Vampire: The Dark Ages - Episode 111

Finally, we’re back at it with our very first Dark Ages review. I guess you could call it our second season. No? Regardless, this is a new chapter for our podcast and we’re glad to bring you all along with us.
In this episode, we review the corebook for White Wolf’s Dark Ages line. Vampire: the Dark Ages takes place in the dark, medieval World of Darkness in 1197. Dark Ages represents the first of three historical game lines including Werewolf: The Wild West (1997), and Mage: The Sorcerer's Crusade (1998).

This book was published in March of 1996 by White Wolf Studios. It was designed by Jennifer Hartshorn, Ethan Skemp, Mark Rein•Hagen, and Kevin Hassall.

This book is currently out of print.


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Vampire: the Dark Ages
Written by: Various
March, 1996

A Storytelling Game of Gothic Horror
This, my childer, is the Long Night. The Age of Learning is toppled and forgotten. The Age of the Empire drowned in its own bile. This is an Age of Darkness. Look there, my childer, upon the lightless wild places, where no law exists save that of tooth and talon. Behold the human cities as well, where we may be as lords when the sun gutters and dies.

Beware, my childer, of thy eternal enemies: of the savage ones, the skinchangers, who hunt as wolves. Of the knights of fire and sword, the witch-slayers. Of the burning scions of the Pit itself. But above all, my childer, beware one another, for we shall always be our own direst foes.
This, my childer, is the Long Night. It is thine.


1st Edition: Revisited - Episode 86

In this very normal episode, Bob and Nate honor the release of V5 by going back in time and reviewing a few 1st edition books we missed. What did we miss?
First, we talk about 17-page module, Blood Nativity. This story serves as an introduction to Vampire: the Masquerade and was published by Atlas Games in 1991 for White Wolf. We have briefly mentioned this in previous podcasts, but we get a bit deeper in this review. 
Next, we discuss the 36-page module, Blood Bond, also from 1991. This story explores the mystical blood bond, as well as centuries-old feud between two elder vampires. 
Finally, we discuss the 83-page story supplement, Ashes to Ashes, published in 1991 by White Wolf. This book continues the chronicle, Forged in Steel, and the battle between the prince of Chicago and Gary, IN. This book, as well as Blood Bond, are part of the Chicago Chronicles collection 3. 

Blood Nativity was written by: Lynn Severson and Michael Harms (According to the White Wolf Wiki, this adventure was actually written by White Wolf staffers using pseudonyms.)
Blood Bond was written by: Ken Cliffe
Ashes to Ashes was written by: Stewart Wieck
 


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Blood Nativity
Written by:  Lynn Severson and Michael Harms
1991

An Introductory Story for Vampire: The Masquerade
Created for the first edition of Vampire: The MasqueradeBlood Nativity is designed to be a troupe's first story.
The players begin as normal humans, attracted by an enigmatic invitation to a private dinner at the Sunset Club. By dinner's end, they find themselves following an inexorable trail into shadowy undeath — life as vampires themselves.
Now they must survive their dangerous first night as Neonates. Will they fall victim to the mad, insatiable Hunger within, or will they be destroyed by the light of day, which they must now curse?


Click here to... I mean, you should know by now. $3.60 cents for a pdf? That's a good deal! Own a copy now! 

Click here to... I mean, you should know by now. $3.60 cents for a pdf? That's a good deal! Own a copy now! 

Blood Bond
Written by: Ken Cliffe
1991

The Tie that Binds Is the Tie that Kills
Some mortals say love is the most powerful emotion. The Kindred know better. Far more powerful than love is the force of blood. When drunk from another Vampire three times, it creates an obsession none can resist. Now the characters learn just how strong the blood bond can be and at the same time deal with the Prince of Chicago, stange new Kindred and the dread Sabbat. But the question persists - who among them is blood bound? Vampire™ The Masquerade™ The romance and horror of Vampire rise with full fury in this Chicago-based story supplement. Characters deal with political intrigue, mysterious stangers and the full power of the Blood Bond, all the while learning more about the living death which is both their immortal blessing and their undying curse.


I mean, this is so cheap! Buy a copy, will ya? 

I mean, this is so cheap! Buy a copy, will ya? 

Ashes to Ashes
Written by: Stewart Wieck
1991

When the Fire Burns Low Only the Ashes Remain...
The forged in steel chronicle continues: Ordered by Modias, the prince of Gary, to present themselves to Lodin, the Prince of Chicago, a group of neonates find themselves shoved headlong into a maelstrom of Kindred Intrigue. While the characters desperately search for Lodin, the Prince inexplicably disappears, and one of his lieutenants blames the visitors from Gary. The characters dilemma - find Lodin or face the termination of an immortal life-in-death.


 

 

 

A World of Darkness - Episode 12

In this episode, we review the first edition of A World of Darkness. In addition, we talk about some of our fan interaction, read some reviews and wax nostalgic about Vampire: the Masquerade. Walk through memory lane with us (edit: neither of us had read this book before it was queued up for the podcast) and discuss some of the craziest characters ever printed. 


Where Light Fears to Tread...
Throughout the world mortals walk, believing themselves safe in the light of civilization. But what happens wen the darkness does not recede but stays, refusing to yield to the penetrating rays of light?

How Can There be Hope?
Voodoo cults in the Caribbean, lost tribes in the Middle East, hidden castles of Europe and geomancy in the boardrooms of Hong Kong. Everywhere the shadows flicker, but here they rule. From the Americas to Asia, from Ireland to Jordan, there are those places where the light of reason and hope has never intruded. And here even the forces of night may meet their end.

Awakening: Diablerie Mexico, Vampire: The Masquerade 2nd Ed.

Hello, all! Welcome back to 25 Years of V:tM.  In this episode, we review and discuss two more books released in 1992 - Awakening: Diablerie Mexico and Vampire: the Masquerade 2nd Edition. Also, we have a brief discussion about the game system and setting. As a bonus treat, you can check out our further discussions about LARP and V:tM at our other podcast, Nerd Words. Basically, we just let the mics keep rolling. We hope you enjoy the conversation, and we thank you for your continued support! 


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Awakening: Diablerie Mexico - 1992
Written By: Nigel Findley

 

Lying deep in torpor beneath the Mayan tombs is a most-ancient Methuselah. Sleeping away the ages until his time to arise finally comes. He guards himself, and his potent blood, most assiduously. But you have learned where he rests -- and so you search for him. Soon his essence will be yours. They may have rules against what you are about to do, but they might as well try to stop the thirst itself. Win, and power beyond reckoning is yours. Lose, and your defeat is final, for the ancients are wrathful against those who disturb their slumber.

Diablerie: Mexico is a full Story for Vampire, requiring you to pit your mind and body against one of the most powerful Cainites in the New World. It includes: Expanded rules on Diablerie, the most-hated practice of the undead. Details on older, more powerful Vampires in a Chronicle Information on how the mightiest Kindred protect themselves during their long torpors, including the spirits and traps which guard their slumbers.


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DrivethruRPG

Vampire: the Masquerade, 2nd Edition - 1992
Written By: Mark Rein•Hagen, Graeme Davis, Tom Dowd, Lisa Stevens, Stewart Wieck

*Note: in our haste to review the second edition, we incorrectly remembered this book and erroneously stated that the Sabbat clans, independent clans and some various other information was in this book, when it is in fact, not. We apologize for our mistake. There is actually very little additional information in this book that was missing from the previous edition. Also, The Appendix has the beginning of the Forged in Steel Chronicle, which starts in Gary, Indiana and moves into the Chicago Chronicles.* 
"Vampire is a game of make-believe, of pretend, of storytelling. Although Vampire is a game, it is more about storytelling than it is about winning. If you've never done this kind of thing before, you may be confused by the whole premise of a storytelling game. Once you catch on to the basic concepts, however, you'll find that it isn't all that strange, and is, in fact, eerily familiar.

You, along with some of your friends, are going to tell stories of madness and lust. Tales of things that go bump in the night. Tales of peril, paranoia, and sinister, shadowy evil. Tales from the darkest recesses of our unconscious minds. And at the heart of these stories are vampires.

These stories will capture your imagination far more readily than any play or movie; likewise, they are of a darker nature than the children's fairy tales you might remember (although those too were rather grim if you think back). This is because you are inside the story and not just watching it. You are creating it as you go along, and the outcome is always uncertain.

This game provides a way to experience a horror of an all too immediate nature, for you experience the terror from the other side of the mirror. The horror of Vampire is the legacy of being half a beast, trapped in a world of no absolutes, where morality is chosen, not ordained. The horror of Vampire is the evil within, and the all-consuming lust for warm blood.

Perhaps the greatest danger of playing Vampire is that of seeing yourself in the mirror. To play this game you must face the madness within you, that which you strive to master and overcome, but cannot bear to face.

Unless you are willing to face the reflection of your own imperfections then go no further. Madness as well as wisdom rewards those who dare to gaze into eternity."

The Hunters Hunted - Episode 8

Welcome back, everyone! Just a quick thanks to new fans and listeners who've recently discovered us, or have shared our podcast with your friends and family! We appreciate you very much! Anyways....  


The Hunters Hunted - 1992
Written by: Bill Bridges

DrivethruRPG

DrivethruRPG

Revenge is a Dish Best Served Cold...
Until now it has been the Vampire who stalked the cities, feasting at will from any they desired. Confident in their Masquerade, sure no mortal could threaten their rule, they have walked without fear. But now their nights are numbered.
Eat Napalm Corpse!
The Hunters' hour has come! Add to your Vampire Chronicle with fully detailed hunters, ready and waiting to put your players to the torch. Or better yet, begin a hunters Chronicle, with the characters facing off against the horror of the Undead. for no other foe is as well detailed as the Kindred of Vampire.


Milwaukee by Night - Episode 7

Barren Streets, Barren Hearts

Welcome once again to another episode of 25 Years of V:tM. In this episode, we review and discuss Milwaukee by Night, released in 1992 by White-Wolf Studios. Thanks for all the recent feedback. We hope you like the longer form podcasts, as well as the new frequency of the releases. Please enjoy! 
P.S. - Next week, we review The Hunters Hunted! 


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DrivethruRPG

Milwaukee by Night - 1992
Written by: Dustin Browder
 

Created on the site of an ancient battle, blood still flows through the streets of Milwaukee each night. Werewolves emerge from the shadows to seek out their ancient enemies—you, the Vampire. For years the Anubi have protected their Kindred in the city, but their strength is waning. Now the ravaging packs of Lupines sit just outside the city, mouths salivating at the delights which shall soon be theirs.

This supplement includes:
The Story "Psychomania", a surreal psychological thriller designed to thrust your characters deep into the heart of the turmoil which is Milwaukee. Descriptions of the leading Vampires of Milwaukee—more than 20 of the most desperate Kindred above the earth.  A history of the area dating back to the 17th century. A geography section detailing the most deadly sections of this violent city. Expanded information on Lupines, their motivations and their powers.

 


Vampire Storytellers Handbook - Episode 6

Hello everyone! We're back, and only a couple days late while iron out this new schedule. This podcast is a little longer than normal (like an hour longer), and we'd love to hear your feedback about the length, topics and any other stuff you'd like to share. Thanks for listening and for your patience regarding our growth. Let's not waste more time. 


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DrivethruRPG

The Storytellers Handbook - 1992
Written by:
Andrew Greenberg, Graeme Davis, Dustin Browder, Dan Greenberg, Steve Crow, Frank Frey, Danny Landers, Rob Hatch, Mark Rein•Hagen, Stewart Wieck, Sam Chupp, Travis Williams

The Vampire Storytellers Handbook is the first Storyteller-specific resource for Vampire: The Masquerade and for the Classic World of Darkness in general. Several concepts are introduced here for the first time, among them the bloodlines of the Baali, Blood Brothers, and Gargoyles along with their unique Disciplines.

 


Who's Who Among Vampires: Children of the Inquisition


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DrivethruRPG

Children of the Inquisition - 1992
Written by: Daniel Greenberg

"The living dead have walked among us for centuries. Their feuds firing humanity's bloodiest wars. Now learn the secrets of the most powerful vampires, and the origins of their ancient hatred. Who's Who Among Vampires: Children of the Inquisition is set in the world of Vampire: the Masquerade." 

 

 


Alien Hunger

In this episode, we explore the 1991 release of "Alien Hunger", a city module for Vampire: The Masquerade. 


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DriveThruRPG

Alien Hunger - 1991
Written by: Jeff Berry
A Taste for Blood A Taste for Death

Ripped from your comfortable mortality, thrown into a pit of blood and death, you strive with every ounce of your being to hold onto the last bits of your humanity, all the while feeling the inexorable pull of the beast within.
A mile high where the air is thin, an ancient genius has been snuffed out by an even older evil. Now you are alone, your old world stolen from you and your new one most horrible to behold. And ruling all is your dread thirst.
 


The Succubus Club, Ashes to Ashes, Chicago by Night

In our third episode, we step up the podcast a notch and review three releases from 1991: The Succubus Club, Ashes to Ashes and Chicago by Night first edition. The three of these releases are bound together in story and setting, and it seemed appropriate to review them together for additional reasons that are made clear in the production. These books make up a large part of the "Forged in Steel" chronicle.


DrivethruRPG

DrivethruRPG

Succubus Club - 1991
Written by: Andrew Greenberg, Graeme Davis, Bill Bridges, Lisa Stevens, Nigel Findley, Steve Crow
"The Succubus club is a Sourcebook detailing the most notorious nightspots in the Chicago Rack. This book includes not only a complete description of this infamous club, but six complete one-chapter stories, each of them set within its confines. Cainites know of it as a huge and extravagant dance club where mortal vessels are easily obtained, friends and enemies meet and intrigues and plots are hatched. only a few know of what ancient secrets it contains. The Succubus may well become the central meeting spot for your characters, for so many stories start and end there. It is the nexus of this dark city. It is the place of dreams, the place of nightmares."
 


DrivethruRPG

DrivethruRPG

Ashes to Ashes - 1991
Written by: Stewart Wieck
When the Fire Burns Low Only the Ashes Remain...
"Ashes to Ashes is a story supplement designed for use with Vampire, and it continues the story begun in Vampire: Baptism by Fire. It includes all the characters and information you need to tell a complete four chapter story. This book also presents an Advanced Storytelling - the Villain's Flashback - to accentuate the theme and mood of the story."

 

 

 


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DrivethruRPG

Chicago by Night first edition - 1991
White Wolf Publishing
Chicago by Night includes:
Descriptions of most of the Kindred inhabitants of Chicago - 70 powerful characters in all.
A chapter on the "real" history of Chicago.
Detailed maps of the city and a complete geography chapter.
A number of innovative "character interaction" charts used to define the relationships between these immortals.
Over one hundred encounters, organized by theme, which provide you a means to make the setting come alive for your players.

 


The Players Guide

In this episode, we review Vampire: The Masquerade Players Guide, 1st Edition This is the 2nd book released by White-Wolf for their Vampire the Masquerade line in 1991. 

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Players Guide - 1991
Written By:
 written by Andrew Greenberg, Mark Rein•Hagen, Graeme Davis, Bill Bridges, Daniel Greenberg, Ryk Strong, Frank Fry, Aaron Voss, and Travis Williams.
In the Goth-Punk world of the Vampire, any advantage can mean the difference between survival and final, permanent death. Thus The Players Guide - new clans, archetypes, skills, abilities and equipment. Learn what it means to be one of the powerful Elders, with Disciplines far surpassing those of the younger Kindred. Add Merits and Flaws to your character, balancing out mighty new powers with fascinating weaknesses. Learn new techniques for roleplaying in Vampire, written by some of the industry's leading designers. Prepare yourself for a whole new role in the immortal Jyhad.