on Twitter 
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Join us at our Patreon 
Donate to our podcast
Get our shirts


Click here to purchase via DriveThruRPG and help our show!

Click here to purchase via DriveThruRPG and help our show!

Vampire: The Masquerade
 exploded into hobby games in 1991 and inspired a generation of fans of which the game industry had never seen before or since. The cultural significance 
Vampire left on not just the gaming world but on modern vampire-related pop culture can be seen and felt at virtually every turn and in every medium today.

Vampire: The Masquerade - 20th Anniversary Edition 
brings the entire Classic World of Darkness experience full circle and will serve as the perfect anniversary milestone to celebrate two decades of gaming after dark. This is the original 
Masquerade in all its glory, and our way of saying thank you and welcome home.


Gehenna - Episode 93

In this episode, we reach the end… for now… of the original Vampire: the Masquerade line. White Wolf brings their World of Darkness line to an end with the culmination of Time of Judgement storyline. This is one of four Time of Judgement books that ushers in the end of the World of Darkness. Those include, Apocalypse for Werewolf: The Apocalypse, Ascension for Mage: The Ascension and World of Darkness: Time of Judgment for the other game lines.
After the release of Gehenna, White Wolf would introduce their Vampire: the Requiem line, among other “New World of Darkness” games. It would be seven years before we’d see a new “Classic World of Darkness” release in 2011…
This book was written by Bjørn T. Boe, Travis-Jason Feldstein, Christopher Kobar and Dean Shomshak and developed by Justin Achilli for White Wolf Publishing. It was released January 14th, 2004.


Anyone interested in sharing their game with a wider audience, please send me info about your game, location, genre type and how people can track it down to: Nathan@utilitymuffinlabs.com Please make sure you are looking to recruit players AND you are on the staff of the game - Players, we know you love your home game, but tell your ST or game ORG to send us a shout-out!
Psst. Did you know that we reward some of our Patreon backers with an online vampire game called, Curse of Caine

If you want to reach out to us, chat or support what we do, click one of the links below: 
Follow us on Twitter 
Like us on Facebook
Join us at our Patreon 
Donate to our podcast
Get our shirts


Gehenna
Written by: Authors: Bjørn T. Boe, Travis-Jason Feldstein, Christopher Kobar and Dean Shomshak.
Jan. 14th, 2004

The End of the World for the Damned

The prophecies of Gehenna were true. The world teeters on the brink of an undead apocalypse, the night when the progenitors of the vampire race rise to consume their childer amid a rain of blood and fire. As the fated Armageddon for the Kindred arises, what can they do? Drawing the Vampire Line to a close, Gehenna brings about the conclusion of Vampire's World of Darkness. Featuring a sliding scale which Storytellers can custom-tailor the events of The End to their own chronicles, this book places the final accounting for the curse of Caine in the hands of the players' characters.


The Red Sign - Episode 92

In this episode, Nate and Bob review the Penultimate VTM Revised edition book. The Red Sign tells the story of a conspiracy of vampires and mages seeking to reverse the curse of Caine. This book is a cross-over with Mage: the Ascension. The book is a part of the Time of Judgment and centers around the last conspiracies of both that formed towards the end of the world.
This book was written by Brian Campbell, Conrad Hubbard, Jacob Klunder, and Carrie Lewis and released October 20th, 2003 and published by White Wolf Publishing Inc.

Check out Andrew’s WW inspired creations!


Anyone interested in sharing their game with a wider audience, please send me info about your game, location, genre type and how people can track it down to: Nathan@utilitymuffinlabs.com Please make sure you are looking to recruit players AND you are on the staff of the game - Players, we know you love your home game, but tell your ST or game ORG to send us a shout-out!
Psst. Did you know that we reward some of our Patreon backers with an online vampire game called, Curse of Caine

If you want to reach out to us, chat or support what we do, click one of the links below: 
Follow us on Twitter 
Like us on Facebook
Join us at our Patreon 
Donate to our podcast
Get our shirts


Click here to purchase from DriveThruRPG and help our show!

Click here to purchase from DriveThruRPG and help our show!

The Red Sign
Written by: Brian Campbell, Conrad Hubbard, 
Jacob Klunder, and Carrie Lewis
October 20th, 2003

Forbidden Arcana
The Curse of Caine is a Biblical punishment, handed down by God Himself. Could it be true that a conspiracy of Kindred and mages has found a way to reverse its effects? As the world comes closer and closer to Gehenna, might the Kindred escape their divine fate? Or is it all part of some larger plan? As a title that combines the themes of Mage and Vampire, The Red Sign is a Lovecraftian revelation of ages-old horror. As the Kindred discover a method to escape damnation, a faction of mages aids them in their blasphemous quest. Players can either join the conspiracy or oppose it -- or find themselves knowing entirely too much about it.


Vampire Players Guide - Episode 91

In this episode, we discuss the Vampire Players Guide for the Revised edition of Vampire: the Masquerade. Unlike previous editions, this book is light on game mechanics and highly educational. This book was written by Kraig Blackwelder, Carl Bowen, Ann Braidwood, Jacqueline Brasfield, Christopher Gunning, Conrad Hubbard, Evan Jamieson, Jim Kiley, Christopher Kobar, Rhiannon Louve, Ari Marmell, Matt McFarland, Patrick O’Duffy, Chip Quinn, Aaron Rosenberg, Myranda Sarro, Dean Shomshak, Greg Stolze, Adam Tinworth and Janet Trautvetter with development and additional material by Justin Achilli. the Vampire Players Guide was published October 6th, 2003 for White Wolf Publishing. 


Anyone interested in sharing their game with a wider audience, please send me info about your game, location, genre type and how people can track it down to: Nathan@utilitymuffinlabs.com Please make sure you are looking to recruit players AND you are on the staff of the game - Players, we know you love your home game, but tell your ST or game ORG to send us a shout-out!
Psst. Did you know that we reward some of our Patreon backers with an online vampire game called, Curse of Caine

If you want to reach out to us, chat or support what we do, click one of the links below: 
Follow us on Twitter
Like us on Facebook
Join us at our Patreon
Donate to our podcast
Get our shirts


Click Here To Purchase via DriveThruRPG And Help The Show! 

Click Here To Purchase via DriveThruRPG And Help The Show! 

Vampire Players Guide
October 6th, 2003
Written by: Various


Since Biblical times, the get of Caine have prowled the world, hiding from mortals and resigning themselves to the shadows. Throughout the ages, their plans have unfolded and their treacheries have come to fruition. Welcome to the Final Nights — welcome to unlife as a vampire. A collection of essays, character-building options, chronicle suggestions and methods of play, the Vampire Players Guide offers a wealth of information to players and Storytellers on a conversational level. Presented as an aside to Vampire® players, this book offers a variety of options and advice to better enhance the Storytelling experience