Transylvania Chronicles IV - Episode 126

In this episode, we conclude our in-depth review of the Transylvania saga. The final book brings us into the height of the Victorian Age and beyond into the modern nights. The final prophesy of Gehenna is realized in blood and fire! After 800 years, your characters must discover the plans for the end of the world and stop them - or usher in the end of days.

Transylvania Chronicles IV was written by Brian Campbell, Jackie Cassada, and Nicky Rea and published on February 3rd, 2000 by White Wolf Studios.

Check out the full Modiphius press release for V5 here!
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Transylvania Chronicles IV: The Dragon Ascendant
Written by: Brian Campbell, Jackie Cassada, and Nicky Rea
Feb. 3rd, 2000


Eight Centuries of Evil

The prophecies of Gehenna continue to unfold. In the darkest corners of Transylvania, Dracula stirs. Halfway across the world, a conflagration destroys an entire clan of Sabbat Cainites. The geomantic web unravels, revealing one of the greatest pieces of the Jyhad. Can the players coterie put aside its differences in time to foil the plot of an Antediluvian? Or has Gehenna finally arrived?



Transylvania Chronicles III - Episode 125

In this episode, we take an in-depth look at the third volume of the Transylvania Chronicles. This story touches on three important events of (now) kindred culture and history as the world moves ever-forward unto Gehenna.

The Transylvania Chronicles are a four-part chronicle that puts your players in formative roles in the events of Cainite history. From the formation of the Tremere clan to the creation of the Camarilla and Sabbat, to the war against the demon, Kapala, you’ll stand against the tide of destiny and the final nights.

Transylvania Chronicles III was written by Reid Schmadeka with Brendan Moran and published by White Wolf Studios on June 10, 1999.


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Transylvania Chronicles III
Written by: Reid Schmadeka with Brendan Moran
June 10, 1999

An Epic of Tumult

Dracula stalks the night, Kupala rages beneath the cursed land of Transylvania and Paris burns in revolution. The characters - princes, rebels and everything in between - find themselves amid the flames and besieged by friend and foe alike. Can they survive the terrors of both the supernatural world and the kine? Or will they become so much ash on the wind?


The Camarilla, The Anarch - Episode 100

It has been a few weeks since our last podcast. Since that time, White Wolf released their first two sourcebooks for the new 5th edition of Vampire: the Masquerade. What was first excitement from the community quickly turned into overwhelming outrage. Much of the anger was due to the inclusion of a chapter relating to kindred involvement in an ongoing conflict in Chechnya.
Needless to say, there has been massive backlash because of this chapter. Over the course of our two week vacation, the books have been released, pulled from the market, White Wolf’s structure as a company has changed, and the future of the World of Darkness property is in question in the eyes of many fans.
Never the less, we’ve been asked by many in the community to review the material as they were originally presented. Also, many have asked us to speak on the situation with White Wolf as a whole. Please remember, we are commentators and not contributors. We know as much (and maybe less than many) as any other fans when it comes to industry specific stuff. In other words, a lot of what we present is simply speculation.

A word of caution: What we present is our opinion - and it’s an opinion that some people may be put off by. We offer no apologies for how we feel about the exploitation of human suffering for profit. We believe strongly in the sentiment of people over games. If that turns you off from our podcast, so be it. Fun should never be had from the real world misery, suffering, and death of others. We welcome all civil discourse about this topic but will not tolerate disrespect from any party. We’re all in this together.
Read White Wolf’s official statement
HERE


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Click here to purchase via Modiphius.net

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Vampire: the Masquerade, The Camarilla
Written by: Matthew Dawkins, Kenneth Hite, Mark Rein • Hagen, Juhana Pettersson, Martin
Ericsson, and Freja Gyldenstrøm


As a vampire you suffer the pangs of the Hunger, the relentless and terrible thirst for human blood. If you refuse to deal with it, it will overcome your mind and drive you to terrible acts to slake it. You walk this razor's edge every night.

Dark designs, bitter enemies, and strange allies await you in this World of Darkness.

The global blood opera of the Camarilla story continues. As the eldest vampires begin to vanish, the Ivory Tower starts to crack under the weight of its own decay. Once it was the mightiest faction of vampires in the world, a stronghold of immortality. Now it retreats into a maze of neo-feudal conspiracies to protect itself against the deadly threat of the Second Inquisition, struggling to enforce the Masquerade in the face of modern technology. Featuring insights and perspectives on unlife in the Camarilla from Mark Rein-Hagen and Matthew Dawkins.


Click here to purchase via Modiphius.net

Click here to purchase via Modiphius.net

Vampire: the Masquerade, The Anarchs
Written by: Juhana Pettersson and Matthew Dawkins
ADDITIONAL WRITING BY – Martin Ericsson, Ariel Celeste, and Karim Muammar

As a vampire you suffer the pangs of the Hunger, the relentless and terrible thirst for human blood. If you refuse to deal with it, it will overcome your mind and drive you to terrible acts to slake it. You walk this razor's edge every night.

Dark designs, bitter enemies, and strange allies await you in this World of Darkness.

Welcome to a blood thriller on the streets of the modern nights. For centuries the Anarch Movement enjoyed an uneasy truce with the Camarilla, but no longer. Now, the Unbound refuse to bow to the sickening hypocrisy and tyranny of their former allies. Claiming the nighttime streets as their own, the Anarchs seek independence from the despotic Elders, by any means necessary. Only the toughest and smartest of self-made vampires will survive. Featuring all-new essays on nocturnal survival and politics from Juhana Pettersson.


V20 Companion - Episode 96

In this episode, Nate and Bob review the V20 Companion. This book expands upon the elements talked about in the V20 core material, including information on vampiric titles, status and prestation, and locations in the World of Darkness. This book was written by Justin Achilli and Eddy Webb for White Wolf Game Studios and published by Onyx Path Publishing on August 23rd, 2012.


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V20 Companion
Written by: Justin Achilli, Eddy Webb
August 23rd, 2012


Can a Prince command a Priscus?
How have the Anarchs fared during the modern nights?
Can the Harpies declare a boon null?
These questions and more secret details of the Kindred condition have their answers within the V20 Companion. A complementary sourcebook detailing some of the finer points of being undead, this is the first supplement released in support of the 20th anniversary edition of Vampire: The Masquerade.


Vampire: the Masquerade 20th Anniversary Edition - Episode 94

Wow, that is a really long title to a book, if you think about it. I know why we all call it V20 now! Anyways, this podcast is a tiny bit non-traditional. We definitely review V20, but more than that, we talk about how V20 has impacted us as gamers and podcasters. It’s no secret that V20 has been a major factor in revitalizing this game for many old school players. I don’t suspect anyone will be shocked about what we think of this game and book. This book was written by Justin Achilli, Rose Bailey, Matthew McFarland, and Eddy Webb for White Wolf publishing and released October 21st, 2011.

We’ve been doing this podcast for 2 years, this month. We are constantly overwhelmed by how much support we’ve gotten from the community and how much positivity we’ve received from you, the listener. We have a ton of things planned for the last quarter of 2018 and early 2019. We do have plans to expand our online store and provide some cool and unique extras to our listeners. Thank you to everyone that supports us here, on our Patreon and everywhere else. You may not agree with us all the time, but our hope is that you do find us engaging and entertaining!

Here’s to 25 more years of Vampire: the Masquerade and a ton more fun, gaming and the World of Darkness!

Click Here to take advantage of the Vampire: the Masquerade Humble Bundle and help our show!




Psst. Did you know that we reward some of our Patreon backers with an online vampire game called, Curse of Caine

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Vampire: The Masquerade
 exploded into hobby games in 1991 and inspired a generation of fans of which the game industry had never seen before or since. The cultural significance 
Vampire left on not just the gaming world but on modern vampire-related pop culture can be seen and felt at virtually every turn and in every medium today.

Vampire: The Masquerade - 20th Anniversary Edition 
brings the entire Classic World of Darkness experience full circle and will serve as the perfect anniversary milestone to celebrate two decades of gaming after dark. This is the original 
Masquerade in all its glory, and our way of saying thank you and welcome home.


Succubus Club: Dead Man's Party - Episode 88

In this episode, the fellas get back to work, bringing you brand new reviews of old books. This week, we review the oft-forgotten sleeper, "Succubus Club: Dead Man's Party," from 2003. This books gives kindred and cainites alike the skinny on how and why to throw an event. More than just a party, the social event is the crux of unlife in modern society. Additionally, this book explores the popup nightclub known as the "Succubus Club." 

This book was Written by: Richard Chillot and Christopher Kobar for White Wolf Publishing and released June 2nd, 2003


Anyone interested in sharing their game with a wider audience, please send me info about your game, location, genre type and how people can track it down to: Nathan@utilitymuffinlabs.com Please make sure you are looking to recruit players AND you are on the staff of the game - Players, we know you love your home game, but tell your ST or game ORG to send us a shout-out!
Psst. Did you know that we reward some of our Patreon backers with an online vampire game called, Curse of Caine

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Succubus Club: Dead Man's Party
Written by: Richard Chillot and Christopher Kobar
June 2nd, 2003

Everyones Invited
The Damned are solitary monsters, contriving elaborate social situations for themselves to deny the prominence of the Beast. Parties and other social affairs from graceful soirees to brutal Sabbat ritae are the foundation of undead reputation. Hosting such affairs, whether as a pack priest or as a nascent prince, can be as arduous a process as claiming a domain.

The Beautiful and Damned
For players looking to enhance their characters status or reputation, Succubus Club: Dead Mans Party is an invaluable resource. Covering all the stages of planning a social affair from concept to implementation (and aftermath), this title is invaluable for players who want to participate in the grandiose social structure of the undead. This book contains information useful to Kindred of all clans, sects, ages and generations.


Counsel of Primogen - Episode 82

In this episode, Nate and Bob review the 2003 Camarilla Sourcebook, “Counsel of Primogen.” This book takes a deep look at the grand, powerful and often misunderstood coterie of elders. This book focuses on both playing them as characters and using them as allies and antagonists. This book was written by Kraig Blackwelder, Christopher Gunning, Ari Marmell and Cynthia Summers and developed by Justin Achilli for White Wolf Studios on March 3rd, 2003. 


Psst. Did you know that we reward some of our Patreon backers with an online vampire game called, Curse of Caine
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Counsel of Primogen
Written by Kraig Blackwelder, Christopher Gunning,
Ari Marmell and Cynthia Summers
March 3rd, 2003

Scions of the Great Clans All Kindred froom neonates to elders accept the primogen as the voices of their clans in a prince's domain. What truly falls under those auspices, however, varies from city to city. From councils of primogen that pull a puppet prince's strings to the coteries of primogen that exist at a prince's whim, the only constant in a primogen's unlife is that politics align against her.


Cairo by Night - Episode 79

In this episode, Nate and Bob discuss and review the city sourcebook published in 2002, Cairo by Night. Cairo is an ancient, massive, mysterious and deeply misunderstood city that predates both vampire sects combined. This book will both enrich your knowledge and challenge your conventions about Vampire: the Masquerade. This Sourcebook is part of the Year of the Scarab theme for 2001, and was part of a tie in with the release of Mummy: the Resurrection. Other books in the line included: 
Werewolf: the Apocalypse - Rage Across EgyptMage: The Ascension - Lost Paths: Ahl-i-Batin & TaftâniHunter: the Reckoning - Hunter: Holy WarVampire: the Dark Ages - Veil of Night  

Cairo by Night was written by C.A. Suleiman with project consultation from Khaldoun Khelil. It was developed by Justin Achilli and published February 11th, 2002 for White Wolf Game Studios. 


Psst. Did you know that we reward some of our Patreon backers with an online vampire game called, Curse of Caine
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Cairo by Night
written by C.A. Suleiman
Feb. 11th, 2001


Ancients in an Ancient City
Older than both of the warring sects combined, Cairo sits perched atop the Nile like a pharaoh upon a throne, but all is not well in the city. Ancient conspiracies play out nightly while the Caitiff prince struggles with the resident Kindreds issues of faith. Cairo hides a myriad of secrets from itself as well as its shadowy denizens.

A Six-Thousand-Year Night
Cairo by Night presents a chronicle setting that focuses on two of Vampires core themes, the Final Nights and the price of eternal unlife. Suitable for characters of any power level, the events of this book will satisfy lovers of epic tales and personal horrors and everything in between. Cairo explores not only the Kindred that players expect to meet, but the others with whom they share the night.


New York by Night - Episode 70

In this episode, we discuss the city sourcebook, New York by Night. This book details the ongoing war between the Camarilla and the Sabbat for New York City. 
New York by Night was Written and developed by Justin Achilli. It was published November 21st, 2001 by White Wolf Publishing


Psst. Did you know that we reward some of our Patreon backers with an online vampire game called, Curse of Caine? Even if you don't want to play (which deeply saddens me), there are links to the server so you can hang out, read some V:tM role-play, and make new friends! 

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New York by Night
Written by: Justin Achilli
November 21st, 2001

One Sect Falls, Another Rises

In the wake of the Sabbat's aggressive campaign along the East Coast of the United States, the sect has spread itself too thin. The clever Camarilla took advantage of the Black Hand's disorganization and reclaimed New York City as its own. But with established princes and entrenched elders claiming domains elsewhere, to which Kindred will this new prize fall?


Gilded Cage - Episode 68

In this episode, we review and discuss Gilded Cage. This book is a definitive sourcebook for politics and influence for Vampire: the Masquerade, and a must have book for those looking to explore these concepts in their games or with their characters. This book was written by Ari Marmell and Michael Mearls and developed by Justin Achilli in 2001 for White Wolf publishing. 


Psst. Did you know that we reward some of our Patreon backers with an online vampire game called, Curse of Caine? Even if you don't want to play (which deeply saddens me), there are links to the server so you can hang out, read some V:tM role-play, and make new friends! 

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Click above to purchase the book and help our show! 

Gilded Cage
Written By: 
Ari Marmell and Michael Mearls
July 23, 2001
The Cities are the Kindreds Domain
The Kindred are hidden masters of cities, growing sated on the blood of the vessels within. Their domains are built on the backs of the mortals they prey upon, their fortunes made by proxies, their havens visited by the famous to the infamous. The night belongs to those who can take what it has to offer.

As Well As Their Prison
A handbook of politics and treachery, The Gilded Cage explores how it is that the Kindred make places for themselves. From the savvy prince to the raucous iconoclast, all Kindred are inextricably tied to the cities where they make their havens, and to the mortals within. This book looks at power and influence, as well as how to cultivate it and cripple others.


Nights of Prophecy - Episode 54

In this episode, we dive into some of the canonical metaplot of Vampire: the Masquerade. This book serves as an update to the constantly changing World of Darkness. If this came out ten years later, we'd call it a 'patch'. 

Happy holidays to all our listeners! We hope you all have a safe, fun and happy time with those you love! 

If you like what we do, and are interested in supporting our show, check out our website for our Patreon Reward game, Curse of Caine. Even if you don't want to play, there are links to the server so you can hang out, read some V:tM role-play, and make new friends! 


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Nights of Prophecy
March 2nd, 2000
Written by:

Justin Achilli (The Return of the Succubus Club),
 Geoffrey C. Grabowski (Walking After Midnight), 
Matthew McFarland (To Grandmother's House),
 Joshua Mosquiera-Asheim and Lucien Soulban (House of Lies),
 Aaron Rosenberg (The Hunters Hunted)
and Dean Shomshak (Introduction) 
For Every Secrets Answer...

Who killed Baba Yaga? How has the Succubus Club fared after the war with the Chicago Lupines? What have the hunters wrought on Kindred society? How goes the Kuei-jin invasion of the American West Coast? These Mysteries and others await you.

...Another Riddle Arises
A compendium of stories, Nights of Prophecy updates the numerous plot lines currently running through Vampire's World of Darkness. Whether the storyteller chooses to integrate one of these five tales into his troupe's chronicle or simply use the book as a timeline update is up to him. In the end, every troupe affects the Final Nights.


Clanbook: Ventrue Revised - Episode 51

In this episode, we go to great lengths and discuss the supremely superior revised edition of Clanbook: Ventrue. Spoiler alert: we really like this book, especially when compared to the previous version! Also, this is the first addition of LARP rules included in the clanbooks! Bonus! 


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Clanbook: Ventrue
August 16, 2000
Written by: Richard Dakan
Noblesse Oblige

Capitalists, aristocrats, crusaders, and criminals: The Ventrue have assumed the prestigious but demanding role of leaders. Forever in the line of fire, they have sacrificed their comfort for the good of all Kindred. Or is this all an empty ruse that excuses their excess and greed? The proud history and black secrets of the clan reveal the truth.

Guide to the Camarilla - Episode 48

In this podcast, we review the definitive Camarilla sourcebook for Vampire: the Masquerade Revised Edition. The Guide to the Camarilla give players and storytellers a wealth of knowledge and detail on the history, intricacies, and secrets of the greatest sect of vampires in the World of Darkness. 


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Guide to the Camarilla
1999
Written by: 
Richard E. Dansky, Geoffrey C. Grabowski, Kenneth Hite, Clayton Oliver and Cynthia Summers
Roses watered with blood
It has been over five centuries since the curtain of the Masquerade was drawn across the stage of the Kindred. It has been five centuries of secrecy, tradition and lies, five centuries of hidden elegance and terror.
It has been five centuries since anyone knew the truth.
Now, at last, the curtain will be drawn back. The lies will be exposed. And maybe, just maybe, the truth will be revealed to you.


Prince's Primer/ Blood and Fire - Episode 38

Two books for the price of one?!? You bet your sweet ass. In what may be becoming a bit of a pattern, we consolidate two books that might not stand on their feet for a single review. Anyways, we prove tonight that not all of our reviews are hopeless pandering to a game we love! 


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The Prince's Primer is a sourcebook for Vampire: the Masquerade and Mind's Eye Theatre.
Written by: Allan Tower and Michael McLaughlin
Jan. 1st, 1996

Gathered here for your edification and study are the thoughts on ruling of a half-dozen of the finest political minds the kindred have to offer. It is a dignified, reasoned collection of essays and notes intended to instruct ambitious Kindred in the tactics and techniques of successful, peaceful dominion.


Click here to purchase at DrivethruRPG and help us out! In other words, read the book yourself and tell us how full of crap we are.  Seriously. Because this book is really stinking expensive. I mean, 18 dollars? Really? Like, how do you justify such an expense book that is this hard to read? Somehow, we ended up with 4 damn copies of this book. Shouldn't you get one, too? 

Click here to purchase at DrivethruRPG and help us out! In other words, read the book yourself and tell us how full of crap we are. 
Seriously. Because this book is really stinking expensive. I mean, 18 dollars? Really? Like, how do you justify such an expense book that is this hard to read? Somehow, we ended up with 4 damn copies of this book. Shouldn't you get one, too? 

Giovanni Chronicles II: Blood and Fire
Written by: Richard E. Dansky, Cynthia Summers
 and Christopher Howard
April 1st, 1996

Continuing the saga begun in The Last SupperBlood and Fire embroils the characters in a deadly struggle against the nascent Giovanni clan. Its members, foul necromancers all, seek nothing less than apotheosis.Only the characters have a chance to thwart the Giovanni's schemes and prevent the clan from ascending to ruleship over all existence.


Elysium: The Elder Wars - Episode 30

In this episode, we review one of the better books of Second Edition - Elysium: The Elder Wars. Experience the world through the eyes and minds of the terrible and terrifying Elders of the Camarilla. This book is absolutely necessary for anyone running a Vampire game with elders, or any player looking to portray an elder. 
Required reading! 


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Elysium
Written by: Daniel Greenberg and Teeuwynn
October, 1994

The Older the Blood
Immortal, they've lived for centuries, existing on the blood of thousands and watching all they love age and die. They're seen their own power ebb and flow and watched humans come and go, building and destroying. They've sired childer, made ghouls, formed alliances, begun romances and battled allies. They've existed on the brink, and now their emotions are dying.

The Deeper the Pain
For the more the elders experience, the more it takes to touch them. The entertainments of the past mean nothing to them, and the only way to fight the waning of the soul is with constant stimulation and more powerful emotions - hatred, anger and rage. Only in this way can the ancient undead feel alive.