Lair of the Hidden - Episode 90

Follow Bob and Nate as they take a journey into the mysterious lair of the Inconnu and explore Hunedoara Castle in 2003's Lair of the Hidden. This book acts as sourcebook and chronicle/module for Vampire: the Masquerade's Time of Judgement. 
The Time of Judgment series is semi-canon and is intended to allow players the option to end their own personal stories. 
Unlike previous themed years, there were no events characterizing the Time of Judgment that affected all World of Darkness game lines; instead, each game was given a selection of its own specifically-tailored final fates or multiple endings which are determined by the actions and choices of the
player.

Lair of the Hidden was Written by: Sarah Roark, Dean Shomshak, and Janet Trautvetter and released August 11th 2003 by White Wolf Game Studios. 

If you're in the Indianapolis area, check out Indianapolis by Night for V5 action!
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Anyone interested in sharing their game with a wider audience, please send me info about your game, location, genre type and how people can track it down to: Nathan@utilitymuffinlabs.com Please make sure you are looking to recruit players AND you are on the staff of the game - Players, we know you love your home game, but tell your ST or game ORG to send us a shout-out!
Psst. Did you know that we reward some of our Patreon backers with an online vampire game called, Curse of Caine

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Help our podcast by purchasing this book with the link above via DriveThruRPG!

Help our podcast by purchasing this book with the link above via DriveThruRPG!

Lair of the Hidden
August 11th, 2003
Written By: Written by: Sarah Roark, Dean Shomshak, and Janet Trautvetter


High in the Romanian Mountains...
Hidden from time and prying mortal eyes, Hunedoara Castle lurks amid the mists of the Carpathians. Home to a cabal of scheming Inconnu, the castle is the site of hideous rites. Who do these terrible rituals empower? Or, worse, who might they protect?

A Vampiric Conspiracy Broods
Secrets revealed -- Lair of the Hidden is a setting sourcebook and chronicle that examines the plans of a forgotten cult of Inconnu. It covers the cults aims and goals, as well as presenting a terrifying haven of powerful elders for players characters to explore -- should they dare.


Vampire: the Masquerade 5th Edition - Episode 85

In this episode, Nate and Bob take a deep dive into the upcoming 5th Edition of the classic Vampire: the Masquerade. In an unprecedented achievement, White Wolf has returned to their Classic World of Darkness and Utility Muffin Labs has gotten early access to review and discuss this reintroduction to an old friend. 
Nate and Bob talk about a great deal of the new history, rules, character creation and systems of V5, and still hardly scratch the surface of what's included in this beautiful, modern game of personal and political horror. 
Vampire: the Masquerade 5th Edition launches August, 2018! 

Please note, this podcast is over 3 hours long. Some audio quality my be impacted due to host limitations.


GEN CON NEWS!!! 
We will be hosting a meet-up at Gen Con on Thursday, August 2nd! Click below to reserve your spot because space is limited! 
Eventbrite Meet Up

Adorn your body canvas with fine art at Voluta Tattoo!

Psst. Did you know that we reward some of our Patreon backers with an online vampire game called, Curse of Caine

If you want to reach out to us, chat or support what we do, click one of the links below: 
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Pre-order and purchase from Modiphius Entertainment! Print copies begin shipping in August! 

Pre-order and purchase from Modiphius Entertainment! Print copies begin shipping in August! 

Vampire: the Masquerade 5th Edition
Developed, designed, and written by Kenneth Hite, Mark Rein-Hagen, Matthew Dawkins, Juhanna Peterson, Martin Ericsson, Karim Muammar, Karl Bergström, Jennifer Smith, Jason Andrew, and Jason Carl


"The classic that changed roleplaying games forever returns! This fifth edition features a streamlined and modern rules design, beautiful new full-color art, and a rich story experience for players. Powered by the innovative Hunger cycle, the game also includes rules for creating system supported character coteries, Loresheets to directly involve players with their favorite parts of the setting and The Memoriam, a new way to bring the character's detailed backgrounds and expand on them in-session.

V5 is a return to Vampire's original vision, moving boldly into the 21st century. While the rules have been redesigned, this new edition honors the deep story of the original, advancing the metaplot from where it left off and detailing exactly what has happened in the world of the Kindred up until tonight. The terror of the Second Inquisition, the conspiracies behind the Gehenna War, and the rekindling of the War of Ages: these are the building blocks of the modern V5 chronicle. "


Caine's Chosen: the Black Hand - Episode 81

In this episode, Nate and Bob review the sourcebook for the Sabbat Sub-sect, the Black Hand. Gone are the days of the "True Hand," and all shits given have left with them. Today, we look at a mysterious group of mystical assassins who await the rapidly approaching Ghenna to take their place besides Caine. Like many other Vampire: the Masquerade books, Caine's Chosen is presented from many different sources and perspectives. This allows the book to have a healthy dose of subjectivity and complexity. 
This book was written by Sarah Roark, C. A. Suleiman and Janet Trautvetter, developed by Justin Achilli for White Wolf studios and released January 20th, 2003. 


Psst. Did you know that we reward some of our Patreon backers with an online vampire game called, Curse of Caine
If you want to reach out to us, chat or support what we do, click one of the links below: 
Follow us on Twitter
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Caine's_Chosen_the_Black_Hand.jpg

Caine's Chosen: the Black Hand
Written by: Sarah Roark, C. A. Suleiman and Janet Trautvetter
January 20th, 2003


WARRIORS FOR THE SWORD OF CAINE
Hidden behind veils of secrecy and mystery, the Black Hand serves as the martial arm of the Sabbat. When the blood and fire of the sect's packs and prisci fail to win the night, the Black Hand arrives like a grim cavity on the cusp of the night. With all its autonomy and authority, however, the Black Hand has turned upon itself - does it truly serve the Sabbat or has it become a Gehenna cult?


State of Grace - Episode 80

In this episode, Bob and Nate discuss the 2002 release, State of Grace. This release is part of the "Year of the Damned" event, which culminated in the release of the Demon: the Fallen game imprint. Other books included in the event are:
World of Darkness: Mafia, Kindred of the East - Heresies of the Way, Werewolf: The Apocalypse - Possessed, Hunter: The Reckoning - Fall From Grace, Dark Ages: Inquisitor Rulebook, and Demon: The Fallen Rulebook.

This book is a sourcebook for religion among the kindred of the World of Darkness. 
It was released November 25, 2002 and was written by Richard Dansky, Jason Feldstein, Ari Marmell and C. A. Suleiman and developed by Justin Achilli for White Wolf studios. 


Psst. Did you know that we reward some of our Patreon backers with an online vampire game called, Curse of Caine
If you want to reach out to us, chat or support what we do, click one of the links below: 
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Vtmstateofgrace.jpg

State of Grace
Written by:
Richard Dansky, Jason Feldstein, Ari Marmell and C. A. Suleiman
Nov. 25, 2002

Cursed by the Divine
Faith in the Final Nights sometimes tends to polarize people, and the Kindred are no exception. Despite the cynical lack of faith that all too often characterizes the modern nights, a rare few find strength in reverence of a higher power. For these Kindred, spirituality is often a harrowing road as they are forced to reconcile their undead natures with the tenets of a God they may well feel has abandoned them.

Yet Still Reverent
Portraying a character who held his faith close to his unbeating heart has always been a challenge. This book looks closely at those Kindred, determining how they exist in the face of their obvious damnation. State of Grace applies real-world faiths to the World of Darkness, making for a realistic point of character development.

 


Cairo by Night - Episode 79

In this episode, Nate and Bob discuss and review the city sourcebook published in 2002, Cairo by Night. Cairo is an ancient, massive, mysterious and deeply misunderstood city that predates both vampire sects combined. This book will both enrich your knowledge and challenge your conventions about Vampire: the Masquerade. This Sourcebook is part of the Year of the Scarab theme for 2001, and was part of a tie in with the release of Mummy: the Resurrection. Other books in the line included: 
Werewolf: the Apocalypse - Rage Across EgyptMage: The Ascension - Lost Paths: Ahl-i-Batin & TaftâniHunter: the Reckoning - Hunter: Holy WarVampire: the Dark Ages - Veil of Night  

Cairo by Night was written by C.A. Suleiman with project consultation from Khaldoun Khelil. It was developed by Justin Achilli and published February 11th, 2002 for White Wolf Game Studios. 


Psst. Did you know that we reward some of our Patreon backers with an online vampire game called, Curse of Caine
If you want to reach out to us, chat or support what we do, click one of the links below: 
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Click here to purchase this book and help the show! 

Click here to purchase this book and help the show! 

Cairo by Night
written by C.A. Suleiman
Feb. 11th, 2001


Ancients in an Ancient City
Older than both of the warring sects combined, Cairo sits perched atop the Nile like a pharaoh upon a throne, but all is not well in the city. Ancient conspiracies play out nightly while the Caitiff prince struggles with the resident Kindreds issues of faith. Cairo hides a myriad of secrets from itself as well as its shadowy denizens.

A Six-Thousand-Year Night
Cairo by Night presents a chronicle setting that focuses on two of Vampires core themes, the Final Nights and the price of eternal unlife. Suitable for characters of any power level, the events of this book will satisfy lovers of epic tales and personal horrors and everything in between. Cairo explores not only the Kindred that players expect to meet, but the others with whom they share the night.