Lair of the Hidden - Episode 90

Follow Bob and Nate as they take a journey into the mysterious lair of the Inconnu and explore Hunedoara Castle in 2003's Lair of the Hidden. This book acts as sourcebook and chronicle/module for Vampire: the Masquerade's Time of Judgement. 
The Time of Judgment series is semi-canon and is intended to allow players the option to end their own personal stories. 
Unlike previous themed years, there were no events characterizing the Time of Judgment that affected all World of Darkness game lines; instead, each game was given a selection of its own specifically-tailored final fates or multiple endings which are determined by the actions and choices of the
player.

Lair of the Hidden was Written by: Sarah Roark, Dean Shomshak, and Janet Trautvetter and released August 11th 2003 by White Wolf Game Studios. 

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Anyone interested in sharing their game with a wider audience, please send me info about your game, location, genre type and how people can track it down to: Nathan@utilitymuffinlabs.com Please make sure you are looking to recruit players AND you are on the staff of the game - Players, we know you love your home game, but tell your ST or game ORG to send us a shout-out!
Psst. Did you know that we reward some of our Patreon backers with an online vampire game called, Curse of Caine

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Lair of the Hidden
August 11th, 2003
Written By: Written by: Sarah Roark, Dean Shomshak, and Janet Trautvetter


High in the Romanian Mountains...
Hidden from time and prying mortal eyes, Hunedoara Castle lurks amid the mists of the Carpathians. Home to a cabal of scheming Inconnu, the castle is the site of hideous rites. Who do these terrible rituals empower? Or, worse, who might they protect?

A Vampiric Conspiracy Broods
Secrets revealed -- Lair of the Hidden is a setting sourcebook and chronicle that examines the plans of a forgotten cult of Inconnu. It covers the cults aims and goals, as well as presenting a terrifying haven of powerful elders for players characters to explore -- should they dare.


Caine's Chosen: the Black Hand - Episode 81

In this episode, Nate and Bob review the sourcebook for the Sabbat Sub-sect, the Black Hand. Gone are the days of the "True Hand," and all shits given have left with them. Today, we look at a mysterious group of mystical assassins who await the rapidly approaching Ghenna to take their place besides Caine. Like many other Vampire: the Masquerade books, Caine's Chosen is presented from many different sources and perspectives. This allows the book to have a healthy dose of subjectivity and complexity. 
This book was written by Sarah Roark, C. A. Suleiman and Janet Trautvetter, developed by Justin Achilli for White Wolf studios and released January 20th, 2003. 


Psst. Did you know that we reward some of our Patreon backers with an online vampire game called, Curse of Caine
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Caine's_Chosen_the_Black_Hand.jpg

Caine's Chosen: the Black Hand
Written by: Sarah Roark, C. A. Suleiman and Janet Trautvetter
January 20th, 2003


WARRIORS FOR THE SWORD OF CAINE
Hidden behind veils of secrecy and mystery, the Black Hand serves as the martial arm of the Sabbat. When the blood and fire of the sect's packs and prisci fail to win the night, the Black Hand arrives like a grim cavity on the cusp of the night. With all its autonomy and authority, however, the Black Hand has turned upon itself - does it truly serve the Sabbat or has it become a Gehenna cult?


Sins of the Blood - Episode 69

In this episode, we discuss the concepts even the Kindred and Cainites find profane. Sins of the Blood is a sourcebook chronicling the so-called "heresies" of kindred society. From diablerie to Golconda, this book discusses the concepts even ancient vampires find heretical. This book was Written by, Angel McCoy, Matthew McFarland, Joshua Mosqueira-Asheim, Aaron Rosenberg and Lucien Soulban, with development by Justin Achilli and released Aug. 20th, 2001. 


Psst. Did you know that we reward some of our Patreon backers with an online vampire game called, Curse of Caine? Even if you don't want to play (which deeply saddens me), there are links to the server so you can hang out, read some V:tM role-play, and make new friends! 

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Click here to purchase this book from DriveThruRPG and help our show! 

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Sins of the Blood
Written by: Angel McCoy, Matthew McFarland, Joshua Mosqueira-Asheim, Aaron Rosenberg and Lucien Soulban
August 21st, 2001

Even the Damned Have Taboos
The rules of the Kindred are many, varied and Byzantine. No two princes interpret the Traditions alike; one bishops treason may be anothers valor. Still, even in such precarious societies, heresies arise and sometimes flourish. From foul diablerie to inhuman codes of morality, some Kindred shock the sensibilities of their fellows.

Forbiddance Begins with Undeath
Sins of the Blood explores the crimes of the Kindred in the many forms they take. Blood cults, ideological heresies, autarkis and all manner of rogues populate the pages of this book, suitable as antagonists for coteries or as inspirations for players characters.


Clanbook: Ventrue Revised - Episode 51

In this episode, we go to great lengths and discuss the supremely superior revised edition of Clanbook: Ventrue. Spoiler alert: we really like this book, especially when compared to the previous version! Also, this is the first addition of LARP rules included in the clanbooks! Bonus! 


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Clanbook: Ventrue
August 16, 2000
Written by: Richard Dakan
Noblesse Oblige

Capitalists, aristocrats, crusaders, and criminals: The Ventrue have assumed the prestigious but demanding role of leaders. Forever in the line of fire, they have sacrificed their comfort for the good of all Kindred. Or is this all an empty ruse that excuses their excess and greed? The proud history and black secrets of the clan reveal the truth.

Revelations of the Dark Mother - Episode 44

In this episode, we discuss and review the 1998 release of Revelations of the Dark Mother. This book is similar to the Book of Nod, both in layout, format and design. It was created, according to meta-plot, in response to the Book of Nod. Revelations of the Dark Mother compiles various accounts of Lilith, the titular Dark Mother, and of the Bahari cults that worship her. 


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Revelations of the Dark Mother
Written by: 
Phil Brucato, with Rachelle Udell
November 19th, 1998

Embraces Her Children for the Final Nights
Even The Book of Nod speaks of her but little. She is Lilith, the Dark Queen, the Harlot of the Damned. It was she, some whisper, who taught Caine his shadowed gifts. And it is she, the legends continue, who will rise to herald the Final Nights, the great Gehenna.Come, childer, and hear the Dark Mothers tale.


Clanbook: Ravnos - Episode 42

In this episode, we review and discuss the Ravnos Clanbook. Known for being wandering vagabonds and hucksters, the Ravnos are charlatans who gleefully practice their arts of deception and theft. 

This review marks the final Clanbook review of Second Edition. You may have noticed, this clanbook actually came out before Clanbook: Giovanni. That's because I messed up the order. These things happen. 

Thanks to all of you who have listened to us over the past year! We've had a great time doing this podcast, and all the kind words and support have been awesome and overwhelming! Here's to another great year of content, and to all the new White Wolf material coming down the pipeline! You folks are a wonderful community! 


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Click here to buy the book and help support the show via Drivethru RPG! 

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Clanbook: Ravnos
Written by: Christopher Walters
Feb. 20th, 1997

Gypsies, vagabonds and charlatans, the cunning vampires of Clan Ravnos roam the night as they indulge in the most dangerous of games — lying to the liars, tricking the tricksters, and gleefully receiving curses from the Damned. From Bel Air to Bombay, from Shanghai to Sarajevo, these nomadic vampires wander where their citybound Kindred fear to tread. Now learn of the Ravnos' secret arts, and the centuries of hate that can lie behind a jester's smile.


    Clanbook: Assamite - Episode 37

    In this episode, we deep dive into the clan of vampire assassins known as the Assamites. We converse, discuss and totally geek out. 


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    Clanbook: Assamite
    March 15th, 1995
    Written by: Graeme Davis

    Feared by all yet courted by many, refusing outside allegiances yet willing to hunt Kindred for a payment of blood, the Assamites are among the most reclusive clans. Once hunted, these vampire assassins are now sought out by the Kindred to dispose of their enemies. Fearful takes are told of their skill in hunting the most dangerous prey, their bravery in combat, and their fierce loyalty to their clan. Yet the tellers of these tales do not guess at the truth: the millennia of warfare, the roots of the Jyhad, and the clan mysteries which no outsider has ever seen.


    The Book of Nod - Episode 20

    Hello all. Welcome back to the podcast! In this episode, we discuss and review the 1993 release, "The Book of Nod". This particular book is a little bit different than the previous books we've reviewed, both in content and layout. This book is more of an in-game prop than a rule book, and is printed in a size more consistent with White Wolf's Mind's Eye Theater line of Live-Action Role Playing books. 
    In other news, our application for Amazon's affiliate program was declined, so screw them. If you are interested in PDF or Print-on-Demand, click our Drivethru RPG link below. 
    We have a T shirt design that will be available to purchase for the next two days. Check it out here: http://tee.pub/lic/TXrQrLwOdd8


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    The Book of Nod, 1993
    Written by: Sam Chupp, Andrew Greenberg

    From White Wolf Wiki:
    The Book of Nod is a collection of texts that are viewed as sacred by Noddist scholars and most Elders, especially of the Sabbat. This book is designed to be setting material only, avoiding any game mechanics, to serve as a prop for Vampire: The Masquerade or Mind's Eye Theatre: the Masquerade chronicles.

    The contents of the Book of Nod is divided into three major sections: "The Chronicle of Caine", "The Chronicle of Shadows", and "The Chronicle of Secrets". The first section is the "History of vampires", giving insights to how Caine became cursed, his encounters, and the founding of the thirteen vampire clans. The second section, Shadows, are the "Laws of vampires", providing commandments that Caine dictates to the Kindred, as well as each clans' expectations. The final section, Secrets, is the "Prophetic word for vampires", declaring the coming of Gehenna that Noddist activists preach.


    The Players Guide to the Sabbat - Episode 11

    In this episode, we discuss the book, "the Players Guide to the Sabbat." It is the first Vampire: the Masquerade sourcebook to fully describe the Sabbat. Many prominent Sabbat-related elements of the setting, such as the antitribu and the Paths of Enlightenment, were introduced for the first time in this book. Additionally, the Lasombra and Tzimisce were described in detail for the first time in this book. This is a much longer podcast than normal, and we hope you folks enjoy it. We tried not to ramble or get overly detailed, but clearly the Sabbat is something we enjoy as players and storytellers. Thanks for listening!


    the Players Guide to the Sabbat - 1992
    Written By: Steven C. Brown

    By Any Means Necessary
    The Sabbat: a sect of diabolists and murderers whose sole purpose seems to be wanton destruction. These Night Fiends reject the ancient laws of the undead and revel in the fear and hatred they inspire, considering them tributes to their strength and courage.
    The Prince of Freedom is Death
    But there is a method to their madness. They are the true saviors of the undead, something only they can or will see. The Sabbat has gathered power for centuries, allying with the darkest powers of the supernatural, growing and expanding with only one purpose — the utter destruction of the Antediluvians.