Transylvania by Night Pt. 2 - Episode 122

In this episode, we conclude our review of Transylvania by Night. This is part two of our multi-part series on Transylvania and the Transylvania Chronicles.
Next week, we will not publish an episode due to travel and time constraints. In two weeks, we return with the beginning of our review of the Transylvania Chronicles volumes I-IV.

Transylvania by Night was published October, 1997 by White Wolf Publishing and written by Brian Campbell and Nicky Rea.


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Transylvania by Night
Written by: Brian Campbell, Nicky Rea
October, 1997


When Fiends and Warlocks Go To War

Good evening, childer. Welcome to our old and blood-drenched soil. We have known the tread of the Hun, the Roman, the Magyar, yet we stand defiant, as we always have. Now, after sunset, cries of war and horror pierce the night. As the old ways crumble and Usurpers recieve their bloody baptism, limitless power awaits those clever and brutal enough to take it. But beware: The Old Country is a harsh mistress, and those who fail greet the dawn on impaling stakes. So come, my friends. Enter freely, and of your own will. After all...you may never leave.


Archons and Templars - Episode 75

In this episode, we talk about one of the better White Wolf revised edition books, Archons and Templars. Archons & Templars is a sourcebook for the martial arm of the Camarilla and Sabbat. It includes details on the history and formation of both roles, as well as character creation and storytelling information.

Archons and Templars was written by Ari Marmell, Sarah Roark and Janet Trautvetter and developed by Justin Achilli for White Wolf Publishing and released April 15th, 2002. 


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Archons and Templars
written by Ari Marmell, Sarah Roark and Janet Trautvette
Published April 15th, 2002


Vanguards of the Great Sects
Titles among the Damned arent always primogen or prisci. Somebody has to do the dirty work. From fighting Lupines to hunting rogue Cainites, from enforcing the Traditions to leading a crusade, a few bold vampires step forward to the head of the charge. Those vampires are the unsung champions of the night.

Fighting for Glory and the Cause
The latest in a series of focused chronicle rules, Archons & Templars allows players to assume the roles of prestigious Cainites in the Great Jyhad. With the authority of their sects behind them, archons and templars are assigned the most dangerous duties and enforce the will of their leaders. Whether Camarilla or Sabbat, these chosen few take the fight to the front lines.

Bumper: Nine Inch Nails - Gave Up


Sins of the Blood - Episode 69

In this episode, we discuss the concepts even the Kindred and Cainites find profane. Sins of the Blood is a sourcebook chronicling the so-called "heresies" of kindred society. From diablerie to Golconda, this book discusses the concepts even ancient vampires find heretical. This book was Written by, Angel McCoy, Matthew McFarland, Joshua Mosqueira-Asheim, Aaron Rosenberg and Lucien Soulban, with development by Justin Achilli and released Aug. 20th, 2001. 


Psst. Did you know that we reward some of our Patreon backers with an online vampire game called, Curse of Caine? Even if you don't want to play (which deeply saddens me), there are links to the server so you can hang out, read some V:tM role-play, and make new friends! 

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Sins of the Blood
Written by: Angel McCoy, Matthew McFarland, Joshua Mosqueira-Asheim, Aaron Rosenberg and Lucien Soulban
August 21st, 2001

Even the Damned Have Taboos
The rules of the Kindred are many, varied and Byzantine. No two princes interpret the Traditions alike; one bishops treason may be anothers valor. Still, even in such precarious societies, heresies arise and sometimes flourish. From foul diablerie to inhuman codes of morality, some Kindred shock the sensibilities of their fellows.

Forbiddance Begins with Undeath
Sins of the Blood explores the crimes of the Kindred in the many forms they take. Blood cults, ideological heresies, autarkis and all manner of rogues populate the pages of this book, suitable as antagonists for coteries or as inspirations for players characters.


Clanbook: Giovanni Revised - Episode 65

In this episode, we review the Revised edition of Clanbook: Giovanni, for Vampire: the Masquerade. We discuss the role of the clan in the Final Nights, and how the events in the World of Darkness have impacted their family. This incestuous clan of Necromancers have remained independent, as much to evade politics, as to avoid scrutiny on the path to their final goal of 100,000,000 souls. This book was written by Greg Stolze with John Chambers, with additional material by Justin Achilli. It was published April 30th, 2001 by White Wolf Publishing.


Psst. Did you know that we reward some of our Patreon backers with an online vampire game called, Curse of Caine? Even if you don't want to play (which deeply saddens me), there are links to the server so you can hang out, read some V:tM role-play, and make new friends! 

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Clanbook: Giovanni Revised
Written by: Greg Stolze with John Chambers
April 30th, 2001

 Blood and Betrayal
Embraced by a fallen clan during nights long past, the Giovanni have always had ambition. Now they bring that ambition to bear on a world they would claim for themselves. With vast wealth, the ability to command the spirits of the dead, and a strict familial hierarchy, the greatest enemy to stand against Clan Giovanni is itself.

The Curse of Caine Stolen
As the next entry in the revised lineup of clanbooks, Giovanni takes one of the classic Vampire sourcebooks and brings it into a modern context. All-new information accompanies revised material, inviting you to add as much depth to your character as you like. The sheer volume of information contained in the new clanbooks (each with 32 more pages than the first-edition books) permits Storytellers to round out their chronicles.

Bumper: Opeth - Dirge For November


Guide to the Sabbat - Episode 49

In this podcast, we review the definitive Sabbat sourcebook for Vampire: the Masquerade Revised Edition. The Guide to the Sabbat give players and storytellers a wealth of knowledge and detail on the history, rituals, bloodlines and secrets of the most reviled sect of vampires in the World of Darkness. 


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Guide to the Sabbat
March, 1999
Written by: 
Justin R. Achilli, W.H. Bourne, Anne Sullivan Braidwood, Joanne FitzRoy, Jess Heinig
Shadows of the Elders War
The Sabbat are depraved monsters, reveling in their Damned state and herding the kine about them like cattle. Or so it would seem to the uninitiated. In truth, the Sabbat wage a secret war on the elders, struggling night after night to free themselves from the tyranny of the dread Antediluvians and the Jyhad itself. But are their tactics effective or simply horrific?

Cast by the Fires of the Packs
The Guide to the Sabbat
 examines the Sabbat exhaustively from the antitribu, or "anti-clans" that populate its ranks to the terrifying Disciplines they use to their methods of waging war on the Camarilla and Antediluvians alike. This book also explores the progress the Sabbat have made in their war effort, chronicling their inexorable climb over the East Coast of the United States and their usurped territories in the Old World.


Prince's Primer/ Blood and Fire - Episode 38

Two books for the price of one?!? You bet your sweet ass. In what may be becoming a bit of a pattern, we consolidate two books that might not stand on their feet for a single review. Anyways, we prove tonight that not all of our reviews are hopeless pandering to a game we love! 


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The Prince's Primer is a sourcebook for Vampire: the Masquerade and Mind's Eye Theatre.
Written by: Allan Tower and Michael McLaughlin
Jan. 1st, 1996

Gathered here for your edification and study are the thoughts on ruling of a half-dozen of the finest political minds the kindred have to offer. It is a dignified, reasoned collection of essays and notes intended to instruct ambitious Kindred in the tactics and techniques of successful, peaceful dominion.


Click here to purchase at DrivethruRPG and help us out! In other words, read the book yourself and tell us how full of crap we are.  Seriously. Because this book is really stinking expensive. I mean, 18 dollars? Really? Like, how do you justify such an expense book that is this hard to read? Somehow, we ended up with 4 damn copies of this book. Shouldn't you get one, too? 

Click here to purchase at DrivethruRPG and help us out! In other words, read the book yourself and tell us how full of crap we are. 
Seriously. Because this book is really stinking expensive. I mean, 18 dollars? Really? Like, how do you justify such an expense book that is this hard to read? Somehow, we ended up with 4 damn copies of this book. Shouldn't you get one, too? 

Giovanni Chronicles II: Blood and Fire
Written by: Richard E. Dansky, Cynthia Summers
 and Christopher Howard
April 1st, 1996

Continuing the saga begun in The Last SupperBlood and Fire embroils the characters in a deadly struggle against the nascent Giovanni clan. Its members, foul necromancers all, seek nothing less than apotheosis.Only the characters have a chance to thwart the Giovanni's schemes and prevent the clan from ascending to ruleship over all existence.


Clanbook: Assamite - Episode 37

In this episode, we deep dive into the clan of vampire assassins known as the Assamites. We converse, discuss and totally geek out. 


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Clanbook: Assamite
March 15th, 1995
Written by: Graeme Davis

Feared by all yet courted by many, refusing outside allegiances yet willing to hunt Kindred for a payment of blood, the Assamites are among the most reclusive clans. Once hunted, these vampire assassins are now sought out by the Kindred to dispose of their enemies. Fearful takes are told of their skill in hunting the most dangerous prey, their bravery in combat, and their fierce loyalty to their clan. Yet the tellers of these tales do not guess at the truth: the millennia of warfare, the roots of the Jyhad, and the clan mysteries which no outsider has ever seen.


The Last Supper - Episode 33

In this episode, we explore the origins of Clan Giovanni and the destruction of Clan Cappadocian through the game module series, "The Giovanni Chronicles." This is a short episode, as one would expect, considering the material within. Learn the secrets and play through the history of one of the most world-altering events in the Classic World of Darkness. 


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Giovanni Chronicles I: The Last Supper
June 28th, 1995
Written by: Andrew Greenberg

The first installment in the long-awaited Giovanni Chronicle, The Last Supper takes the characters to the subterranean lair/mansion of Claudius Giovanni, where the food they eat will be the last to ever touch their lips.

The characters become caught in the war between the clans of the Camarilla and those trying to form the Giovanni. Their actions during the Renaissance will shape the modern World of Darkness - and determine if they will ever see another night.

Kindred Most Wanted Episode 27

In this episode, we discuss "The Kindred Most Wanted" - an account of the top 13 most deadly and wanted vampires by the Camarilla. This list is officially known as The Red List and the cainites in it as Anathema. 


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The Kindred Most Wanted
June 24th, 1994
Written by: Ran Ackels

We Have Nothing to Fear...
The vampires, the terrors of the dark, have their own secret fears. As they hunt, they watch over their shoulders. As they make their way from victim to victim, they listen with growing dread lest they become victims themselves. These lords of the night know that even the mightiest of the Damned can be brought down.

...Except Ourselves
Compiled in the early part of this century, the Red List, also known as the Kindred Most Wanted, catalogues the crimes and horrors committed by these hated outlaws. When the Justicars themselves, the most powerful of Cainites, cannot apprehend their enemies, they make them Anathema, hunted by all vampires.


The Anarch Cookbook - Episode 23

The Anarch Cookbook: A friendly Guide to Vampire Politics

In this episode, we discuss the the third major Vampire sect: The Anarchs. Released in 1993, this book serves as an introduction for both players and storytellers to the world of Anarch rebellion. 


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1993
Written by: Bill Bridges

From The Agony of Oppression

The elders kick everyone else around. It seems like a vampire has no purpose in this world except as a punching bag for the old ones. They'll knock you down, push you around and force you to do their vile bidding. That is, when they're not drinking you dry.

To The Ecstasy of Freedom

But you are not alone. We are the anarchs, and we are the future. Read this book, and learn why the elders despise us. Read it, and learn of the lies they tell. Read it, and learn why we are so feared. The Anarch Cookbook includes: the weapons, strategies and tactics of the anarchs, usable by players and Storytellers; the history of the Anarch Movement, from its beginnings millennia ago to the Anarch Free States today; biographies of prominent anarchs, as well as their immortal arch-enemy.


Berlin by Night - Episode 22

In this, our 22nd episode, we journey to the recently reunited city of Berlin. Released in 1993, this book takes place shortly after the fall of the Berlin Wall. Two Princes struggle nightly for control of territory, while the kindred population walk a fine line between two vengeful elders. 


Come hang with us on DISCORD tonight, 5/5/17 at 9pm CST! Or any time you might see this, we might be around. 

We will be guests of Dead Games Society, Saturday, May 6th, to talk about Vampire: the Masquerade. We will post a copy of the podcast on our website. Check them out as well! 
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This book... Well, I'll let you listen to our review.

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Berlin by Night, 1993
Written by: James A. Moore

Divided We Fall...
What do the Kindred fear more than the prince of a city? When a city has two princes...and they're at war. Then, every battle takes on new meaning. Every argument has a sinister purpose. Every decision risks offending one of the mighty rulers. Every decision may be the last, fatal one.

United We Die!
Such is Berlin. Ages-old capital of the German Empire. Center of the Third Reich. Battleground between East and West, torn by their globe-spanning war. Now the Soviet Brujah who once ruled East Berlin have disappeared, and the magical barriers between the two sides have fallen. The time of reunification is here. The time of destruction is at hand.


Bloody Hearts Diablerie: Britain - Episode 21

In this episode, we explore book 2 in the "Diablerie" series. This book introduces us to the Ancient Methuselah, Tiamat, and the demon Drakonskyr that possess her. Your coterie will take a terrifying journey to the hard of ancient madness in hopes of claiming the ultimate prize: the soul and power of the ancient damned. This book also marks the first appearance of former Toreador Justicar, Madame Guil
This book is designed as a module for 2nd edition Vampire: the Masquerade. 


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Bloody Hearts - Diablerie: Britain
1993 Written by: Dustin Browder
Absolute Power Can Corrupt
The thirst for the most powerful blood can drive any vampire mad with desire. Its taste, bouquet, smell, and texture are like nothing else the Kindred can experience. The feeling of it as it flows past undead lips is exquisite beyond belief. And the power it provides...

Even Those Already Corrupted
But its consumption destroys the predator as surely as the prey. The very soul of the victim is taken in the act and, as the victim dies, so does the Diabolist. None can take so completely without paying the price. None can first feel absolute power without first knowing absolute horror.


The Book of Nod - Episode 20

Hello all. Welcome back to the podcast! In this episode, we discuss and review the 1993 release, "The Book of Nod". This particular book is a little bit different than the previous books we've reviewed, both in content and layout. This book is more of an in-game prop than a rule book, and is printed in a size more consistent with White Wolf's Mind's Eye Theater line of Live-Action Role Playing books. 
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The Book of Nod, 1993
Written by: Sam Chupp, Andrew Greenberg

From White Wolf Wiki:
The Book of Nod is a collection of texts that are viewed as sacred by Noddist scholars and most Elders, especially of the Sabbat. This book is designed to be setting material only, avoiding any game mechanics, to serve as a prop for Vampire: The Masquerade or Mind's Eye Theatre: the Masquerade chronicles.

The contents of the Book of Nod is divided into three major sections: "The Chronicle of Caine", "The Chronicle of Shadows", and "The Chronicle of Secrets". The first section is the "History of vampires", giving insights to how Caine became cursed, his encounters, and the founding of the thirteen vampire clans. The second section, Shadows, are the "Laws of vampires", providing commandments that Caine dictates to the Kindred, as well as each clans' expectations. The final section, Secrets, is the "Prophetic word for vampires", declaring the coming of Gehenna that Noddist activists preach.


The Storytellers Handbook to the Sabbat - Episode 14


Thanks for checking back with us! In today's podcast, we discuss the MAJORITY of The Storytellers Handbook to the Sabbat. Towards the back third of the podcast, our recording machine took a dump, so the podcast cuts abruptly. Anyways, we are essentially working with cans and string. Thanks for your patience. Without further ado... 


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Storytellers Handbook to the Sabbat is the second sourcebook to describe the Sabbat, and serves as a companion to the earlier Players Guide to the Sabbat. The Handbook fleshes out background elements of the sect, and introduces two new Sabbat bloodlines. The book advanced the characterization of the Sabbat as thoroughly infested with infernalists, which persisted until Vampire: The Masquerade Revised Edition. This book also introduced the notion of Vicissitude as an infection — a concept that was later revisited in a drastically different form in Dirty Secrets of the Black Hand.

A World of Darkness - Episode 12

In this episode, we review the first edition of A World of Darkness. In addition, we talk about some of our fan interaction, read some reviews and wax nostalgic about Vampire: the Masquerade. Walk through memory lane with us (edit: neither of us had read this book before it was queued up for the podcast) and discuss some of the craziest characters ever printed. 


Where Light Fears to Tread...
Throughout the world mortals walk, believing themselves safe in the light of civilization. But what happens wen the darkness does not recede but stays, refusing to yield to the penetrating rays of light?

How Can There be Hope?
Voodoo cults in the Caribbean, lost tribes in the Middle East, hidden castles of Europe and geomancy in the boardrooms of Hong Kong. Everywhere the shadows flicker, but here they rule. From the Americas to Asia, from Ireland to Jordan, there are those places where the light of reason and hope has never intruded. And here even the forces of night may meet their end.

The Players Guide to the Sabbat - Episode 11

In this episode, we discuss the book, "the Players Guide to the Sabbat." It is the first Vampire: the Masquerade sourcebook to fully describe the Sabbat. Many prominent Sabbat-related elements of the setting, such as the antitribu and the Paths of Enlightenment, were introduced for the first time in this book. Additionally, the Lasombra and Tzimisce were described in detail for the first time in this book. This is a much longer podcast than normal, and we hope you folks enjoy it. We tried not to ramble or get overly detailed, but clearly the Sabbat is something we enjoy as players and storytellers. Thanks for listening!


the Players Guide to the Sabbat - 1992
Written By: Steven C. Brown

By Any Means Necessary
The Sabbat: a sect of diabolists and murderers whose sole purpose seems to be wanton destruction. These Night Fiends reject the ancient laws of the undead and revel in the fear and hatred they inspire, considering them tributes to their strength and courage.
The Prince of Freedom is Death
But there is a method to their madness. They are the true saviors of the undead, something only they can or will see. The Sabbat has gathered power for centuries, allying with the darkest powers of the supernatural, growing and expanding with only one purpose — the utter destruction of the Antediluvians.


Awakening: Diablerie Mexico, Vampire: The Masquerade 2nd Ed.

Hello, all! Welcome back to 25 Years of V:tM.  In this episode, we review and discuss two more books released in 1992 - Awakening: Diablerie Mexico and Vampire: the Masquerade 2nd Edition. Also, we have a brief discussion about the game system and setting. As a bonus treat, you can check out our further discussions about LARP and V:tM at our other podcast, Nerd Words. Basically, we just let the mics keep rolling. We hope you enjoy the conversation, and we thank you for your continued support! 


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Awakening: Diablerie Mexico - 1992
Written By: Nigel Findley

 

Lying deep in torpor beneath the Mayan tombs is a most-ancient Methuselah. Sleeping away the ages until his time to arise finally comes. He guards himself, and his potent blood, most assiduously. But you have learned where he rests -- and so you search for him. Soon his essence will be yours. They may have rules against what you are about to do, but they might as well try to stop the thirst itself. Win, and power beyond reckoning is yours. Lose, and your defeat is final, for the ancients are wrathful against those who disturb their slumber.

Diablerie: Mexico is a full Story for Vampire, requiring you to pit your mind and body against one of the most powerful Cainites in the New World. It includes: Expanded rules on Diablerie, the most-hated practice of the undead. Details on older, more powerful Vampires in a Chronicle Information on how the mightiest Kindred protect themselves during their long torpors, including the spirits and traps which guard their slumbers.


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Vampire: the Masquerade, 2nd Edition - 1992
Written By: Mark Rein•Hagen, Graeme Davis, Tom Dowd, Lisa Stevens, Stewart Wieck

*Note: in our haste to review the second edition, we incorrectly remembered this book and erroneously stated that the Sabbat clans, independent clans and some various other information was in this book, when it is in fact, not. We apologize for our mistake. There is actually very little additional information in this book that was missing from the previous edition. Also, The Appendix has the beginning of the Forged in Steel Chronicle, which starts in Gary, Indiana and moves into the Chicago Chronicles.* 
"Vampire is a game of make-believe, of pretend, of storytelling. Although Vampire is a game, it is more about storytelling than it is about winning. If you've never done this kind of thing before, you may be confused by the whole premise of a storytelling game. Once you catch on to the basic concepts, however, you'll find that it isn't all that strange, and is, in fact, eerily familiar.

You, along with some of your friends, are going to tell stories of madness and lust. Tales of things that go bump in the night. Tales of peril, paranoia, and sinister, shadowy evil. Tales from the darkest recesses of our unconscious minds. And at the heart of these stories are vampires.

These stories will capture your imagination far more readily than any play or movie; likewise, they are of a darker nature than the children's fairy tales you might remember (although those too were rather grim if you think back). This is because you are inside the story and not just watching it. You are creating it as you go along, and the outcome is always uncertain.

This game provides a way to experience a horror of an all too immediate nature, for you experience the terror from the other side of the mirror. The horror of Vampire is the legacy of being half a beast, trapped in a world of no absolutes, where morality is chosen, not ordained. The horror of Vampire is the evil within, and the all-consuming lust for warm blood.

Perhaps the greatest danger of playing Vampire is that of seeing yourself in the mirror. To play this game you must face the madness within you, that which you strive to master and overcome, but cannot bear to face.

Unless you are willing to face the reflection of your own imperfections then go no further. Madness as well as wisdom rewards those who dare to gaze into eternity."