Transylvania Chronicles II - Episode 124

In this episode, Nate and Bob dig deeper into the Transylvania Chronicles with part two: Son of the Dragon. In this book, our players are introduced to Vlad the Impaler, Son of the Dragon, and the political upheaval surrounding him. Also, we learn about the formation of two major sects of vampires.

The Transylvania Chronicles are a four-part chronicle that puts your players in formative roles in the events of Cainite history. From the formation of the Tremere clan to the creation of the Camarilla and Sabbat, to the war against the demon, Kapala, you’ll stand against the tide of destiny and the final nights.

Transylvania Chronicles II: Son of the Dragon was written by Brian Campbell and Nicky Rea, and published in September of 1998 by White Wolf Publishing.


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Transylvania Chronicles II: Son of the Dragon
written by Brian Campbell and Nicky Rea
September, 1998

Continuing the adventures begun in
Dark Tides Rising.

The players' characters are now centuries-old, scarred veterans of the great Jyhad, with their own estates and connections in the fledgling Camarilla, Sabbat or even both. And yet, not even their great power may be enough to stand against the Impaler, Dracula himself.


Transylvania by Night Pt. 2 - Episode 122

In this episode, we conclude our review of Transylvania by Night. This is part two of our multi-part series on Transylvania and the Transylvania Chronicles.
Next week, we will not publish an episode due to travel and time constraints. In two weeks, we return with the beginning of our review of the Transylvania Chronicles volumes I-IV.

Transylvania by Night was published October, 1997 by White Wolf Publishing and written by Brian Campbell and Nicky Rea.


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Transylvania by Night
Written by: Brian Campbell, Nicky Rea
October, 1997


When Fiends and Warlocks Go To War

Good evening, childer. Welcome to our old and blood-drenched soil. We have known the tread of the Hun, the Roman, the Magyar, yet we stand defiant, as we always have. Now, after sunset, cries of war and horror pierce the night. As the old ways crumble and Usurpers recieve their bloody baptism, limitless power awaits those clever and brutal enough to take it. But beware: The Old Country is a harsh mistress, and those who fail greet the dawn on impaling stakes. So come, my friends. Enter freely, and of your own will. After all...you may never leave.


Transylvania by Night Pt. 1 - Episode 121

In this episode, we give a general overview and basic review of the Dark Ages sourcebook, Transylvania by Night. This is part one of our multi-part series on Transylvania and the Transylvania Chronicles. We will bring you part two in two weeks, followed by an overview on the Transylvania Chronicles volumes I-IV.
Transylvania by Night was published October, 1997 by White Wolf Publishing and written by Brian Campbell and Nicky Rea.


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Transylvania by Night
Written by: Brian Campbell, Nicky Rea
October, 1997


When Fiends and Warlocks Go To War

Good evening, childer. Welcome to our old and blood-drenched soil. We have known the tread of the Hun, the Roman, the Magyar, yet we stand defiant, as we always have. Now, after sunset, cries of war and horror pierce the night. As the old ways crumble and Usurpers recieve their bloody baptism, limitless power awaits those clever and brutal enough to take it. But beware: The Old Country is a harsh mistress, and those who fail greet the dawn on impaling stakes. So come, my friends. Enter freely, and of your own will. After all...you may never leave.


Libellus Sanguinis 1, Part 2 - Episode 118

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Hello, friends. We’re back with the second and final part of our review of Libellus Sanguinis 1: Masters of the State. In this episode, we talk about the Tzimisce and Ventrue and their place in Dark Medieval Europe and beyond. Next week, we return with Clash of Wills.
This book was written by Craig Bolin, Richard E. Dansky, and Robert Hatch and developed by Justin Achilli for White Wolf Publishing. Libellus Sanguinis 1: Masters of the State was published August 1st, 1997.
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Libellus Sanguinis 1, Part 1 - Episode 117

In this episode, we discuss Libellus Sanguinis 1: Masters of the State. Masters of the State gives players and storytellers details on the three clans of nobility in the Dark Ages - the Lasombra, the Tzimisce, and the Ventrue. We manage to cover one third of the material in this book. We will be back next week for part two.

This book was written by Craig Bolin, Richard E. Dansky, and Robert Hatch and developed by Justin Achilli for White Wolf Publishing. Libellus Sanguinis 1: Masters of the State was published August 1st, 1997.


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Libellus Sanguinis 1: Masters of the State
Written by Craig Bolin, Richard E. Dansky, and Robert Hatch
August 1st, 1997

Born to Rule

These lands are mine, childer; mine for as far as your Cainite eyes can see. Who defended them when the barbarian hordes clamored to the north? Who fought off the howling infidels to the east? Who put down countless insurrections, both of Cainite and kine contrivance? It was I, my sons and daughters. I, who gave myself wholly unto my lands and their people; for their people are my people. My service is both a privilege and a responsibility, childer – as I am a master of the state.


Dark Ages Companion - Episode 115

Bob and Nate discuss the first major supplement for the original Vampire: the Dark Ages line - Dark Ages Companion. This book details some of the unique bloodlines of the Dark Ages, it expands information on the Roads which all Cainites follow, it also gives insight into life in Dark Medieval Europe and various beliefs of the day.
Dark Ages Companion was written by Andrew Bates, Jackie Cassada, Ken Cliffe, Richard Dansky, Robert Hatch, Michael Lee, Nicky Rea, Sion Rodriguez y Gibson, Ethan Skemp, Cynthia Summers, and Fred Yelk. This book was published by White Wolf Publishing on March 29th, 1997.


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Dark Ages Companion
Written by: Various
March 29th, 1997

Welcome to the Long Night, childe. Come and learn the secrets of an ancient race that comes alive after the last rays of sun have fled the sky and that hides in the darkness at the foot of the children's beds. A whole new world lies within, just waiting for to unfold before your unbelieving eyes. Run with the Children of Caine through the moonless nights of Dark Medieval Europe, learn their lore and solve their mysteries – for you have become one of them.


Constantinople by Night - Episode 113

In this episode, we discuss the first city sourcebook for Vampire: the Masquerade - Constantinople by Night. Constantinople is one of the richest and most powerful cities of the Dark Medieval era. This book was written by Philippe Boulle, Joshua Mosqueira-Asheim, and Lucien Soulban and published in 1996 for White Wolf Game Studios.


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Constantinople by Night
Written by Philippe Boulle, Joshua Mosqueira-Asheim,
and Lucien Soulban
1996

The greatest city of the medieval world, domed Constantinople is a lodestone for the vampires of the Dark Ages. Immerse yourself in intrigues ancient and contemporary as you traverse the labyrinthine streets and torchlit bazaars of Byzantium's wonderous capital. But beware: yours is not the only hunger in the East that demands to be sated.


Vampire: The Dark Ages - Episode 111

Finally, we’re back at it with our very first Dark Ages review. I guess you could call it our second season. No? Regardless, this is a new chapter for our podcast and we’re glad to bring you all along with us.
In this episode, we review the corebook for White Wolf’s Dark Ages line. Vampire: the Dark Ages takes place in the dark, medieval World of Darkness in 1197. Dark Ages represents the first of three historical game lines including Werewolf: The Wild West (1997), and Mage: The Sorcerer's Crusade (1998).

This book was published in March of 1996 by White Wolf Studios. It was designed by Jennifer Hartshorn, Ethan Skemp, Mark Rein•Hagen, and Kevin Hassall.

This book is currently out of print.


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Vampire: the Dark Ages
Written by: Various
March, 1996

A Storytelling Game of Gothic Horror
This, my childer, is the Long Night. The Age of Learning is toppled and forgotten. The Age of the Empire drowned in its own bile. This is an Age of Darkness. Look there, my childer, upon the lightless wild places, where no law exists save that of tooth and talon. Behold the human cities as well, where we may be as lords when the sun gutters and dies.

Beware, my childer, of thy eternal enemies: of the savage ones, the skinchangers, who hunt as wolves. Of the knights of fire and sword, the witch-slayers. Of the burning scions of the Pit itself. But above all, my childer, beware one another, for we shall always be our own direst foes.
This, my childer, is the Long Night. It is thine.


Ready Made Characters/Lore of the Bloodlines - Episode 110

First, check out our long list of thank you’s
In this episode, we combine the final two V20 books: Ready Made Characters and Lore of the Bloodlines.
Ready Made Characters brings you a selection of unique and interesting characters from each of the main 13 clans, for use as starting characters or as NPC characters. Additionally, the book includes charts for coteries and ideas for inclusion in your game.
Lore of the Bloodlines continues where Lore of the Clans left off; detailing the rare bloodlines of the World of Darkness. Containing the nine bloodlines of the final nights, including: Baali, Daughters of Cacophony, Harbingers of Skulls, Kiasyd (settle down, Ian), Nagaraja, Salubri, Samedi and True Brujah. Additionally, you’ll find a wide variety of powers, disciplines, merits and flaws, and a ton of other tasty bits about these Vampire: the Masquerade bloodlines (not to be confused with the video game).

Ready Made Characters was written by Matthew Dawkins and produced by Eddy Webb. It was Published July 6th, 2016 for Onyx Path Publishing.
Lore of the Bloodlines was written by Matthew Dawkins, Eloy Lasanta, Andrew Peregrine, Neall Raemonn Price, Eddy Webb, and Rob Wieland. It was published April 26th, 2017 for Onyx Path Publishing.


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V20 Ready Made Characters
Written by: Matthew Dawkins
July 6th, 2016

Running a one-night game of 
Vampire: The Masquerade 20th Anniversary Edition? Wanting to start up a new chronicle, but your players aren't sure what to play? Looking for some examples of how to use the material in Lore of the Clans?

Thanks to our generous Kickstarter backers, these thirteen ready-made characters cover each of the vampire Clans. Each character is provided with background, roleplay suggestions, art, and some potential coteries and plot hooks — everything you need to start your endless nights as one of the Kindred.


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Lore of the Bloodlines
Written by: Various
April 26th, 2017
The Clans are not the only vampires that strut, if I might steal from the Bard, upon this great stage of fools. There are the errant Kindred inaccurately collected under the sobriquet of "bloodlines." While their role in the eternal conflict between the childer of Caine is small, it is often incredibly impactful.

As such, I provide this corollary to my original study. It would be the work of several lifetimes to find and document every tiny aberration or fleeting dead end that constitutes a variation from one of the thirteen. Instead, I have focused on nine that I know for certain have an impact in our little culture war of the dead. From the brain-washed abominations of Tremere magic to vampires twisted by demonic will to the remnants of Clans long thought dead, each of these so-called “bloodlines” have their place in society. There is no larger picture for them — for us — to be a part of. Here on the fringes, each vampire’s experience is unique.


Lore of the Clans - Episode 106

This week, Bob and Nate discuss and review Lore of the Clans. Released in 2015, Lore of the Clans is a single sourcebook detailing all of the clans for play in Vampire: the Masquerade’s 20th Anniversary edition. Additionally, this book details info about the Caitiff - classless amongst the damned - and the Antitribu. This book was written by Alan Alexander, Kevin Czarnecki, Joshua Doetsch, Matt McElroy, Andrew Peregrine, Ree Soesbee, Rob Wieland, Christopher Wilde and released on December 23rd, 2015 for Onyx Path Publishing.


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Lore of the Clans
Written by: Alan Alexander, Kevin Czarnecki, Joshua Doetsch, Matt McElroy, Andrew Peregrine, Ree Soesbee, Rob Wieland, Christopher Wilde
December 23rd, 2015
My sire always told me, “There’s no instruction manual for being dead, strákur.” I believed her, because she was older and smarter than me, and we value knowledge if nothing else. Many sires spill a lot of poison into the ears of their childer, telling them the One True Way to be a vampire. Some vampires don’t even bother, kicking their errant progeny to the streets and letting them figure it out for themselves. A few smother their instruction in religious imperatives, philosophical tenets, or mystical confluences. But not one of them has a pamphlet with clear, easy instructions once you’ve become Damned.

Of course they lie. All vampires lie. But the best lies are those that are told between two truths, yes? Here are thirteen such truths, childe. They may line up with other things you know, or they might not. Sometimes the narrators present tantalizing rumors and conspiracies, while others digress into areas not often considered by many. Some of what they say have no facts to back them up, but not everything is a lie, either.
Let us find instruction from amidst the lies, together.


Anarchs Unbound - Episode 102

Ever the popular theme for Vampire: the Masquerade, we review the V20 update to the Anarch Movement with Anarchs Unbound. This book takes a look at how the Anarchs have evolved and exploded (Pun) in the modern age with the growth of technology, political awareness and that one important question, “Why do you obey?”

This book was written by Justin Achilli, Alan Alexander, Jason Andrew, Sarah Roark, and Matthew Sanderson for Onyx Path Publishing and released June 23, 2014


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Anarchs Unbound
Written by: Justin Achilli, Alan Alexander, Jason Andrew, 
Sarah Roark, and Matthew Sanderson
June 23rd, 2014

Tear down the tyrants!

Paint the streets with the blood of Princes and Archbishops!

With Anarch domains increasing their hold over new territories every night, the Kindred can no longer afford to consider Movement an unruly mob of wayward childer. As the doomed tactics of the past have made way for a sleeker, wiser Anarch Movement, the nights are numbered for outmoded elder vampires and their weak-blooded lackeys.

Anarchs Unbound takes the bomb-tossing, rabble-rousing revolutionaries of the Anarch Movement and updates them as one of the most energetic and fast-growing sects, gaining ground as they use technologies and mortal agents to advance their agendas in the modern nights. With the Movement revitalized, the time is right to tell the stories of the Anarchs as they topple the old regimes and seize praxis with a promise of egalitarian rule and an end to the oppression of centuries best forgotten.


The hunters Hunted II - Episode 101

In this episode, we return to our regularly scheduled program with our review of Hunters Hunted II! This book is an update and continuation of the classic first edition of the Hunters Hunted. If you ever wanted to play one of the mortals that hunts the supernatural denizens of the World of Darkness, this is the sourcebook for you. This book is a wealth of resources about mortal hunters, containing everything from new merits and backgrounds, to strange psychic powers and Numina.

This book was written by Justin Achilli, Jason Andrew, Martin Henley, Matthew McFarland, and Matthew Sanderson with first edition material written by Bill Bridges and released July 17th, 2013 for Onyx Path Publishing.


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Hunters.jpg

The Hunters Hunted II
Written by: Justin Achilli, Jason Andrew, Martin Henley, Matthew McFarland, and Matthew Sanderson
July 17th, 2013

Most mortals turn away from the darkness that preys upon them, going about their lives in despair of the Damned and the evils they visit upon the world. But a precious few wage a personal war to shine light on those shadows and diminish them, like solitary candles shining in the night. The path of the hunter is lonely and fraught with danger, at once beset by the monsters they hunt and looked upon with suspicion by their fellow mortals they thanklessly seek to protect.


The Camarilla, The Anarch - Episode 100

It has been a few weeks since our last podcast. Since that time, White Wolf released their first two sourcebooks for the new 5th edition of Vampire: the Masquerade. What was first excitement from the community quickly turned into overwhelming outrage. Much of the anger was due to the inclusion of a chapter relating to kindred involvement in an ongoing conflict in Chechnya.
Needless to say, there has been massive backlash because of this chapter. Over the course of our two week vacation, the books have been released, pulled from the market, White Wolf’s structure as a company has changed, and the future of the World of Darkness property is in question in the eyes of many fans.
Never the less, we’ve been asked by many in the community to review the material as they were originally presented. Also, many have asked us to speak on the situation with White Wolf as a whole. Please remember, we are commentators and not contributors. We know as much (and maybe less than many) as any other fans when it comes to industry specific stuff. In other words, a lot of what we present is simply speculation.

A word of caution: What we present is our opinion - and it’s an opinion that some people may be put off by. We offer no apologies for how we feel about the exploitation of human suffering for profit. We believe strongly in the sentiment of people over games. If that turns you off from our podcast, so be it. Fun should never be had from the real world misery, suffering, and death of others. We welcome all civil discourse about this topic but will not tolerate disrespect from any party. We’re all in this together.
Read White Wolf’s official statement
HERE


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Click here to purchase via Modiphius.net

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Vampire: the Masquerade, The Camarilla
Written by: Matthew Dawkins, Kenneth Hite, Mark Rein • Hagen, Juhana Pettersson, Martin
Ericsson, and Freja Gyldenstrøm


As a vampire you suffer the pangs of the Hunger, the relentless and terrible thirst for human blood. If you refuse to deal with it, it will overcome your mind and drive you to terrible acts to slake it. You walk this razor's edge every night.

Dark designs, bitter enemies, and strange allies await you in this World of Darkness.

The global blood opera of the Camarilla story continues. As the eldest vampires begin to vanish, the Ivory Tower starts to crack under the weight of its own decay. Once it was the mightiest faction of vampires in the world, a stronghold of immortality. Now it retreats into a maze of neo-feudal conspiracies to protect itself against the deadly threat of the Second Inquisition, struggling to enforce the Masquerade in the face of modern technology. Featuring insights and perspectives on unlife in the Camarilla from Mark Rein-Hagen and Matthew Dawkins.


Click here to purchase via Modiphius.net

Click here to purchase via Modiphius.net

Vampire: the Masquerade, The Anarchs
Written by: Juhana Pettersson and Matthew Dawkins
ADDITIONAL WRITING BY – Martin Ericsson, Ariel Celeste, and Karim Muammar

As a vampire you suffer the pangs of the Hunger, the relentless and terrible thirst for human blood. If you refuse to deal with it, it will overcome your mind and drive you to terrible acts to slake it. You walk this razor's edge every night.

Dark designs, bitter enemies, and strange allies await you in this World of Darkness.

Welcome to a blood thriller on the streets of the modern nights. For centuries the Anarch Movement enjoyed an uneasy truce with the Camarilla, but no longer. Now, the Unbound refuse to bow to the sickening hypocrisy and tyranny of their former allies. Claiming the nighttime streets as their own, the Anarchs seek independence from the despotic Elders, by any means necessary. Only the toughest and smartest of self-made vampires will survive. Featuring all-new essays on nocturnal survival and politics from Juhana Pettersson.


Children of the Revolution - Episode 98

In this episode, we run a little shorter than usual. However, it’s more due to the nature of this book and less about our opinion. This book is very similar to books like Children of the Night and Children of the Inquisition in that it is a character-specific sourcebook. Bob and Nate review it as a modern version of the style and talk about some of the characters they find most interesting.
This book was written by, Justin Achilli, C.A. Suleiman, Eddy Webb, Joseph Carriker, and Christopher Kobar for Onyx Path Publishing and released October 26, 2012.


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Children of the Revolution
Written by: Justin Achilli, C.A. Suleiman, Eddy Webb, Joseph Carriker, and Christopher Kobar
October 26th, 2012
Children of the Revolution
 tells the stories of noteworthy or notorious Kindred of the modern nights whose Embraces came in times of unrest, rebellion, or open revolution. The circumstances of these revolutions might have been mortal or undead, martial or cultural. These Kindred joined the ranks of the Damned under tides of war or cultural upheaval, and their blood bears the mark of change from one paradigm into another. Sometimes they are the agents of change. For others, their revolution drags them in its wake.

The world of the Kindred is always fraught with blood and danger, and Embrace amid the fires of revolution only heightens that fact. Here are Kindred who have risen to guide the Black Hand, who have led the armies of Alexander, who have earned the Lextalionis, and who have been reborn in the fires of the Arab Spring. Their histories have been forged, but their futures remain to be determined by your troupe.


V20 Companion - Episode 96

In this episode, Nate and Bob review the V20 Companion. This book expands upon the elements talked about in the V20 core material, including information on vampiric titles, status and prestation, and locations in the World of Darkness. This book was written by Justin Achilli and Eddy Webb for White Wolf Game Studios and published by Onyx Path Publishing on August 23rd, 2012.


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V20 Companion
Written by: Justin Achilli, Eddy Webb
August 23rd, 2012


Can a Prince command a Priscus?
How have the Anarchs fared during the modern nights?
Can the Harpies declare a boon null?
These questions and more secret details of the Kindred condition have their answers within the V20 Companion. A complementary sourcebook detailing some of the finer points of being undead, this is the first supplement released in support of the 20th anniversary edition of Vampire: The Masquerade.


Chaining the Beast - Episode 89

This week, Nate and Bob take a dive into what is considered by some to be the definitive guide to Paths of Enlightenment. This revised books is the first to collect "all" the current Paths into one, simple guide. From the standard paths, all the way to the obscure and heretical paths, Chaining the Beast puts the sum of vampiric morality in the palm of your hands. 
Chaining the Beast was written by Gavin Bennett, Trevor Chase and James Kiley and released June 30th, 2003 for White Wolf studios. 


Anyone interested in sharing their game with a wider audience, please send me info about your game, location, genre type and how people can track it down to: Nathan@utilitymuffinlabs.com Please make sure you are looking to recruit players AND you are on the staff of the game - Players, we know you love your home game, but tell your ST or game ORG to send us a shout-out!
Psst. Did you know that we reward some of our Patreon backers with an online vampire game called, Curse of Caine

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Chaining the Beast
Written by: Gavin Bennett, Trevor Chase and James Kiley
June 30th, 2003


Does a Vampire Have a Soul?
Not all Kindred follow the sacred Path of Humanity. Some forsake their mortal ethics, giving themselves wholly over to the vampire condition. Others abandon the moral struggle altogether – and find themselves in the throes of Frenzy. How can the race of Caine steel itself against its murderous impulses?

But For How Long?
By popular demand, Chaining the Beast explores the Paths of Enlightenment in detail, from the Hierarchies of Sin to the myriad nightly concerns of a vampire who upholds them. A resource for those seeking to explore the alien mindset of the undead, this book sheds light on the dark corners of the Kindred psyche.


Succubus Club: Dead Man's Party - Episode 88

In this episode, the fellas get back to work, bringing you brand new reviews of old books. This week, we review the oft-forgotten sleeper, "Succubus Club: Dead Man's Party," from 2003. This books gives kindred and cainites alike the skinny on how and why to throw an event. More than just a party, the social event is the crux of unlife in modern society. Additionally, this book explores the popup nightclub known as the "Succubus Club." 

This book was Written by: Richard Chillot and Christopher Kobar for White Wolf Publishing and released June 2nd, 2003


Anyone interested in sharing their game with a wider audience, please send me info about your game, location, genre type and how people can track it down to: Nathan@utilitymuffinlabs.com Please make sure you are looking to recruit players AND you are on the staff of the game - Players, we know you love your home game, but tell your ST or game ORG to send us a shout-out!
Psst. Did you know that we reward some of our Patreon backers with an online vampire game called, Curse of Caine

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Succubus Club: Dead Man's Party
Written by: Richard Chillot and Christopher Kobar
June 2nd, 2003

Everyones Invited
The Damned are solitary monsters, contriving elaborate social situations for themselves to deny the prominence of the Beast. Parties and other social affairs from graceful soirees to brutal Sabbat ritae are the foundation of undead reputation. Hosting such affairs, whether as a pack priest or as a nascent prince, can be as arduous a process as claiming a domain.

The Beautiful and Damned
For players looking to enhance their characters status or reputation, Succubus Club: Dead Mans Party is an invaluable resource. Covering all the stages of planning a social affair from concept to implementation (and aftermath), this title is invaluable for players who want to participate in the grandiose social structure of the undead. This book contains information useful to Kindred of all clans, sects, ages and generations.


Kindred of Ebony Kingdom Part 1 - Episode 83

In this episode, Nate and Bob discuss the Kindred of the Ebony Kingdom Sourcebook. This sourcebook details the culture and society of the Laibon; the kindred of the African continent. 
Also, this review will be split into two parts. In this first episode, we whet our whistle for the Laibon, as well as 'soapbox' for a large portion of the podcast. Next episode, we will dig deeper into the culture, character creation, disciplines and more of the book. 
This book was written by Justin Achilli, Jason Feldstein, Joddie Gray, Will Hindmarch, Ari Marmell, and  Voronica Whitney-Robinson for White Wolf Publishing and released April 28th of 2003. 

GEN CON NEWS!!! 
We will be hosting a meet-up at Ten Con on Thursday, August 2nd! Click below to reserve your spot because space is limited! 
Eventbrite Meet Up


Psst. Did you know that we reward some of our Patreon backers with an online vampire game called, Curse of Caine
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Click here to purchase this book from DriveThruRPG and help our show! 

Click here to purchase this book from DriveThruRPG and help our show! 

Kindred of the Ebony Kingdom
written by Justin Achilli, Jason Feldstein, 
Joddie Gray, Will Hindmarch, Ari Marmell, and
Voronica Whitney-Robinson
April, 28th 2003


Domains Long Hidden
Africa has long been a bastion of mystery in the World of Darkness. Finally, the domains south of the Sahara are revealed - and the laws of Western Kindred hold no water here. Out of the Kingdom of the secretive Laibon come the monstrous Guruhi,the atavistic Naglopers and the wise Akunanse - and untold other horrors.

Still Children of Caine?
Created in the tradition of Kindred of the East, Kindred of the Ebony Kingdom offers an all-new take on the race of Caine. Although presumably still descended from the FirstVampire, the Kindred of Africa have evolved a very different society - one completely alien to Western Kindred. Many mysteries of the Cainite race play out here in the Ebony Kingdom, and just as many rise to take their place.


Counsel of Primogen - Episode 82

In this episode, Nate and Bob review the 2003 Camarilla Sourcebook, “Counsel of Primogen.” This book takes a deep look at the grand, powerful and often misunderstood coterie of elders. This book focuses on both playing them as characters and using them as allies and antagonists. This book was written by Kraig Blackwelder, Christopher Gunning, Ari Marmell and Cynthia Summers and developed by Justin Achilli for White Wolf Studios on March 3rd, 2003. 


Psst. Did you know that we reward some of our Patreon backers with an online vampire game called, Curse of Caine
If you want to reach out to us, chat or support what we do, click one of the links below: 
Follow us on Twitter
Like us on Facebook
Join us at our Patreon
Donate to our podcast
Get our shirts


Click here to purchase via DriveThruRPG and help the show! 

Click here to purchase via DriveThruRPG and help the show! 

Counsel of Primogen
Written by Kraig Blackwelder, Christopher Gunning,
Ari Marmell and Cynthia Summers
March 3rd, 2003

Scions of the Great Clans All Kindred froom neonates to elders accept the primogen as the voices of their clans in a prince's domain. What truly falls under those auspices, however, varies from city to city. From councils of primogen that pull a puppet prince's strings to the coteries of primogen that exist at a prince's whim, the only constant in a primogen's unlife is that politics align against her.


Caine's Chosen: the Black Hand - Episode 81

In this episode, Nate and Bob review the sourcebook for the Sabbat Sub-sect, the Black Hand. Gone are the days of the "True Hand," and all shits given have left with them. Today, we look at a mysterious group of mystical assassins who await the rapidly approaching Ghenna to take their place besides Caine. Like many other Vampire: the Masquerade books, Caine's Chosen is presented from many different sources and perspectives. This allows the book to have a healthy dose of subjectivity and complexity. 
This book was written by Sarah Roark, C. A. Suleiman and Janet Trautvetter, developed by Justin Achilli for White Wolf studios and released January 20th, 2003. 


Psst. Did you know that we reward some of our Patreon backers with an online vampire game called, Curse of Caine
If you want to reach out to us, chat or support what we do, click one of the links below: 
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Caine's_Chosen_the_Black_Hand.jpg

Caine's Chosen: the Black Hand
Written by: Sarah Roark, C. A. Suleiman and Janet Trautvetter
January 20th, 2003


WARRIORS FOR THE SWORD OF CAINE
Hidden behind veils of secrecy and mystery, the Black Hand serves as the martial arm of the Sabbat. When the blood and fire of the sect's packs and prisci fail to win the night, the Black Hand arrives like a grim cavity on the cusp of the night. With all its autonomy and authority, however, the Black Hand has turned upon itself - does it truly serve the Sabbat or has it become a Gehenna cult?