Finally, we’re back at it with our very first Dark Ages review. I guess you could call it our second season. No? Regardless, this is a new chapter for our podcast and we’re glad to bring you all along with us.
In this episode, we review the corebook for White Wolf’s Dark Ages line. Vampire: the Dark Ages takes place in the dark, medieval World of Darkness in 1197. Dark Ages represents the first of three historical game lines including Werewolf: The Wild West (1997), and Mage: The Sorcerer's Crusade (1998).
This book was published in March of 1996 by White Wolf Studios. It was designed by Jennifer Hartshorn, Ethan Skemp, Mark Rein•Hagen, and Kevin Hassall.
This book is currently out of print.
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Vampire: the Dark Ages
Written by: Various
A Storytelling Game of Gothic Horror
This, my childer, is the Long Night. The Age of Learning is toppled and forgotten. The Age of the Empire drowned in its own bile. This is an Age of Darkness. Look there, my childer, upon the lightless wild places, where no law exists save that of tooth and talon. Behold the human cities as well, where we may be as lords when the sun gutters and dies.
Beware, my childer, of thy eternal enemies: of the savage ones, the skinchangers, who hunt as wolves. Of the knights of fire and sword, the witch-slayers. Of the burning scions of the Pit itself. But above all, my childer, beware one another, for we shall always be our own direst foes.
This, my childer, is the Long Night. It is thine.