Transylvania Chronicles IV - Episode 126

In this episode, we conclude our in-depth review of the Transylvania saga. The final book brings us into the height of the Victorian Age and beyond into the modern nights. The final prophesy of Gehenna is realized in blood and fire! After 800 years, your characters must discover the plans for the end of the world and stop them - or usher in the end of days.

Transylvania Chronicles IV was written by Brian Campbell, Jackie Cassada, and Nicky Rea and published on February 3rd, 2000 by White Wolf Studios.

Check out the full Modiphius press release for V5 here!
Purchase the Revised Edition clan novels by Crossroad Press here!
Check out our sponsor this month, High Level Games, here!


If you like our podcast and you’d like to support us, think about backing us on Patreon. We offer a ton of rewards like additional podcasts only available to our patrons, T-Shirts, stickers, and custom gaming experiences! Check it out and help us grow our show!

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Transylvania Chronicles IV: The Dragon Ascendant
Written by: Brian Campbell, Jackie Cassada, and Nicky Rea
Feb. 3rd, 2000


Eight Centuries of Evil

The prophecies of Gehenna continue to unfold. In the darkest corners of Transylvania, Dracula stirs. Halfway across the world, a conflagration destroys an entire clan of Sabbat Cainites. The geomantic web unravels, revealing one of the greatest pieces of the Jyhad. Can the players coterie put aside its differences in time to foil the plot of an Antediluvian? Or has Gehenna finally arrived?



Transylvania Chronicles II - Episode 124

In this episode, Nate and Bob dig deeper into the Transylvania Chronicles with part two: Son of the Dragon. In this book, our players are introduced to Vlad the Impaler, Son of the Dragon, and the political upheaval surrounding him. Also, we learn about the formation of two major sects of vampires.

The Transylvania Chronicles are a four-part chronicle that puts your players in formative roles in the events of Cainite history. From the formation of the Tremere clan to the creation of the Camarilla and Sabbat, to the war against the demon, Kapala, you’ll stand against the tide of destiny and the final nights.

Transylvania Chronicles II: Son of the Dragon was written by Brian Campbell and Nicky Rea, and published in September of 1998 by White Wolf Publishing.


If you like our podcast and you’d like to support us, think about backing us on Patreon. We offer a ton of rewards like additional podcasts only available to our patrons, T-Shirts, stickers, and custom gaming experiences! Check it out and help us grow our show!

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Transylvania Chronicles II: Son of the Dragon
written by Brian Campbell and Nicky Rea
September, 1998

Continuing the adventures begun in
Dark Tides Rising.

The players' characters are now centuries-old, scarred veterans of the great Jyhad, with their own estates and connections in the fledgling Camarilla, Sabbat or even both. And yet, not even their great power may be enough to stand against the Impaler, Dracula himself.


Transylvania Chronicles I - Episode 123

In this episode, Nate and Bob discuss the first of the Transylvania Chronicles. The Transylvania Chronicles are a four-part chronicle that puts your players in formative roles in the events of Cainite history. From the formation of the Tremere clan to the creation of the Camarilla and Sabbat, to the war against the demon, Kapala, you’ll stand against the tide of destiny and the final nights.

Transylvania Chronicles I: Dark Tides Rising was written by Brian Campbell and Nicky Rea published Feb. 1st, 1998 by White Wolf Publishing.


If you like our podcast and you’d like to support us, think about backing us on Patreon. We offer a ton of rewards like additional podcasts only available to our patrons, T-Shirts, stickers, and custom gaming experiences! Check it out and help us grow our show!

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Transylvania Chronicles I: Dark Tides Rising
Written by: Brian Campbell and Nicky Rea
Feb. 1st, 1998

Born of Darkness

Saulot has fallen, and to what end? The demon Kupala rages in his ancestral home at whose behest? Beneath the dead soil of Transylvania pulses an undying heart, but for how long? The prophecies of Gehenna are coming to fruition in the Dark Medieval world. Only those who would defy destiny itself can stem the dark tide of the final nights


Transylvania by Night Pt. 2 - Episode 122

In this episode, we conclude our review of Transylvania by Night. This is part two of our multi-part series on Transylvania and the Transylvania Chronicles.
Next week, we will not publish an episode due to travel and time constraints. In two weeks, we return with the beginning of our review of the Transylvania Chronicles volumes I-IV.

Transylvania by Night was published October, 1997 by White Wolf Publishing and written by Brian Campbell and Nicky Rea.


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Transylvania by Night
Written by: Brian Campbell, Nicky Rea
October, 1997


When Fiends and Warlocks Go To War

Good evening, childer. Welcome to our old and blood-drenched soil. We have known the tread of the Hun, the Roman, the Magyar, yet we stand defiant, as we always have. Now, after sunset, cries of war and horror pierce the night. As the old ways crumble and Usurpers recieve their bloody baptism, limitless power awaits those clever and brutal enough to take it. But beware: The Old Country is a harsh mistress, and those who fail greet the dawn on impaling stakes. So come, my friends. Enter freely, and of your own will. After all...you may never leave.


Transylvania by Night Pt. 1 - Episode 121

In this episode, we give a general overview and basic review of the Dark Ages sourcebook, Transylvania by Night. This is part one of our multi-part series on Transylvania and the Transylvania Chronicles. We will bring you part two in two weeks, followed by an overview on the Transylvania Chronicles volumes I-IV.
Transylvania by Night was published October, 1997 by White Wolf Publishing and written by Brian Campbell and Nicky Rea.


If you like our podcast and you’d like to support us, think about backing us on Patreon. We offer a ton of rewards like additional podcasts only available to our patrons, T-Shirts, stickers, and custom gaming experiences! Check it out and help us grow our show!

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Transylvania by Night
Written by: Brian Campbell, Nicky Rea
October, 1997


When Fiends and Warlocks Go To War

Good evening, childer. Welcome to our old and blood-drenched soil. We have known the tread of the Hun, the Roman, the Magyar, yet we stand defiant, as we always have. Now, after sunset, cries of war and horror pierce the night. As the old ways crumble and Usurpers recieve their bloody baptism, limitless power awaits those clever and brutal enough to take it. But beware: The Old Country is a harsh mistress, and those who fail greet the dawn on impaling stakes. So come, my friends. Enter freely, and of your own will. After all...you may never leave.


New Moon Rising - Episode 2

NMR-2.jpg

New Moon Rising is an Anarch game that takes place in the Chicagoland area around Gary, the Chicago suburbs, and Madison, Wisconsin. This game takes place in ‘current’ day Chicago, as in, 2019.

Welcome to episode 2 on our V20 actual play, New Moon rising. In this episode, our Anarch coterie step into Camarilla territory to feed. They find themselves at a punk rock club on Chicago’s North Side, but something else seems to be amiss in the city.


If you like our podcast and you’d like to support us, think about backing us on Patreon. We offer a ton of rewards like additional podcasts only available to our patrons, T-Shirts, stickers, and custom gaming experiences! Check it out and help us grow our show!

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Music from:
Music from https://filmmusic.io:
"Giant Wyrm" by Kevin MacLeod (https://incompetech.com)
Licence: CC BY (http://creativecommons.org/licenses/by/4.0/)
The Siren's Spell - Knopfdreher & moody alien vs. Kine Hjeldnesby 
moody alien is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 License.
Cue 2 - dark- moody- brooding- tense- understated-with beat- no guitars (Manic Kinetic) by Soularflair is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 License.

Clash of Wills - Episode 119

In this episode, we review “Clash of Wills” for Vampire: the Dark Ages. Clash of Wills is a self-contained supplement that can be easily added to a current chronicle or played as a single event story. It is a story of politics, violence and intrigue in Dark, Medieval England. It was written by Steve Miller for White Wolf and published August 1, 1997.


If you like our podcast and you’d like to support us, think about backing us on Patreon. We offer a ton of rewards like additional podcasts only available to our patrons, T-Shirts, stickers, and custom gaming experiences! Check it out and help us grow our show!

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Clash of Wills
Written by: Steve Miller
August 1st, 1997

A story for Vampire: The Dark Ages
The Earl of Galtre lies on his deathbed and his lands hang in the balance. Fearing for his immortal soul, the earl wills his lands to the Church in exchange for absolution or does he? His son produces what appears to be a valid will that designates him as the heir to his father's lands. Add the players' characters under the direction of Mithras, Prince of London, and what becomes of the situation? An unforgettable journey through the darker side of Cainite politics and morality!


Libellus Sanguinis 1, Part 1 - Episode 117

In this episode, we discuss Libellus Sanguinis 1: Masters of the State. Masters of the State gives players and storytellers details on the three clans of nobility in the Dark Ages - the Lasombra, the Tzimisce, and the Ventrue. We manage to cover one third of the material in this book. We will be back next week for part two.

This book was written by Craig Bolin, Richard E. Dansky, and Robert Hatch and developed by Justin Achilli for White Wolf Publishing. Libellus Sanguinis 1: Masters of the State was published August 1st, 1997.


If you like our podcast and you’d like to support us, think about backing us on Patreon. We offer a ton of rewards like additional podcasts only available to our patrons, T-Shirts, stickers, and custom gaming experiences! Check it out and help us grow our show!

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Libellus Sanguinis 1: Masters of the State
Written by Craig Bolin, Richard E. Dansky, and Robert Hatch
August 1st, 1997

Born to Rule

These lands are mine, childer; mine for as far as your Cainite eyes can see. Who defended them when the barbarian hordes clamored to the north? Who fought off the howling infidels to the east? Who put down countless insurrections, both of Cainite and kine contrivance? It was I, my sons and daughters. I, who gave myself wholly unto my lands and their people; for their people are my people. My service is both a privilege and a responsibility, childer – as I am a master of the state.


Liege, Lord and Lackey - Episode 116

it's a secret to everybody. Master using it and you can have this.
Here's our review of Liege, Lord and Lackey, the 1997 Dark Ages title coinciding with the Year of the Ally theme. This book details service in Dark Medieval Europe, as well as those that serve.

Year of the Ally was a World of Darkness event consisting of 6 books detailing the mortal (-ish) allies of the supernatural.
This book was written by Jason Carl, Tom deMayo, Michael Lee, and Wendy Soss and published June 1st, 1997 by White Wolf Publishing, Inc.


If you like our podcast and you’d like to support us, think about backing us on Patreon. We offer a ton of rewards like additional podcasts only available to our patrons, T-Shirts, stickers, and custom gaming experiences! Check it out and help us grow our show!

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Liege, Lord and Lackey
Written by: Jason Carl, Tom deMayo, Michael Lee, and Wendy Soss
June 1st, 1997

Who would serve Cainites, the dread lords of the Long Night?

The answer is surprising, as vampires draw their allies from all echelons of Dark Medieval society. From the humble cotter on the path outside the city to the prince regent of the greatest kingdom, mortals often move according to the whim of their unseen masters.

Come - join the legion of those retained by the Childer of Caine - and reap the benefits that servitude offers. Anything else is to live among the sheep, upon whom the wolves prey...


V20 Companion - Episode 96

In this episode, Nate and Bob review the V20 Companion. This book expands upon the elements talked about in the V20 core material, including information on vampiric titles, status and prestation, and locations in the World of Darkness. This book was written by Justin Achilli and Eddy Webb for White Wolf Game Studios and published by Onyx Path Publishing on August 23rd, 2012.


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V20 Companion
Written by: Justin Achilli, Eddy Webb
August 23rd, 2012


Can a Prince command a Priscus?
How have the Anarchs fared during the modern nights?
Can the Harpies declare a boon null?
These questions and more secret details of the Kindred condition have their answers within the V20 Companion. A complementary sourcebook detailing some of the finer points of being undead, this is the first supplement released in support of the 20th anniversary edition of Vampire: The Masquerade.


Vampire: the Masquerade 20th Anniversary Edition - Episode 94

Wow, that is a really long title to a book, if you think about it. I know why we all call it V20 now! Anyways, this podcast is a tiny bit non-traditional. We definitely review V20, but more than that, we talk about how V20 has impacted us as gamers and podcasters. It’s no secret that V20 has been a major factor in revitalizing this game for many old school players. I don’t suspect anyone will be shocked about what we think of this game and book. This book was written by Justin Achilli, Rose Bailey, Matthew McFarland, and Eddy Webb for White Wolf publishing and released October 21st, 2011.

We’ve been doing this podcast for 2 years, this month. We are constantly overwhelmed by how much support we’ve gotten from the community and how much positivity we’ve received from you, the listener. We have a ton of things planned for the last quarter of 2018 and early 2019. We do have plans to expand our online store and provide some cool and unique extras to our listeners. Thank you to everyone that supports us here, on our Patreon and everywhere else. You may not agree with us all the time, but our hope is that you do find us engaging and entertaining!

Here’s to 25 more years of Vampire: the Masquerade and a ton more fun, gaming and the World of Darkness!

Click Here to take advantage of the Vampire: the Masquerade Humble Bundle and help our show!




Psst. Did you know that we reward some of our Patreon backers with an online vampire game called, Curse of Caine

If you want to reach out to us, chat or support what we do, click one of the links below: 
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Get our shirts


Click here to purchase via DriveThruRPG and help our show!

Click here to purchase via DriveThruRPG and help our show!

Vampire: The Masquerade
 exploded into hobby games in 1991 and inspired a generation of fans of which the game industry had never seen before or since. The cultural significance 
Vampire left on not just the gaming world but on modern vampire-related pop culture can be seen and felt at virtually every turn and in every medium today.

Vampire: The Masquerade - 20th Anniversary Edition 
brings the entire Classic World of Darkness experience full circle and will serve as the perfect anniversary milestone to celebrate two decades of gaming after dark. This is the original 
Masquerade in all its glory, and our way of saying thank you and welcome home.


Lair of the Hidden - Episode 90

Follow Bob and Nate as they take a journey into the mysterious lair of the Inconnu and explore Hunedoara Castle in 2003's Lair of the Hidden. This book acts as sourcebook and chronicle/module for Vampire: the Masquerade's Time of Judgement. 
The Time of Judgment series is semi-canon and is intended to allow players the option to end their own personal stories. 
Unlike previous themed years, there were no events characterizing the Time of Judgment that affected all World of Darkness game lines; instead, each game was given a selection of its own specifically-tailored final fates or multiple endings which are determined by the actions and choices of the
player.

Lair of the Hidden was Written by: Sarah Roark, Dean Shomshak, and Janet Trautvetter and released August 11th 2003 by White Wolf Game Studios. 

If you're in the Indianapolis area, check out Indianapolis by Night for V5 action!
Click here for info


Anyone interested in sharing their game with a wider audience, please send me info about your game, location, genre type and how people can track it down to: Nathan@utilitymuffinlabs.com Please make sure you are looking to recruit players AND you are on the staff of the game - Players, we know you love your home game, but tell your ST or game ORG to send us a shout-out!
Psst. Did you know that we reward some of our Patreon backers with an online vampire game called, Curse of Caine

If you want to reach out to us, chat or support what we do, click one of the links below: 
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Help our podcast by purchasing this book with the link above via DriveThruRPG!

Help our podcast by purchasing this book with the link above via DriveThruRPG!

Lair of the Hidden
August 11th, 2003
Written By: Written by: Sarah Roark, Dean Shomshak, and Janet Trautvetter


High in the Romanian Mountains...
Hidden from time and prying mortal eyes, Hunedoara Castle lurks amid the mists of the Carpathians. Home to a cabal of scheming Inconnu, the castle is the site of hideous rites. Who do these terrible rituals empower? Or, worse, who might they protect?

A Vampiric Conspiracy Broods
Secrets revealed -- Lair of the Hidden is a setting sourcebook and chronicle that examines the plans of a forgotten cult of Inconnu. It covers the cults aims and goals, as well as presenting a terrifying haven of powerful elders for players characters to explore -- should they dare.


Chaining the Beast - Episode 89

This week, Nate and Bob take a dive into what is considered by some to be the definitive guide to Paths of Enlightenment. This revised books is the first to collect "all" the current Paths into one, simple guide. From the standard paths, all the way to the obscure and heretical paths, Chaining the Beast puts the sum of vampiric morality in the palm of your hands. 
Chaining the Beast was written by Gavin Bennett, Trevor Chase and James Kiley and released June 30th, 2003 for White Wolf studios. 


Anyone interested in sharing their game with a wider audience, please send me info about your game, location, genre type and how people can track it down to: Nathan@utilitymuffinlabs.com Please make sure you are looking to recruit players AND you are on the staff of the game - Players, we know you love your home game, but tell your ST or game ORG to send us a shout-out!
Psst. Did you know that we reward some of our Patreon backers with an online vampire game called, Curse of Caine

If you want to reach out to us, chat or support what we do, click one of the links below: 
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Chaining the Beast
Written by: Gavin Bennett, Trevor Chase and James Kiley
June 30th, 2003


Does a Vampire Have a Soul?
Not all Kindred follow the sacred Path of Humanity. Some forsake their mortal ethics, giving themselves wholly over to the vampire condition. Others abandon the moral struggle altogether – and find themselves in the throes of Frenzy. How can the race of Caine steel itself against its murderous impulses?

But For How Long?
By popular demand, Chaining the Beast explores the Paths of Enlightenment in detail, from the Hierarchies of Sin to the myriad nightly concerns of a vampire who upholds them. A resource for those seeking to explore the alien mindset of the undead, this book sheds light on the dark corners of the Kindred psyche.


Succubus Club: Dead Man's Party - Episode 88

In this episode, the fellas get back to work, bringing you brand new reviews of old books. This week, we review the oft-forgotten sleeper, "Succubus Club: Dead Man's Party," from 2003. This books gives kindred and cainites alike the skinny on how and why to throw an event. More than just a party, the social event is the crux of unlife in modern society. Additionally, this book explores the popup nightclub known as the "Succubus Club." 

This book was Written by: Richard Chillot and Christopher Kobar for White Wolf Publishing and released June 2nd, 2003


Anyone interested in sharing their game with a wider audience, please send me info about your game, location, genre type and how people can track it down to: Nathan@utilitymuffinlabs.com Please make sure you are looking to recruit players AND you are on the staff of the game - Players, we know you love your home game, but tell your ST or game ORG to send us a shout-out!
Psst. Did you know that we reward some of our Patreon backers with an online vampire game called, Curse of Caine

If you want to reach out to us, chat or support what we do, click one of the links below: 
Follow us on Twitter
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Get our shirts


Succubus Club: Dead Man's Party
Written by: Richard Chillot and Christopher Kobar
June 2nd, 2003

Everyones Invited
The Damned are solitary monsters, contriving elaborate social situations for themselves to deny the prominence of the Beast. Parties and other social affairs from graceful soirees to brutal Sabbat ritae are the foundation of undead reputation. Hosting such affairs, whether as a pack priest or as a nascent prince, can be as arduous a process as claiming a domain.

The Beautiful and Damned
For players looking to enhance their characters status or reputation, Succubus Club: Dead Mans Party is an invaluable resource. Covering all the stages of planning a social affair from concept to implementation (and aftermath), this title is invaluable for players who want to participate in the grandiose social structure of the undead. This book contains information useful to Kindred of all clans, sects, ages and generations.


1st Edition: Revisited - Episode 86

In this very normal episode, Bob and Nate honor the release of V5 by going back in time and reviewing a few 1st edition books we missed. What did we miss?
First, we talk about 17-page module, Blood Nativity. This story serves as an introduction to Vampire: the Masquerade and was published by Atlas Games in 1991 for White Wolf. We have briefly mentioned this in previous podcasts, but we get a bit deeper in this review. 
Next, we discuss the 36-page module, Blood Bond, also from 1991. This story explores the mystical blood bond, as well as centuries-old feud between two elder vampires. 
Finally, we discuss the 83-page story supplement, Ashes to Ashes, published in 1991 by White Wolf. This book continues the chronicle, Forged in Steel, and the battle between the prince of Chicago and Gary, IN. This book, as well as Blood Bond, are part of the Chicago Chronicles collection 3. 

Blood Nativity was written by: Lynn Severson and Michael Harms (According to the White Wolf Wiki, this adventure was actually written by White Wolf staffers using pseudonyms.)
Blood Bond was written by: Ken Cliffe
Ashes to Ashes was written by: Stewart Wieck
 


GEN CON NEWS!!! 
We will be hosting a meet-up at Gen Con on Thursday, August 2nd! Click below to reserve your spot because space is limited! 
Eventbrite Meet Up

Adorn your body canvas with fine art at Voluta Tattoo!

Psst. Did you know that we reward some of our Patreon backers with an online vampire game called, Curse of Caine

If you want to reach out to us, chat or support what we do, click one of the links below: 
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Get our shirts


Click here to buy from DriveThruRPG and help our show! It's only $2 bucks! 

Click here to buy from DriveThruRPG and help our show! It's only $2 bucks! 

Blood Nativity
Written by:  Lynn Severson and Michael Harms
1991

An Introductory Story for Vampire: The Masquerade
Created for the first edition of Vampire: The MasqueradeBlood Nativity is designed to be a troupe's first story.
The players begin as normal humans, attracted by an enigmatic invitation to a private dinner at the Sunset Club. By dinner's end, they find themselves following an inexorable trail into shadowy undeath — life as vampires themselves.
Now they must survive their dangerous first night as Neonates. Will they fall victim to the mad, insatiable Hunger within, or will they be destroyed by the light of day, which they must now curse?


Click here to... I mean, you should know by now. $3.60 cents for a pdf? That's a good deal! Own a copy now! 

Click here to... I mean, you should know by now. $3.60 cents for a pdf? That's a good deal! Own a copy now! 

Blood Bond
Written by: Ken Cliffe
1991

The Tie that Binds Is the Tie that Kills
Some mortals say love is the most powerful emotion. The Kindred know better. Far more powerful than love is the force of blood. When drunk from another Vampire three times, it creates an obsession none can resist. Now the characters learn just how strong the blood bond can be and at the same time deal with the Prince of Chicago, stange new Kindred and the dread Sabbat. But the question persists - who among them is blood bound? Vampire™ The Masquerade™ The romance and horror of Vampire rise with full fury in this Chicago-based story supplement. Characters deal with political intrigue, mysterious stangers and the full power of the Blood Bond, all the while learning more about the living death which is both their immortal blessing and their undying curse.


I mean, this is so cheap! Buy a copy, will ya? 

I mean, this is so cheap! Buy a copy, will ya? 

Ashes to Ashes
Written by: Stewart Wieck
1991

When the Fire Burns Low Only the Ashes Remain...
The forged in steel chronicle continues: Ordered by Modias, the prince of Gary, to present themselves to Lodin, the Prince of Chicago, a group of neonates find themselves shoved headlong into a maelstrom of Kindred Intrigue. While the characters desperately search for Lodin, the Prince inexplicably disappears, and one of his lieutenants blames the visitors from Gary. The characters dilemma - find Lodin or face the termination of an immortal life-in-death.


 

 

 

Vampire: the Masquerade 5th Edition - Episode 85

In this episode, Nate and Bob take a deep dive into the upcoming 5th Edition of the classic Vampire: the Masquerade. In an unprecedented achievement, White Wolf has returned to their Classic World of Darkness and Utility Muffin Labs has gotten early access to review and discuss this reintroduction to an old friend. 
Nate and Bob talk about a great deal of the new history, rules, character creation and systems of V5, and still hardly scratch the surface of what's included in this beautiful, modern game of personal and political horror. 
Vampire: the Masquerade 5th Edition launches August, 2018! 

Please note, this podcast is over 3 hours long. Some audio quality my be impacted due to host limitations.


GEN CON NEWS!!! 
We will be hosting a meet-up at Gen Con on Thursday, August 2nd! Click below to reserve your spot because space is limited! 
Eventbrite Meet Up

Adorn your body canvas with fine art at Voluta Tattoo!

Psst. Did you know that we reward some of our Patreon backers with an online vampire game called, Curse of Caine

If you want to reach out to us, chat or support what we do, click one of the links below: 
Follow us on Twitter
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Pre-order and purchase from Modiphius Entertainment! Print copies begin shipping in August! 

Pre-order and purchase from Modiphius Entertainment! Print copies begin shipping in August! 

Vampire: the Masquerade 5th Edition
Developed, designed, and written by Kenneth Hite, Mark Rein-Hagen, Matthew Dawkins, Juhanna Peterson, Martin Ericsson, Karim Muammar, Karl Bergström, Jennifer Smith, Jason Andrew, and Jason Carl


"The classic that changed roleplaying games forever returns! This fifth edition features a streamlined and modern rules design, beautiful new full-color art, and a rich story experience for players. Powered by the innovative Hunger cycle, the game also includes rules for creating system supported character coteries, Loresheets to directly involve players with their favorite parts of the setting and The Memoriam, a new way to bring the character's detailed backgrounds and expand on them in-session.

V5 is a return to Vampire's original vision, moving boldly into the 21st century. While the rules have been redesigned, this new edition honors the deep story of the original, advancing the metaplot from where it left off and detailing exactly what has happened in the world of the Kindred up until tonight. The terror of the Second Inquisition, the conspiracies behind the Gehenna War, and the rekindling of the War of Ages: these are the building blocks of the modern V5 chronicle. "


Kindred of Ebony Kingdom Part 1 - Episode 83

In this episode, Nate and Bob discuss the Kindred of the Ebony Kingdom Sourcebook. This sourcebook details the culture and society of the Laibon; the kindred of the African continent. 
Also, this review will be split into two parts. In this first episode, we whet our whistle for the Laibon, as well as 'soapbox' for a large portion of the podcast. Next episode, we will dig deeper into the culture, character creation, disciplines and more of the book. 
This book was written by Justin Achilli, Jason Feldstein, Joddie Gray, Will Hindmarch, Ari Marmell, and  Voronica Whitney-Robinson for White Wolf Publishing and released April 28th of 2003. 

GEN CON NEWS!!! 
We will be hosting a meet-up at Ten Con on Thursday, August 2nd! Click below to reserve your spot because space is limited! 
Eventbrite Meet Up


Psst. Did you know that we reward some of our Patreon backers with an online vampire game called, Curse of Caine
If you want to reach out to us, chat or support what we do, click one of the links below: 
Follow us on Twitter
Like us on Facebook
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Kindred of the Ebony Kingdom
written by Justin Achilli, Jason Feldstein, 
Joddie Gray, Will Hindmarch, Ari Marmell, and
Voronica Whitney-Robinson
April, 28th 2003


Domains Long Hidden
Africa has long been a bastion of mystery in the World of Darkness. Finally, the domains south of the Sahara are revealed - and the laws of Western Kindred hold no water here. Out of the Kingdom of the secretive Laibon come the monstrous Guruhi,the atavistic Naglopers and the wise Akunanse - and untold other horrors.

Still Children of Caine?
Created in the tradition of Kindred of the East, Kindred of the Ebony Kingdom offers an all-new take on the race of Caine. Although presumably still descended from the FirstVampire, the Kindred of Africa have evolved a very different society - one completely alien to Western Kindred. Many mysteries of the Cainite race play out here in the Ebony Kingdom, and just as many rise to take their place.


Counsel of Primogen - Episode 82

In this episode, Nate and Bob review the 2003 Camarilla Sourcebook, “Counsel of Primogen.” This book takes a deep look at the grand, powerful and often misunderstood coterie of elders. This book focuses on both playing them as characters and using them as allies and antagonists. This book was written by Kraig Blackwelder, Christopher Gunning, Ari Marmell and Cynthia Summers and developed by Justin Achilli for White Wolf Studios on March 3rd, 2003. 


Psst. Did you know that we reward some of our Patreon backers with an online vampire game called, Curse of Caine
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Click here to purchase via DriveThruRPG and help the show! 

Click here to purchase via DriveThruRPG and help the show! 

Counsel of Primogen
Written by Kraig Blackwelder, Christopher Gunning,
Ari Marmell and Cynthia Summers
March 3rd, 2003

Scions of the Great Clans All Kindred froom neonates to elders accept the primogen as the voices of their clans in a prince's domain. What truly falls under those auspices, however, varies from city to city. From councils of primogen that pull a puppet prince's strings to the coteries of primogen that exist at a prince's whim, the only constant in a primogen's unlife is that politics align against her.


Caine's Chosen: the Black Hand - Episode 81

In this episode, Nate and Bob review the sourcebook for the Sabbat Sub-sect, the Black Hand. Gone are the days of the "True Hand," and all shits given have left with them. Today, we look at a mysterious group of mystical assassins who await the rapidly approaching Ghenna to take their place besides Caine. Like many other Vampire: the Masquerade books, Caine's Chosen is presented from many different sources and perspectives. This allows the book to have a healthy dose of subjectivity and complexity. 
This book was written by Sarah Roark, C. A. Suleiman and Janet Trautvetter, developed by Justin Achilli for White Wolf studios and released January 20th, 2003. 


Psst. Did you know that we reward some of our Patreon backers with an online vampire game called, Curse of Caine
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Caine's Chosen: the Black Hand
Written by: Sarah Roark, C. A. Suleiman and Janet Trautvetter
January 20th, 2003


WARRIORS FOR THE SWORD OF CAINE
Hidden behind veils of secrecy and mystery, the Black Hand serves as the martial arm of the Sabbat. When the blood and fire of the sect's packs and prisci fail to win the night, the Black Hand arrives like a grim cavity on the cusp of the night. With all its autonomy and authority, however, the Black Hand has turned upon itself - does it truly serve the Sabbat or has it become a Gehenna cult?


State of Grace - Episode 80

In this episode, Bob and Nate discuss the 2002 release, State of Grace. This release is part of the "Year of the Damned" event, which culminated in the release of the Demon: the Fallen game imprint. Other books included in the event are:
World of Darkness: Mafia, Kindred of the East - Heresies of the Way, Werewolf: The Apocalypse - Possessed, Hunter: The Reckoning - Fall From Grace, Dark Ages: Inquisitor Rulebook, and Demon: The Fallen Rulebook.

This book is a sourcebook for religion among the kindred of the World of Darkness. 
It was released November 25, 2002 and was written by Richard Dansky, Jason Feldstein, Ari Marmell and C. A. Suleiman and developed by Justin Achilli for White Wolf studios. 


Psst. Did you know that we reward some of our Patreon backers with an online vampire game called, Curse of Caine
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State of Grace
Written by:
Richard Dansky, Jason Feldstein, Ari Marmell and C. A. Suleiman
Nov. 25, 2002

Cursed by the Divine
Faith in the Final Nights sometimes tends to polarize people, and the Kindred are no exception. Despite the cynical lack of faith that all too often characterizes the modern nights, a rare few find strength in reverence of a higher power. For these Kindred, spirituality is often a harrowing road as they are forced to reconcile their undead natures with the tenets of a God they may well feel has abandoned them.

Yet Still Reverent
Portraying a character who held his faith close to his unbeating heart has always been a challenge. This book looks closely at those Kindred, determining how they exist in the face of their obvious damnation. State of Grace applies real-world faiths to the World of Darkness, making for a realistic point of character development.