Transylvania Chronicles IV - Episode 126

In this episode, we conclude our in-depth review of the Transylvania saga. The final book brings us into the height of the Victorian Age and beyond into the modern nights. The final prophesy of Gehenna is realized in blood and fire! After 800 years, your characters must discover the plans for the end of the world and stop them - or usher in the end of days.

Transylvania Chronicles IV was written by Brian Campbell, Jackie Cassada, and Nicky Rea and published on February 3rd, 2000 by White Wolf Studios.

Check out the full Modiphius press release for V5 here!
Purchase the Revised Edition clan novels by Crossroad Press here!
Check out our sponsor this month, High Level Games, here!


If you like our podcast and you’d like to support us, think about backing us on Patreon. We offer a ton of rewards like additional podcasts only available to our patrons, T-Shirts, stickers, and custom gaming experiences! Check it out and help us grow our show!

Support us at our Patreon or donate to our podcast via PayPal!


Click here to purchase this title from DriveThruRPG and help our show!

Transylvania Chronicles IV: The Dragon Ascendant
Written by: Brian Campbell, Jackie Cassada, and Nicky Rea
Feb. 3rd, 2000


Eight Centuries of Evil

The prophecies of Gehenna continue to unfold. In the darkest corners of Transylvania, Dracula stirs. Halfway across the world, a conflagration destroys an entire clan of Sabbat Cainites. The geomantic web unravels, revealing one of the greatest pieces of the Jyhad. Can the players coterie put aside its differences in time to foil the plot of an Antediluvian? Or has Gehenna finally arrived?



Vampire: the Masquerade 20th Anniversary Edition - Episode 94

Wow, that is a really long title to a book, if you think about it. I know why we all call it V20 now! Anyways, this podcast is a tiny bit non-traditional. We definitely review V20, but more than that, we talk about how V20 has impacted us as gamers and podcasters. It’s no secret that V20 has been a major factor in revitalizing this game for many old school players. I don’t suspect anyone will be shocked about what we think of this game and book. This book was written by Justin Achilli, Rose Bailey, Matthew McFarland, and Eddy Webb for White Wolf publishing and released October 21st, 2011.

We’ve been doing this podcast for 2 years, this month. We are constantly overwhelmed by how much support we’ve gotten from the community and how much positivity we’ve received from you, the listener. We have a ton of things planned for the last quarter of 2018 and early 2019. We do have plans to expand our online store and provide some cool and unique extras to our listeners. Thank you to everyone that supports us here, on our Patreon and everywhere else. You may not agree with us all the time, but our hope is that you do find us engaging and entertaining!

Here’s to 25 more years of Vampire: the Masquerade and a ton more fun, gaming and the World of Darkness!

Click Here to take advantage of the Vampire: the Masquerade Humble Bundle and help our show!




Psst. Did you know that we reward some of our Patreon backers with an online vampire game called, Curse of Caine

If you want to reach out to us, chat or support what we do, click one of the links below: 
Follow us on Twitter 
Like us on Facebook
Join us at our Patreon 
Donate to our podcast
Get our shirts


Click here to purchase via DriveThruRPG and help our show!

Click here to purchase via DriveThruRPG and help our show!

Vampire: The Masquerade
 exploded into hobby games in 1991 and inspired a generation of fans of which the game industry had never seen before or since. The cultural significance 
Vampire left on not just the gaming world but on modern vampire-related pop culture can be seen and felt at virtually every turn and in every medium today.

Vampire: The Masquerade - 20th Anniversary Edition 
brings the entire Classic World of Darkness experience full circle and will serve as the perfect anniversary milestone to celebrate two decades of gaming after dark. This is the original 
Masquerade in all its glory, and our way of saying thank you and welcome home.


Lair of the Hidden - Episode 90

Follow Bob and Nate as they take a journey into the mysterious lair of the Inconnu and explore Hunedoara Castle in 2003's Lair of the Hidden. This book acts as sourcebook and chronicle/module for Vampire: the Masquerade's Time of Judgement. 
The Time of Judgment series is semi-canon and is intended to allow players the option to end their own personal stories. 
Unlike previous themed years, there were no events characterizing the Time of Judgment that affected all World of Darkness game lines; instead, each game was given a selection of its own specifically-tailored final fates or multiple endings which are determined by the actions and choices of the
player.

Lair of the Hidden was Written by: Sarah Roark, Dean Shomshak, and Janet Trautvetter and released August 11th 2003 by White Wolf Game Studios. 

If you're in the Indianapolis area, check out Indianapolis by Night for V5 action!
Click here for info


Anyone interested in sharing their game with a wider audience, please send me info about your game, location, genre type and how people can track it down to: Nathan@utilitymuffinlabs.com Please make sure you are looking to recruit players AND you are on the staff of the game - Players, we know you love your home game, but tell your ST or game ORG to send us a shout-out!
Psst. Did you know that we reward some of our Patreon backers with an online vampire game called, Curse of Caine

If you want to reach out to us, chat or support what we do, click one of the links below: 
Follow us on Twitter
Like us on Facebook
Join us at our Patreon
Donate to our podcast
Get our shirts


Help our podcast by purchasing this book with the link above via DriveThruRPG!

Help our podcast by purchasing this book with the link above via DriveThruRPG!

Lair of the Hidden
August 11th, 2003
Written By: Written by: Sarah Roark, Dean Shomshak, and Janet Trautvetter


High in the Romanian Mountains...
Hidden from time and prying mortal eyes, Hunedoara Castle lurks amid the mists of the Carpathians. Home to a cabal of scheming Inconnu, the castle is the site of hideous rites. Who do these terrible rituals empower? Or, worse, who might they protect?

A Vampiric Conspiracy Broods
Secrets revealed -- Lair of the Hidden is a setting sourcebook and chronicle that examines the plans of a forgotten cult of Inconnu. It covers the cults aims and goals, as well as presenting a terrifying haven of powerful elders for players characters to explore -- should they dare.


Chaining the Beast - Episode 89

This week, Nate and Bob take a dive into what is considered by some to be the definitive guide to Paths of Enlightenment. This revised books is the first to collect "all" the current Paths into one, simple guide. From the standard paths, all the way to the obscure and heretical paths, Chaining the Beast puts the sum of vampiric morality in the palm of your hands. 
Chaining the Beast was written by Gavin Bennett, Trevor Chase and James Kiley and released June 30th, 2003 for White Wolf studios. 


Anyone interested in sharing their game with a wider audience, please send me info about your game, location, genre type and how people can track it down to: Nathan@utilitymuffinlabs.com Please make sure you are looking to recruit players AND you are on the staff of the game - Players, we know you love your home game, but tell your ST or game ORG to send us a shout-out!
Psst. Did you know that we reward some of our Patreon backers with an online vampire game called, Curse of Caine

If you want to reach out to us, chat or support what we do, click one of the links below: 
Follow us on Twitter
Like us on Facebook
Join us at our Patreon
Donate to our podcast
Get our shirts


Chaining the Beast
Written by: Gavin Bennett, Trevor Chase and James Kiley
June 30th, 2003


Does a Vampire Have a Soul?
Not all Kindred follow the sacred Path of Humanity. Some forsake their mortal ethics, giving themselves wholly over to the vampire condition. Others abandon the moral struggle altogether – and find themselves in the throes of Frenzy. How can the race of Caine steel itself against its murderous impulses?

But For How Long?
By popular demand, Chaining the Beast explores the Paths of Enlightenment in detail, from the Hierarchies of Sin to the myriad nightly concerns of a vampire who upholds them. A resource for those seeking to explore the alien mindset of the undead, this book sheds light on the dark corners of the Kindred psyche.


Succubus Club: Dead Man's Party - Episode 88

In this episode, the fellas get back to work, bringing you brand new reviews of old books. This week, we review the oft-forgotten sleeper, "Succubus Club: Dead Man's Party," from 2003. This books gives kindred and cainites alike the skinny on how and why to throw an event. More than just a party, the social event is the crux of unlife in modern society. Additionally, this book explores the popup nightclub known as the "Succubus Club." 

This book was Written by: Richard Chillot and Christopher Kobar for White Wolf Publishing and released June 2nd, 2003


Anyone interested in sharing their game with a wider audience, please send me info about your game, location, genre type and how people can track it down to: Nathan@utilitymuffinlabs.com Please make sure you are looking to recruit players AND you are on the staff of the game - Players, we know you love your home game, but tell your ST or game ORG to send us a shout-out!
Psst. Did you know that we reward some of our Patreon backers with an online vampire game called, Curse of Caine

If you want to reach out to us, chat or support what we do, click one of the links below: 
Follow us on Twitter
Like us on Facebook
Join us at our Patreon
Donate to our podcast
Get our shirts


Succubus Club: Dead Man's Party
Written by: Richard Chillot and Christopher Kobar
June 2nd, 2003

Everyones Invited
The Damned are solitary monsters, contriving elaborate social situations for themselves to deny the prominence of the Beast. Parties and other social affairs from graceful soirees to brutal Sabbat ritae are the foundation of undead reputation. Hosting such affairs, whether as a pack priest or as a nascent prince, can be as arduous a process as claiming a domain.

The Beautiful and Damned
For players looking to enhance their characters status or reputation, Succubus Club: Dead Mans Party is an invaluable resource. Covering all the stages of planning a social affair from concept to implementation (and aftermath), this title is invaluable for players who want to participate in the grandiose social structure of the undead. This book contains information useful to Kindred of all clans, sects, ages and generations.


1st Edition: Revisited - Episode 86

In this very normal episode, Bob and Nate honor the release of V5 by going back in time and reviewing a few 1st edition books we missed. What did we miss?
First, we talk about 17-page module, Blood Nativity. This story serves as an introduction to Vampire: the Masquerade and was published by Atlas Games in 1991 for White Wolf. We have briefly mentioned this in previous podcasts, but we get a bit deeper in this review. 
Next, we discuss the 36-page module, Blood Bond, also from 1991. This story explores the mystical blood bond, as well as centuries-old feud between two elder vampires. 
Finally, we discuss the 83-page story supplement, Ashes to Ashes, published in 1991 by White Wolf. This book continues the chronicle, Forged in Steel, and the battle between the prince of Chicago and Gary, IN. This book, as well as Blood Bond, are part of the Chicago Chronicles collection 3. 

Blood Nativity was written by: Lynn Severson and Michael Harms (According to the White Wolf Wiki, this adventure was actually written by White Wolf staffers using pseudonyms.)
Blood Bond was written by: Ken Cliffe
Ashes to Ashes was written by: Stewart Wieck
 


GEN CON NEWS!!! 
We will be hosting a meet-up at Gen Con on Thursday, August 2nd! Click below to reserve your spot because space is limited! 
Eventbrite Meet Up

Adorn your body canvas with fine art at Voluta Tattoo!

Psst. Did you know that we reward some of our Patreon backers with an online vampire game called, Curse of Caine

If you want to reach out to us, chat or support what we do, click one of the links below: 
Follow us on Twitter
Like us on Facebook
Join us at our Patreon
Donate to our podcast
Get our shirts


Click here to buy from DriveThruRPG and help our show! It's only $2 bucks! 

Click here to buy from DriveThruRPG and help our show! It's only $2 bucks! 

Blood Nativity
Written by:  Lynn Severson and Michael Harms
1991

An Introductory Story for Vampire: The Masquerade
Created for the first edition of Vampire: The MasqueradeBlood Nativity is designed to be a troupe's first story.
The players begin as normal humans, attracted by an enigmatic invitation to a private dinner at the Sunset Club. By dinner's end, they find themselves following an inexorable trail into shadowy undeath — life as vampires themselves.
Now they must survive their dangerous first night as Neonates. Will they fall victim to the mad, insatiable Hunger within, or will they be destroyed by the light of day, which they must now curse?


Click here to... I mean, you should know by now. $3.60 cents for a pdf? That's a good deal! Own a copy now! 

Click here to... I mean, you should know by now. $3.60 cents for a pdf? That's a good deal! Own a copy now! 

Blood Bond
Written by: Ken Cliffe
1991

The Tie that Binds Is the Tie that Kills
Some mortals say love is the most powerful emotion. The Kindred know better. Far more powerful than love is the force of blood. When drunk from another Vampire three times, it creates an obsession none can resist. Now the characters learn just how strong the blood bond can be and at the same time deal with the Prince of Chicago, stange new Kindred and the dread Sabbat. But the question persists - who among them is blood bound? Vampire™ The Masquerade™ The romance and horror of Vampire rise with full fury in this Chicago-based story supplement. Characters deal with political intrigue, mysterious stangers and the full power of the Blood Bond, all the while learning more about the living death which is both their immortal blessing and their undying curse.


I mean, this is so cheap! Buy a copy, will ya? 

I mean, this is so cheap! Buy a copy, will ya? 

Ashes to Ashes
Written by: Stewart Wieck
1991

When the Fire Burns Low Only the Ashes Remain...
The forged in steel chronicle continues: Ordered by Modias, the prince of Gary, to present themselves to Lodin, the Prince of Chicago, a group of neonates find themselves shoved headlong into a maelstrom of Kindred Intrigue. While the characters desperately search for Lodin, the Prince inexplicably disappears, and one of his lieutenants blames the visitors from Gary. The characters dilemma - find Lodin or face the termination of an immortal life-in-death.


 

 

 

Vampire: the Masquerade 5th Edition - Episode 85

In this episode, Nate and Bob take a deep dive into the upcoming 5th Edition of the classic Vampire: the Masquerade. In an unprecedented achievement, White Wolf has returned to their Classic World of Darkness and Utility Muffin Labs has gotten early access to review and discuss this reintroduction to an old friend. 
Nate and Bob talk about a great deal of the new history, rules, character creation and systems of V5, and still hardly scratch the surface of what's included in this beautiful, modern game of personal and political horror. 
Vampire: the Masquerade 5th Edition launches August, 2018! 

Please note, this podcast is over 3 hours long. Some audio quality my be impacted due to host limitations.


GEN CON NEWS!!! 
We will be hosting a meet-up at Gen Con on Thursday, August 2nd! Click below to reserve your spot because space is limited! 
Eventbrite Meet Up

Adorn your body canvas with fine art at Voluta Tattoo!

Psst. Did you know that we reward some of our Patreon backers with an online vampire game called, Curse of Caine

If you want to reach out to us, chat or support what we do, click one of the links below: 
Follow us on Twitter
Like us on Facebook
Join us at our Patreon
Donate to our podcast
Get our shirts


Pre-order and purchase from Modiphius Entertainment! Print copies begin shipping in August! 

Pre-order and purchase from Modiphius Entertainment! Print copies begin shipping in August! 

Vampire: the Masquerade 5th Edition
Developed, designed, and written by Kenneth Hite, Mark Rein-Hagen, Matthew Dawkins, Juhanna Peterson, Martin Ericsson, Karim Muammar, Karl Bergström, Jennifer Smith, Jason Andrew, and Jason Carl


"The classic that changed roleplaying games forever returns! This fifth edition features a streamlined and modern rules design, beautiful new full-color art, and a rich story experience for players. Powered by the innovative Hunger cycle, the game also includes rules for creating system supported character coteries, Loresheets to directly involve players with their favorite parts of the setting and The Memoriam, a new way to bring the character's detailed backgrounds and expand on them in-session.

V5 is a return to Vampire's original vision, moving boldly into the 21st century. While the rules have been redesigned, this new edition honors the deep story of the original, advancing the metaplot from where it left off and detailing exactly what has happened in the world of the Kindred up until tonight. The terror of the Second Inquisition, the conspiracies behind the Gehenna War, and the rekindling of the War of Ages: these are the building blocks of the modern V5 chronicle. "


Cairo by Night - Episode 79

In this episode, Nate and Bob discuss and review the city sourcebook published in 2002, Cairo by Night. Cairo is an ancient, massive, mysterious and deeply misunderstood city that predates both vampire sects combined. This book will both enrich your knowledge and challenge your conventions about Vampire: the Masquerade. This Sourcebook is part of the Year of the Scarab theme for 2001, and was part of a tie in with the release of Mummy: the Resurrection. Other books in the line included: 
Werewolf: the Apocalypse - Rage Across EgyptMage: The Ascension - Lost Paths: Ahl-i-Batin & TaftâniHunter: the Reckoning - Hunter: Holy WarVampire: the Dark Ages - Veil of Night  

Cairo by Night was written by C.A. Suleiman with project consultation from Khaldoun Khelil. It was developed by Justin Achilli and published February 11th, 2002 for White Wolf Game Studios. 


Psst. Did you know that we reward some of our Patreon backers with an online vampire game called, Curse of Caine
If you want to reach out to us, chat or support what we do, click one of the links below: 
Follow us on Twitter
Like us on Facebook
Join us at our Patreon
Donate to our podcast
Get our shirts


Click here to purchase this book and help the show! 

Click here to purchase this book and help the show! 

Cairo by Night
written by C.A. Suleiman
Feb. 11th, 2001


Ancients in an Ancient City
Older than both of the warring sects combined, Cairo sits perched atop the Nile like a pharaoh upon a throne, but all is not well in the city. Ancient conspiracies play out nightly while the Caitiff prince struggles with the resident Kindreds issues of faith. Cairo hides a myriad of secrets from itself as well as its shadowy denizens.

A Six-Thousand-Year Night
Cairo by Night presents a chronicle setting that focuses on two of Vampires core themes, the Final Nights and the price of eternal unlife. Suitable for characters of any power level, the events of this book will satisfy lovers of epic tales and personal horrors and everything in between. Cairo explores not only the Kindred that players expect to meet, but the others with whom they share the night.


Mexico City by Night - Episode 71

In this episode, we discuss the city sourcebook for the capital of Sabbat, Mexico City. Known as "Black Babylon," this book is a must-have for any storyteller looking to take their players into the depths of the Sabbat. It was written by Written By: Philippe R. Boulle, Dean Shomshack and Lucien Soulban on August 5th, 2002 for White Wolf Studios. 

We will be taking a short vacation the weekend of April 27th - 29th. We will not be publishing any podcasts that week. Enjoy Spring Break!  

*Some of you may notice that this book is reviewed out of order. Yep. That's totally true. It's because my memory is shit and I misquoted our next book last week. So here it is, as promised. Next week, we review Clanbook: Lasombra as normal.*


Psst. Did you know that we reward some of our Patreon backers with an online vampire game called, Curse of Caine? Even if you don't want to play (which deeply saddens me), there are links to the server so you can hang out, read some V:tM role-play, and make new friends! 

If you want to reach out to us, chat or support what we do, click one of the links below: 
Follow us on Twitter
Like us on Facebook
Join us at our Patreon
Donate to our Go Fund Me
Get our shirts


Click here to purchase this book and help our show! 

Click here to purchase this book and help our show! 

Mexico City by Night
Written by: Philippe R. Boulle, Dean Shomshack and Lucien Soulban
August 5th, 2002

Stronghold of the Sabbat 
The city teems with over 20 million mortals.  Since the dawn of the New World, Mexico ity has been the bastion of the Sword of Caine.  In the modern nights it remains that way, though plagued by Cainite overpopulation and sundered from within by internal dissent.  Although it presents a bold faceade, how strong is the Sabbat's sprawling home?

 

 

 

Bumper: Tom Waits - God's Away On Business



Gilded Cage - Episode 68

In this episode, we review and discuss Gilded Cage. This book is a definitive sourcebook for politics and influence for Vampire: the Masquerade, and a must have book for those looking to explore these concepts in their games or with their characters. This book was written by Ari Marmell and Michael Mearls and developed by Justin Achilli in 2001 for White Wolf publishing. 


Psst. Did you know that we reward some of our Patreon backers with an online vampire game called, Curse of Caine? Even if you don't want to play (which deeply saddens me), there are links to the server so you can hang out, read some V:tM role-play, and make new friends! 

If you want to reach out to us, chat or support what we do, click one of the links below: 
Follow us on Twitter
Like us on Facebook
Join us at our Patreon
Donate to our Go Fund Me
Get our shirts


Click above to purchase the book and help our show! 

Click above to purchase the book and help our show! 

Gilded Cage
Written By: 
Ari Marmell and Michael Mearls
July 23, 2001
The Cities are the Kindreds Domain
The Kindred are hidden masters of cities, growing sated on the blood of the vessels within. Their domains are built on the backs of the mortals they prey upon, their fortunes made by proxies, their havens visited by the famous to the infamous. The night belongs to those who can take what it has to offer.

As Well As Their Prison
A handbook of politics and treachery, The Gilded Cage explores how it is that the Kindred make places for themselves. From the savvy prince to the raucous iconoclast, all Kindred are inextricably tied to the cities where they make their havens, and to the mortals within. This book looks at power and influence, as well as how to cultivate it and cripple others.


Nights of Prophecy - Episode 54

In this episode, we dive into some of the canonical metaplot of Vampire: the Masquerade. This book serves as an update to the constantly changing World of Darkness. If this came out ten years later, we'd call it a 'patch'. 

Happy holidays to all our listeners! We hope you all have a safe, fun and happy time with those you love! 

If you like what we do, and are interested in supporting our show, check out our website for our Patreon Reward game, Curse of Caine. Even if you don't want to play, there are links to the server so you can hang out, read some V:tM role-play, and make new friends! 


If you want to reach out to us, chat or support what we do, click one of the links below: 
Follow us on Twitter
Like us on Facebook
Join us at our Patreon
Donate to our Go Fund Me
Get our shirts


Click here to purchase via DriveThruRPG and help support our show! 

Nights of Prophecy
March 2nd, 2000
Written by:

Justin Achilli (The Return of the Succubus Club),
 Geoffrey C. Grabowski (Walking After Midnight), 
Matthew McFarland (To Grandmother's House),
 Joshua Mosquiera-Asheim and Lucien Soulban (House of Lies),
 Aaron Rosenberg (The Hunters Hunted)
and Dean Shomshak (Introduction) 
For Every Secrets Answer...

Who killed Baba Yaga? How has the Succubus Club fared after the war with the Chicago Lupines? What have the hunters wrought on Kindred society? How goes the Kuei-jin invasion of the American West Coast? These Mysteries and others await you.

...Another Riddle Arises
A compendium of stories, Nights of Prophecy updates the numerous plot lines currently running through Vampire's World of Darkness. Whether the storyteller chooses to integrate one of these five tales into his troupe's chronicle or simply use the book as a timeline update is up to him. In the end, every troupe affects the Final Nights.


Vampire Storytellers Handbook - Episode 52

In this episode, we converse about the Revised Edition Storytellers Handbook. Spoiler alert: we dig it a lot! This book contains material to help storytellers iron out their worlds, story-tell in the World of Darkness, as well as, strategies for every kind of road block they might face. This is a truly invaluable tool for anyone running a game in the Classic World of Darkness. 

Check out our website for our Patreon backer reward online game: Curse of Caine


If you want to reach out to us, chat or support what we do, click one of the links below: 
Follow us on Twitter
Like us on Facebook
Join us at our Patreon
Donate to our Go Fund Me
Get our shirts

Click the box on the right to jump into the conversation on our discord! 
With that link, you can access Discord online through your browser, or download the app! 


Click here to purchase from DriveThruRPG and help support the show! 

Click here to purchase from DriveThruRPG and help support the show! 

Vampire Storytellers Handbook
January 2nd, 2000
Written by: 
Bruce Baugh, Anne Sullivan Braidwood, Deird're Brooks, Geoffrey C. Grabowski, Clayton Oliver and Sven Skoog
The Final Nights Hide a Million Stories
From the hidden horrors of the Camarilla to the naked fiendishness of the Sabbat, vampires play at the eternal Jyhad. Elders, ancillae, neonates, and... others... prowl the nights. Only one individual knows all the secrets of the World of Darkness.

And They Must All Be Told
The role of the Storyteller is a daunting one, and this book is an invaluable aid for those who orchestrate Vampire chronicles. It includes a myriad of information, including enigmas best left out of players' hands, to create stories and populate the casts of epic tales. The Vampire Storytellers Handbook revised edition leaves no stone unturned — except those that hide secrets no mortal should know.


Clanbook: Ventrue Revised - Episode 51

In this episode, we go to great lengths and discuss the supremely superior revised edition of Clanbook: Ventrue. Spoiler alert: we really like this book, especially when compared to the previous version! Also, this is the first addition of LARP rules included in the clanbooks! Bonus! 


If you want to reach out to us, chat or support what we do, click one of the links below: 
Follow us on Twitter
Come join the conversation on Discord
Like us on Facebook
Join us at our Patreon
Donate to our Go Fund Me
Get our shirts


Click here to purchase via DriveThruRPG and help the show!

Click here to purchase via DriveThruRPG and help the show!

Clanbook: Ventrue
August 16, 2000
Written by: Richard Dakan
Noblesse Oblige

Capitalists, aristocrats, crusaders, and criminals: The Ventrue have assumed the prestigious but demanding role of leaders. Forever in the line of fire, they have sacrificed their comfort for the good of all Kindred. Or is this all an empty ruse that excuses their excess and greed? The proud history and black secrets of the clan reveal the truth.

Children of the Night - Episode 50

Holy crap, 50 episodes! Thank you all for sticking with us as we grow, change and (we hope) get better. 
In this episode, we review and discuss "Children of the Night" - A gallery of characters for Vampire: the Masquerade. In this book, you'll find some of the most powerful and influential characters in the Classic World of Darkness, (most importantly) all in one place. This is a must-have book for anyone using CWoD characters, Camarilla, Sabbat or any of the other Heavy Hitters in the World of Darkness. 


If you want to reach out to us, chat or support what we do, click one of the links below: 
Follow us on Twitter
Come join the conversation on Discord
Like us on Facebook
Join us at our Patreon
Donate to our Go Fund Me
Get our shirts


Click here to purchase this book via DriveThruRPG and help our show! 

Click here to purchase this book via DriveThruRPG and help our show! 

Children of the Night
April, 1999

Written by: Dierd're Brooks, Richard E. Dansky, Greg Fountain, Robert Hatch, Jess Heinig, Stephe Herman, Mark Moore, Clayton Oliver, Sven Skoog, Lucien Soulban, Cynthia Summers, Stewart Wieck and Fred Yelk

Conclaves, Covens and Councils
In the world of the Kindred, vampires lurk behind every shadow, planning their machinations and watching their prey. But who watches the watchers? Powerful Kindred from all sects (and none) move among their peers, protecting the Masquerade, interpreting the traditions of Caine, leading the Sabbat against the Antediluvians or subtly pulling strings in the darkness. Who are the most feared and most powerful vampires in the World of Darkness?

Immortal Evil Unveiled
Children of the Night
 fully details the heavy-hitters of Vampire's World of Darkness. Included are the justicars and many archons of the Camarilla, as well as key princes, bishops, pack priests, Sabbat cardinals and prisci and an inscrutable Inconnu or two - all the undead to know... and fear.


Guide to the Camarilla - Episode 48

In this podcast, we review the definitive Camarilla sourcebook for Vampire: the Masquerade Revised Edition. The Guide to the Camarilla give players and storytellers a wealth of knowledge and detail on the history, intricacies, and secrets of the greatest sect of vampires in the World of Darkness. 


If you want to reach out to us, chat or support what we do, click one of the links below: 
Follow us on Twitter
Come join the conversation on Discord
Like us on Facebook
Join us at our Patreon
Donate to our Go Fund Me
Get our shirts


Click here to purchase this book from DriveThruRPG and help out our show! 

Click here to purchase this book from DriveThruRPG and help out our show! 

Guide to the Camarilla
1999
Written by: 
Richard E. Dansky, Geoffrey C. Grabowski, Kenneth Hite, Clayton Oliver and Cynthia Summers
Roses watered with blood
It has been over five centuries since the curtain of the Masquerade was drawn across the stage of the Kindred. It has been five centuries of secrecy, tradition and lies, five centuries of hidden elegance and terror.
It has been five centuries since anyone knew the truth.
Now, at last, the curtain will be drawn back. The lies will be exposed. And maybe, just maybe, the truth will be revealed to you.


Giovanni Chronicles Conclusion Episode 46

Welcome to the conclusion of the centuries spanning Giovanni Chronicles saga. In this episode, we will discuss and review the final two books in the series and bring the clan of Necromancers into the modern nights (or at least up to 1999.) This review dives into Giovanni Chronicles III: The Sun Has Set, and Giovanni Chronicles IV: Nuova Malattia. 

Also, check out the White Wolf Wiki, which is an invaluable resource for digging up info on this old material. Without them, we'd have much more work to do researching these books. White Wolf Wiki


If you want to reach out to us, chat or support what we do, click one of the links below: 
Follow us on Twitter
Come join the conversation on Discord
Like us on Facebook
Join us at our Patreon
Donate to our Go Fund Me
Get our shirts


Click the photo to purchase the book from DriveThruRPG and help the show! 

Click the photo to purchase the book from DriveThruRPG and help the show! 

Giovanni Chronicles III: The Sun Has Set
Written by: Christopher Howard
March 12th, 1998


It is the 19th century, and Britannia raises her flag across the world. The murder of Cappadocius is rapidly becoming ancient history. But, in the shadows, the Giovanni still plot and scheme to achieve apotheosis. Can your characters, now mighty elders, stop the Necromancers?


Click this picture, too. It'll let you buy the book and help the show! DO IT!!

Click this picture, too. It'll let you buy the book and help the show! DO IT!!

Giovanni Chronicles IV: Nuova Malattia
Written by: Heather Grove and Matthew McFarland
1999 (Unknown date)

A New Sickness
An unhealthy development is taking place in Boston, Massachusetts - the ascension of the Milliner family of Clan Giovanni. From their surreptitious beginnings in the shadow of the Kennedy empire to their sinister prominence at the end of the 20th century, the Milliner history is one of treachery and cunning manipulation. Can the characters carve their own place out of Boston's dwindling resources, or will they be swept along with the tide of the Giovanni's inexorable conquest?

An Old, Unbeating Heart
The final installment of the Giovanni Chronicles resolves the mysterious ending of The Sun Has Set, including the significance of the sought-after Sargon Fragment. The story takes place in some of the most memorable and exciting periods of American history, from the Roaring 20s to the looming terror of the modern nights. Players get a chance to help or hinder the newest machinations of Clan Giovanni, including participating in Boston's desperate attempt to remain independent of Camarilla and Sabbat influence.


Prince's Primer/ Blood and Fire - Episode 38

Two books for the price of one?!? You bet your sweet ass. In what may be becoming a bit of a pattern, we consolidate two books that might not stand on their feet for a single review. Anyways, we prove tonight that not all of our reviews are hopeless pandering to a game we love! 


If you want to reach out to us, chat or support what we do, click one of the links below: 
Follow us on Twitter
Come join the conversation on Discord
Like us on Facebook
Join us at our Patreon
Donate to our Go Fund Me
Get our shirts


Click here to purchase at DrivethruRPG and help us out! 

Click here to purchase at DrivethruRPG and help us out! 

The Prince's Primer is a sourcebook for Vampire: the Masquerade and Mind's Eye Theatre.
Written by: Allan Tower and Michael McLaughlin
Jan. 1st, 1996

Gathered here for your edification and study are the thoughts on ruling of a half-dozen of the finest political minds the kindred have to offer. It is a dignified, reasoned collection of essays and notes intended to instruct ambitious Kindred in the tactics and techniques of successful, peaceful dominion.


Click here to purchase at DrivethruRPG and help us out! In other words, read the book yourself and tell us how full of crap we are.  Seriously. Because this book is really stinking expensive. I mean, 18 dollars? Really? Like, how do you justify such an expense book that is this hard to read? Somehow, we ended up with 4 damn copies of this book. Shouldn't you get one, too? 

Click here to purchase at DrivethruRPG and help us out! In other words, read the book yourself and tell us how full of crap we are. 
Seriously. Because this book is really stinking expensive. I mean, 18 dollars? Really? Like, how do you justify such an expense book that is this hard to read? Somehow, we ended up with 4 damn copies of this book. Shouldn't you get one, too? 

Giovanni Chronicles II: Blood and Fire
Written by: Richard E. Dansky, Cynthia Summers
 and Christopher Howard
April 1st, 1996

Continuing the saga begun in The Last SupperBlood and Fire embroils the characters in a deadly struggle against the nascent Giovanni clan. Its members, foul necromancers all, seek nothing less than apotheosis.Only the characters have a chance to thwart the Giovanni's schemes and prevent the clan from ascending to ruleship over all existence.


Clanbook: Tzimisce - Episode 35

In this episode, we discuss the history of Fiends most vile: Clan Tzimisce. A sourcebook for the Vampire: the Masquerade Classic World of Darkness game setting, this book explores the history of the clan and its unique role in the formation and nightly duties to the Sabbat, and the grotesqueries of the clan of metamorphosis. 


Follow us on Twitter
Come join the conversation on Discord
Like us on Facebook
Join us at our Patreon
Donate to our Go Fund Me
Get our shirts


Click above to purchase via DriveThruRPG and help us out!

Click above to purchase via DriveThruRPG and help us out!

Clanbook: Tzimisce
Oct. 20th, 1995
Written by: Robert Hatch

Called "fiends" even by other vampires, the Tzimisce are the masterminds behind the dread Sabbat; their atrocities have given rise to the mortals' legends of vampires stalking human prey in the night. In rejecting their humanity, the Tzimisce hope to attain something far more wondrous. Should they achieve their aim, Kindred and kine alike will have reason to fear.


DC by Night - Episode 34

In this episode, we explore the Seat of Power, both mortal and vampiric. DC by Night is a source book that tells of a bloody and treacherous history of a new world, and the undead who fed like carrion upon it. Come and know true power in Washington DC. 


Follow us on Twitter
Come join the conversation on Discord
Like us on Facebook
Join us at our Patreon
Donate to our Go Fund Me
Get our shirts


Click here to buy via DriveThruRPG and help us out!

Click here to buy via DriveThruRPG and help us out!

D.C. by Night
Written by: 
Harry L. Heckel IV
May 1st, 1995

Washington DC, a city born of the swamps, offers vampires a treasure beyond all measure: power. In this place where even mortals have might once undreamed of, the undead strive for influence that their peers can only envy. The best try, but only the most devilish succeed.

The Capital fears more than just vampiric politics, though. The Kindred fight gun battles in the Southeast; drive off werewolves, mages, and others who covet their dominance; and clash with the many vampire hunters who call the city home. D.C is a dangerous place for the undead, but its rewards outweight its dangers.


The Last Supper - Episode 33

In this episode, we explore the origins of Clan Giovanni and the destruction of Clan Cappadocian through the game module series, "The Giovanni Chronicles." This is a short episode, as one would expect, considering the material within. Learn the secrets and play through the history of one of the most world-altering events in the Classic World of Darkness. 


Follow us on Twitter
Come join the conversation on Discord
Like us on Facebook
Join us at our Patreon
Donate to our Go Fund Me
Get our shirts


Click here to purchase via DrivethruRPG!

Click here to purchase via DrivethruRPG!

Giovanni Chronicles I: The Last Supper
June 28th, 1995
Written by: Andrew Greenberg

The first installment in the long-awaited Giovanni Chronicle, The Last Supper takes the characters to the subterranean lair/mansion of Claudius Giovanni, where the food they eat will be the last to ever touch their lips.

The characters become caught in the war between the clans of the Camarilla and those trying to form the Giovanni. Their actions during the Renaissance will shape the modern World of Darkness - and determine if they will ever see another night.