Los Angeles by Night - Episode 29

In this episode, we talk about Los Angeles in the World of Darkness. Journey with us to the Anarch Free-States. Also, be sure to check us out at all the other places we hang out: 

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Los Angeles by Night
July 16, 1994
Written by: Noah Dudley

Call to Battle
Passionate and fiery, Los Angeles burns with an excitement found in no other city. It has become the center of fashion, art -- and the Anarch Movement. Fifty years ago, the streets ran red with Elder blood, and the anarchs claimed the city for themselves. They stood poised to make it a land unparalleled in Kindred history.

Call to Destruction
Now it is unparalleled in violence. The anarchs who swore eternal brotherhood when they drove out the Camarilla have formed gangs and now battle each other nightly for control of the city's neighborhoods. The leaders of the Revolt can only shake their heads in sadness, for their speeches fall on deaf ears. On all sides enemies gather, drooling at the opportunity Los Angeles presents.


Clanbook: Ventrue - Episode 28

In this episode, we review the original Clanbook: Ventrue and quietly discuss the Secret Masters in hushed tones. Thanks for listening and also thanks for all your contributions and support! 


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Clanbook: Ventrue
July 16th, 1994
Written by: Andrew Greenberg

Eternity is not merely about power. Power makes up only one part of the Ventrue's world, though it is an extremely important part. The vampires of Clan Ventrue understand that power has value only as a means to an end, not an end itself. Thus they use their vast resources to extend their reach, all the while watching and waiting for the right moment — the right moment to strike. For there are even worse things in this world than vampires, and the Ventrue know they are the only hope.


Kindred Most Wanted Episode 27

In this episode, we discuss "The Kindred Most Wanted" - an account of the top 13 most deadly and wanted vampires by the Camarilla. This list is officially known as The Red List and the cainites in it as Anathema. 


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The Kindred Most Wanted
June 24th, 1994
Written by: Ran Ackels

We Have Nothing to Fear...
The vampires, the terrors of the dark, have their own secret fears. As they hunt, they watch over their shoulders. As they make their way from victim to victim, they listen with growing dread lest they become victims themselves. These lords of the night know that even the mightiest of the Damned can be brought down.

...Except Ourselves
Compiled in the early part of this century, the Red List, also known as the Kindred Most Wanted, catalogues the crimes and horrors committed by these hated outlaws. When the Justicars themselves, the most powerful of Cainites, cannot apprehend their enemies, they make them Anathema, hunted by all vampires.


Clanbook: Tremere - Episode 26

In this episode, we dig deep into the history of the most distrusted and feared of Camarilla Clans with Clanbook: Tremere. 
"Clan Tremere is the second youngest of the vampiric clans, having just come into existence during the dark ages. In the little time since then they have made incredible inroads within vampiric society and are arguably the most powerful clan in the modern nights. This is due in no small part to their strict hierarchy, secretive nature, and mastery of Thaumaturgy, all of which elicit suspicion, fear, and respect from other Cainites. The Warlocks stand as a pillar of the Camarilla and are one of its main defenders, despite the fact that they exist almost as a subsect. Some even go so far as to consider themselves the evolution of vampirism, citing their extreme versatility of blood magic and lack of a true clan curse. The Final Nights have many things in store for the Tremere, however, and the more powerful they grow, the more their enemies gather - and in their bid for power, the Tremere have accumulated more enemies than most."


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Clanbook: Tremere
May 13th, 1994
Written by: Keith Herber

Majesty and mystery - the two words are synonymous with the word "Tremere." Born of murder and greed, created for power and destruction, they are the most feared of the Camarilla clans. they are also the clan with the most to fear, for their enemies are everywhere, especially within their own ranks.


New Orleans by Night - Episode 25

In this episode, we review "New Orleans by Night" - a City Sourcebook for Vampire: the Masquerade. This past week, we've been spending tons of time working on our game, Curse of Caine, which will be launching June 1st, as a reward level for our Patreon patrons. If you are interested in the game, check out our info here! 


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New Orleans by Night
April 22nd, 1994
Written by: Patricia Ann Roshell

City of Beauty
Fabled New Orleans, with its breathtaking buildings and romantic history, is the picture of elegance and sophistication. It is both vibrant and dignified; the elegant jazz music born in the city's streets reflects its soul. No other city so mixed its grace and its passion.

City of Sin
But there are vampires here. Any place so alive cannot help but attract the immortal parasites who seek to steal this life energy for themselves. The Damned are an intrinsic part of New Orleans. They built it... and they may tear it down.


Clanbook: Toreador - Episode 24

In this episode, we had a bit of a false start We "recorded" about 40 minutes worth of podcast before we found out we weren't recording. That was a thing. Anyways, we review Book of the Damned for a short period and then we review Clanbook: Toreador. 

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Book of the Damned is a supplement for Vampire: The Masquerade detailing the politics, secrets, and intrigue of the clans of the Kindred. Most, but not all, of its content is reprinted from the Vampire: The Masquerade Second Edition Rulebook, adjusted to fit the Mind's Eye Theatre publishing format.

A Beast I Am, Lest a Beast I Become

"The need comes upon me, a tide of lust and craving that I cannot resist. Like a tree against the storm, I will not bend, but eventually I will break. I may contain my desire for week upon week, allowing the agony to mount, but eventually I can resist no more and I must kill again..."

The Children of Caine

Vampires have existed among us for centuries. Their feuds have ignited wars and inquisitions. Their unlives are pageants of rich excess, while their perversions are sources of unspeakable horror. They are the spawn of Caine, the First, the one forever damned. Now learn the secrets of these immortals and the origins of their ancient enmities. Prepare yourself for a shocking journey into the depths of damnation. This volume describes, in detail, the undead rulers of the World of Darkness, and their twisted society.

 


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Clanbook: Toreador
1994
Written by: Steven C. Brown

Potentially the mightiest of the vampire clans, Toreador is also the most divided clan, paralyzed by bitter infighting. For millennia, their world-shaking battles within the clan have been just as intense as their relentless struggles against other Kindred. No other clan has had such an effect on the world of mortals. No other clan can match the effect of the Toreador.


The Anarch Cookbook - Episode 23

The Anarch Cookbook: A friendly Guide to Vampire Politics

In this episode, we discuss the the third major Vampire sect: The Anarchs. Released in 1993, this book serves as an introduction for both players and storytellers to the world of Anarch rebellion. 


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1993
Written by: Bill Bridges

From The Agony of Oppression

The elders kick everyone else around. It seems like a vampire has no purpose in this world except as a punching bag for the old ones. They'll knock you down, push you around and force you to do their vile bidding. That is, when they're not drinking you dry.

To The Ecstasy of Freedom

But you are not alone. We are the anarchs, and we are the future. Read this book, and learn why the elders despise us. Read it, and learn of the lies they tell. Read it, and learn why we are so feared. The Anarch Cookbook includes: the weapons, strategies and tactics of the anarchs, usable by players and Storytellers; the history of the Anarch Movement, from its beginnings millennia ago to the Anarch Free States today; biographies of prominent anarchs, as well as their immortal arch-enemy.


Berlin by Night - Episode 22

In this, our 22nd episode, we journey to the recently reunited city of Berlin. Released in 1993, this book takes place shortly after the fall of the Berlin Wall. Two Princes struggle nightly for control of territory, while the kindred population walk a fine line between two vengeful elders. 


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Berlin by Night, 1993
Written by: James A. Moore

Divided We Fall...
What do the Kindred fear more than the prince of a city? When a city has two princes...and they're at war. Then, every battle takes on new meaning. Every argument has a sinister purpose. Every decision risks offending one of the mighty rulers. Every decision may be the last, fatal one.

United We Die!
Such is Berlin. Ages-old capital of the German Empire. Center of the Third Reich. Battleground between East and West, torn by their globe-spanning war. Now the Soviet Brujah who once ruled East Berlin have disappeared, and the magical barriers between the two sides have fallen. The time of reunification is here. The time of destruction is at hand.


Bloody Hearts Diablerie: Britain - Episode 21

In this episode, we explore book 2 in the "Diablerie" series. This book introduces us to the Ancient Methuselah, Tiamat, and the demon Drakonskyr that possess her. Your coterie will take a terrifying journey to the hard of ancient madness in hopes of claiming the ultimate prize: the soul and power of the ancient damned. This book also marks the first appearance of former Toreador Justicar, Madame Guil
This book is designed as a module for 2nd edition Vampire: the Masquerade. 


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Bloody Hearts - Diablerie: Britain
1993 Written by: Dustin Browder
Absolute Power Can Corrupt
The thirst for the most powerful blood can drive any vampire mad with desire. Its taste, bouquet, smell, and texture are like nothing else the Kindred can experience. The feeling of it as it flows past undead lips is exquisite beyond belief. And the power it provides...

Even Those Already Corrupted
But its consumption destroys the predator as surely as the prey. The very soul of the victim is taken in the act and, as the victim dies, so does the Diabolist. None can take so completely without paying the price. None can first feel absolute power without first knowing absolute horror.


The Book of Nod - Episode 20

Hello all. Welcome back to the podcast! In this episode, we discuss and review the 1993 release, "The Book of Nod". This particular book is a little bit different than the previous books we've reviewed, both in content and layout. This book is more of an in-game prop than a rule book, and is printed in a size more consistent with White Wolf's Mind's Eye Theater line of Live-Action Role Playing books. 
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The Book of Nod, 1993
Written by: Sam Chupp, Andrew Greenberg

From White Wolf Wiki:
The Book of Nod is a collection of texts that are viewed as sacred by Noddist scholars and most Elders, especially of the Sabbat. This book is designed to be setting material only, avoiding any game mechanics, to serve as a prop for Vampire: The Masquerade or Mind's Eye Theatre: the Masquerade chronicles.

The contents of the Book of Nod is divided into three major sections: "The Chronicle of Caine", "The Chronicle of Shadows", and "The Chronicle of Secrets". The first section is the "History of vampires", giving insights to how Caine became cursed, his encounters, and the founding of the thirteen vampire clans. The second section, Shadows, are the "Laws of vampires", providing commandments that Caine dictates to the Kindred, as well as each clans' expectations. The final section, Secrets, is the "Prophetic word for vampires", declaring the coming of Gehenna that Noddist activists preach.


Chicago by Night, 2nd Edition - Episode 19

In this episode of VTM25, we review the revised edition of Chicago by Night. This book has a special place for us, as we've spent a large quantity of time playing from and running games with this book. 
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From White Wolf Wiki:
Chicago by Night Second Edition is a revision of Chicago by Night, the sourcebook about the city of Chicago in the Classic World of Darkness.

This Second Edition incorporates changes both to the game rules from Vampire: The Masquerade Second Edition and to the Chicago setting from the Werewolf crossover story Under a Blood Red Moon. With the death of Lodin in that story, the office of Prince of Chicago is now available to the most qualified — or most cutthroat — candidate. Now, the players' coterie might find themselves in a position to play kingmaker, or even to take the princedom for one of their own.


Clanbook: Gangrel - Episode 18

In stark contrast to our previous review, we take a look at an unsung gem of the V:tM 1st/ 2nd edition catalog - Clanbook: Gangrel. Presented by gonzo journalist, Dr. Raoul King, this clanbook tells the tale of Lord Ashton as he leads you through the nightly existence of the Gangrel. 


Clanbook: Gangrel, 1993
Written by: Brad Freeman

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The Gangrel relish their reputation as the most mysterious of the Camarilla clans, but even their secrecy cannot stand forever. Now learn the secrets of these enigmatic vampires -- their history and legends, their allies and enemies, and the truth of their relationship with the fearsome Lupine. There is good reason why they stand at the forefront of every vampiric war: none can stand against them.



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Clanbook: Malkavian - Episode 17

In this episode, we discuss the original Clanbook: Malkavian released in 1993. This title offers detailed information about the clan, even if it's presented in a very different way than you may be used to. This podcast, more than any we've previously recorded, is likely to be our most divisive. 
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Clanbook: Malkavian
Written By: Daniel Greenberg

What is this thing called madness? They say those touched by insanity have also been touched by divinity. No they don't. Madness is often only a step away from enlightenment and, for some, is a step beyond. No it isn't. Now learn how the Malkavians twist the world for their benefit. You won't learn a thing. Discover the truth of their madness. It's too late for that.

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Clanbook: Nosferatu - Episode 16

This week, we review the classic Clanbook: Nosferatu! If you notice any issues with the sound, we apologize. We had some level issues we had to deal with on our end. Additionally, we talk more about the Nosferatu on our sister podcast, here
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Clanbook: Nosferatu
Written by: Robert Hatch
Hideously deformed, hiding from the world's eyes in their dank holes, the Nosferatu thrive despite their ostracism from vampiric society. But what are they plotting in their dark caverns? What schemes are brewing in the nether regions of the night? The Nosferatu watch everyone else, but who watches them?


Dark Colony - Episode 15

Hey all! We're back at it after our computer crisis last week with a new podcast. This week, we review Dark Colony, a city source book for Vampire: the Masquerade. 
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Dark Colony
Written by: Jeff Cooper and Beth Fischi
Few Can Feast on Freedom.
Once New England led the fight for freedom. Once it thought it could set its own destiny and determine its own future. Once its leaders were its own, children of its rocky soil. Even the land's vampires once believed this. But no more.
When the Damned Feast on Death
Schemes plotted thousands of miles away, born of the conflicts millennia old, have forever changed the land. Native Kindred are beset by enemies on all sides, and only the strongest carry on the fight of freedom. Only the bravest can hope to survive. The weak and the cowards die one by one in their dens.


The Storytellers Handbook to the Sabbat - Episode 14


Thanks for checking back with us! In today's podcast, we discuss the MAJORITY of The Storytellers Handbook to the Sabbat. Towards the back third of the podcast, our recording machine took a dump, so the podcast cuts abruptly. Anyways, we are essentially working with cans and string. Thanks for your patience. Without further ado... 


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Storytellers Handbook to the Sabbat is the second sourcebook to describe the Sabbat, and serves as a companion to the earlier Players Guide to the Sabbat. The Handbook fleshes out background elements of the sect, and introduces two new Sabbat bloodlines. The book advanced the characterization of the Sabbat as thoroughly infested with infernalists, which persisted until Vampire: The Masquerade Revised Edition. This book also introduced the notion of Vicissitude as an infection — a concept that was later revisited in a drastically different form in Dirty Secrets of the Black Hand.

The Vampire Players Guide - Episode 13

In this episode, we talk for a long time about the 2nd Edition Vampire Player's Guide. Also, Q&A! Give it a go! 


From White Wolf Wiki:
Vampire Players Guide Second Edition is an updated version of The Players Guide for the Vampire: The Masquerade Second Edition rules. A large portion of the book's text is reprinted, updated, and revised from the previous version of the Players Guide to fit the Second Edition's rules and formatting style. Notable among the new content in this edition of the Players Guide is the introduction of two new bloodlines, the Daughters of Cacophony and the Samedi, along with their respective signature Disciplines.


A World of Darkness - Episode 12

In this episode, we review the first edition of A World of Darkness. In addition, we talk about some of our fan interaction, read some reviews and wax nostalgic about Vampire: the Masquerade. Walk through memory lane with us (edit: neither of us had read this book before it was queued up for the podcast) and discuss some of the craziest characters ever printed. 


Where Light Fears to Tread...
Throughout the world mortals walk, believing themselves safe in the light of civilization. But what happens wen the darkness does not recede but stays, refusing to yield to the penetrating rays of light?

How Can There be Hope?
Voodoo cults in the Caribbean, lost tribes in the Middle East, hidden castles of Europe and geomancy in the boardrooms of Hong Kong. Everywhere the shadows flicker, but here they rule. From the Americas to Asia, from Ireland to Jordan, there are those places where the light of reason and hope has never intruded. And here even the forces of night may meet their end.

The Players Guide to the Sabbat - Episode 11

In this episode, we discuss the book, "the Players Guide to the Sabbat." It is the first Vampire: the Masquerade sourcebook to fully describe the Sabbat. Many prominent Sabbat-related elements of the setting, such as the antitribu and the Paths of Enlightenment, were introduced for the first time in this book. Additionally, the Lasombra and Tzimisce were described in detail for the first time in this book. This is a much longer podcast than normal, and we hope you folks enjoy it. We tried not to ramble or get overly detailed, but clearly the Sabbat is something we enjoy as players and storytellers. Thanks for listening!


the Players Guide to the Sabbat - 1992
Written By: Steven C. Brown

By Any Means Necessary
The Sabbat: a sect of diabolists and murderers whose sole purpose seems to be wanton destruction. These Night Fiends reject the ancient laws of the undead and revel in the fear and hatred they inspire, considering them tributes to their strength and courage.
The Prince of Freedom is Death
But there is a method to their madness. They are the true saviors of the undead, something only they can or will see. The Sabbat has gathered power for centuries, allying with the darkest powers of the supernatural, growing and expanding with only one purpose — the utter destruction of the Antediluvians.


Awakening: Diablerie Mexico, Vampire: The Masquerade 2nd Ed.

Hello, all! Welcome back to 25 Years of V:tM.  In this episode, we review and discuss two more books released in 1992 - Awakening: Diablerie Mexico and Vampire: the Masquerade 2nd Edition. Also, we have a brief discussion about the game system and setting. As a bonus treat, you can check out our further discussions about LARP and V:tM at our other podcast, Nerd Words. Basically, we just let the mics keep rolling. We hope you enjoy the conversation, and we thank you for your continued support! 


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Awakening: Diablerie Mexico - 1992
Written By: Nigel Findley

 

Lying deep in torpor beneath the Mayan tombs is a most-ancient Methuselah. Sleeping away the ages until his time to arise finally comes. He guards himself, and his potent blood, most assiduously. But you have learned where he rests -- and so you search for him. Soon his essence will be yours. They may have rules against what you are about to do, but they might as well try to stop the thirst itself. Win, and power beyond reckoning is yours. Lose, and your defeat is final, for the ancients are wrathful against those who disturb their slumber.

Diablerie: Mexico is a full Story for Vampire, requiring you to pit your mind and body against one of the most powerful Cainites in the New World. It includes: Expanded rules on Diablerie, the most-hated practice of the undead. Details on older, more powerful Vampires in a Chronicle Information on how the mightiest Kindred protect themselves during their long torpors, including the spirits and traps which guard their slumbers.


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Vampire: the Masquerade, 2nd Edition - 1992
Written By: Mark Rein•Hagen, Graeme Davis, Tom Dowd, Lisa Stevens, Stewart Wieck

*Note: in our haste to review the second edition, we incorrectly remembered this book and erroneously stated that the Sabbat clans, independent clans and some various other information was in this book, when it is in fact, not. We apologize for our mistake. There is actually very little additional information in this book that was missing from the previous edition. Also, The Appendix has the beginning of the Forged in Steel Chronicle, which starts in Gary, Indiana and moves into the Chicago Chronicles.* 
"Vampire is a game of make-believe, of pretend, of storytelling. Although Vampire is a game, it is more about storytelling than it is about winning. If you've never done this kind of thing before, you may be confused by the whole premise of a storytelling game. Once you catch on to the basic concepts, however, you'll find that it isn't all that strange, and is, in fact, eerily familiar.

You, along with some of your friends, are going to tell stories of madness and lust. Tales of things that go bump in the night. Tales of peril, paranoia, and sinister, shadowy evil. Tales from the darkest recesses of our unconscious minds. And at the heart of these stories are vampires.

These stories will capture your imagination far more readily than any play or movie; likewise, they are of a darker nature than the children's fairy tales you might remember (although those too were rather grim if you think back). This is because you are inside the story and not just watching it. You are creating it as you go along, and the outcome is always uncertain.

This game provides a way to experience a horror of an all too immediate nature, for you experience the terror from the other side of the mirror. The horror of Vampire is the legacy of being half a beast, trapped in a world of no absolutes, where morality is chosen, not ordained. The horror of Vampire is the evil within, and the all-consuming lust for warm blood.

Perhaps the greatest danger of playing Vampire is that of seeing yourself in the mirror. To play this game you must face the madness within you, that which you strive to master and overcome, but cannot bear to face.

Unless you are willing to face the reflection of your own imperfections then go no further. Madness as well as wisdom rewards those who dare to gaze into eternity."