Libellus Sanguinis 1, Part 1 - Episode 117

In this episode, we discuss Libellus Sanguinis 1: Masters of the State. Masters of the State gives players and storytellers details on the three clans of nobility in the Dark Ages - the Lasombra, the Tzimisce, and the Ventrue. We manage to cover one third of the material in this book. We will be back next week for part two.

This book was written by Craig Bolin, Richard E. Dansky, and Robert Hatch and developed by Justin Achilli for White Wolf Publishing. Libellus Sanguinis 1: Masters of the State was published August 1st, 1997.


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Libellus Sanguinis 1: Masters of the State
Written by Craig Bolin, Richard E. Dansky, and Robert Hatch
August 1st, 1997

Born to Rule

These lands are mine, childer; mine for as far as your Cainite eyes can see. Who defended them when the barbarian hordes clamored to the north? Who fought off the howling infidels to the east? Who put down countless insurrections, both of Cainite and kine contrivance? It was I, my sons and daughters. I, who gave myself wholly unto my lands and their people; for their people are my people. My service is both a privilege and a responsibility, childer – as I am a master of the state.


Lore of the Clans - Episode 106

This week, Bob and Nate discuss and review Lore of the Clans. Released in 2015, Lore of the Clans is a single sourcebook detailing all of the clans for play in Vampire: the Masquerade’s 20th Anniversary edition. Additionally, this book details info about the Caitiff - classless amongst the damned - and the Antitribu. This book was written by Alan Alexander, Kevin Czarnecki, Joshua Doetsch, Matt McElroy, Andrew Peregrine, Ree Soesbee, Rob Wieland, Christopher Wilde and released on December 23rd, 2015 for Onyx Path Publishing.


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Lore of the Clans
Written by: Alan Alexander, Kevin Czarnecki, Joshua Doetsch, Matt McElroy, Andrew Peregrine, Ree Soesbee, Rob Wieland, Christopher Wilde
December 23rd, 2015
My sire always told me, “There’s no instruction manual for being dead, strákur.” I believed her, because she was older and smarter than me, and we value knowledge if nothing else. Many sires spill a lot of poison into the ears of their childer, telling them the One True Way to be a vampire. Some vampires don’t even bother, kicking their errant progeny to the streets and letting them figure it out for themselves. A few smother their instruction in religious imperatives, philosophical tenets, or mystical confluences. But not one of them has a pamphlet with clear, easy instructions once you’ve become Damned.

Of course they lie. All vampires lie. But the best lies are those that are told between two truths, yes? Here are thirteen such truths, childe. They may line up with other things you know, or they might not. Sometimes the narrators present tantalizing rumors and conspiracies, while others digress into areas not often considered by many. Some of what they say have no facts to back them up, but not everything is a lie, either.
Let us find instruction from amidst the lies, together.


Vampire: the Masquerade 20th Anniversary Edition - Episode 94

Wow, that is a really long title to a book, if you think about it. I know why we all call it V20 now! Anyways, this podcast is a tiny bit non-traditional. We definitely review V20, but more than that, we talk about how V20 has impacted us as gamers and podcasters. It’s no secret that V20 has been a major factor in revitalizing this game for many old school players. I don’t suspect anyone will be shocked about what we think of this game and book. This book was written by Justin Achilli, Rose Bailey, Matthew McFarland, and Eddy Webb for White Wolf publishing and released October 21st, 2011.

We’ve been doing this podcast for 2 years, this month. We are constantly overwhelmed by how much support we’ve gotten from the community and how much positivity we’ve received from you, the listener. We have a ton of things planned for the last quarter of 2018 and early 2019. We do have plans to expand our online store and provide some cool and unique extras to our listeners. Thank you to everyone that supports us here, on our Patreon and everywhere else. You may not agree with us all the time, but our hope is that you do find us engaging and entertaining!

Here’s to 25 more years of Vampire: the Masquerade and a ton more fun, gaming and the World of Darkness!

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Psst. Did you know that we reward some of our Patreon backers with an online vampire game called, Curse of Caine

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Vampire: The Masquerade
 exploded into hobby games in 1991 and inspired a generation of fans of which the game industry had never seen before or since. The cultural significance 
Vampire left on not just the gaming world but on modern vampire-related pop culture can be seen and felt at virtually every turn and in every medium today.

Vampire: The Masquerade - 20th Anniversary Edition 
brings the entire Classic World of Darkness experience full circle and will serve as the perfect anniversary milestone to celebrate two decades of gaming after dark. This is the original 
Masquerade in all its glory, and our way of saying thank you and welcome home.


Chaining the Beast - Episode 89

This week, Nate and Bob take a dive into what is considered by some to be the definitive guide to Paths of Enlightenment. This revised books is the first to collect "all" the current Paths into one, simple guide. From the standard paths, all the way to the obscure and heretical paths, Chaining the Beast puts the sum of vampiric morality in the palm of your hands. 
Chaining the Beast was written by Gavin Bennett, Trevor Chase and James Kiley and released June 30th, 2003 for White Wolf studios. 


Anyone interested in sharing their game with a wider audience, please send me info about your game, location, genre type and how people can track it down to: Nathan@utilitymuffinlabs.com Please make sure you are looking to recruit players AND you are on the staff of the game - Players, we know you love your home game, but tell your ST or game ORG to send us a shout-out!
Psst. Did you know that we reward some of our Patreon backers with an online vampire game called, Curse of Caine

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Chaining the Beast
Written by: Gavin Bennett, Trevor Chase and James Kiley
June 30th, 2003


Does a Vampire Have a Soul?
Not all Kindred follow the sacred Path of Humanity. Some forsake their mortal ethics, giving themselves wholly over to the vampire condition. Others abandon the moral struggle altogether – and find themselves in the throes of Frenzy. How can the race of Caine steel itself against its murderous impulses?

But For How Long?
By popular demand, Chaining the Beast explores the Paths of Enlightenment in detail, from the Hierarchies of Sin to the myriad nightly concerns of a vampire who upholds them. A resource for those seeking to explore the alien mindset of the undead, this book sheds light on the dark corners of the Kindred psyche.


Clanbook: Lasombra Revised - Episode 72

In this episode, we save the best for last, maybe? I guess than depends on your opinion about the Lasombra clan. Anyways, we find it enjoyable and hope to impart some of that upon you! This book delves into the clan's relationship with the Sabbat, the supernatural command of the Abyss, and Lasombra's roots in the Mediterranean and connection with the sea. This book was written by Bruce Baugh with development by Justin Achilli and released December 26th, 2001 for White Wolf Publishing. 

Notice! We will be taking a break until May 4th, 2018 while Nathan moves to his new location! Thanks for your patience, and we'll be back with you in two weeks! 


Psst. Did you know that we reward some of our Patreon backers with an online vampire game called, Curse of Caine? Even if you don't want to play (which deeply saddens me), there are links to the server so you can hang out, read some V:tM role-play, and make new friends! 

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Click here to purchase this book from DriveThruRPG and help the show! 

Click here to purchase this book from DriveThruRPG and help the show! 

Clanbook: Lasombra
Written by: Bruce Baugh
December 26th, 2001

 Born of Darkness
 The Final Nights have twisted the nobility of the Keepers clan, turning them into the aristocrats of that diabolical sect. Their legacy of shadows eclipses the light thrown by their packs ritual fires. But are the Lasombra truly the esteemed leaders of the Sword of Caine or do they simply abuse it to serve their own ends?

The Lords of the Sabbat
As the next entry in the revised lineup of clanbooks, Lasombra takes one of the classic Vampire sourcebooks and brings it into a modern context. All-new information accompanies revised material, inviting you to add as much depth to your character as you like.

 


Mexico City by Night - Episode 71

In this episode, we discuss the city sourcebook for the capital of Sabbat, Mexico City. Known as "Black Babylon," this book is a must-have for any storyteller looking to take their players into the depths of the Sabbat. It was written by Written By: Philippe R. Boulle, Dean Shomshack and Lucien Soulban on August 5th, 2002 for White Wolf Studios. 

We will be taking a short vacation the weekend of April 27th - 29th. We will not be publishing any podcasts that week. Enjoy Spring Break!  

*Some of you may notice that this book is reviewed out of order. Yep. That's totally true. It's because my memory is shit and I misquoted our next book last week. So here it is, as promised. Next week, we review Clanbook: Lasombra as normal.*


Psst. Did you know that we reward some of our Patreon backers with an online vampire game called, Curse of Caine? Even if you don't want to play (which deeply saddens me), there are links to the server so you can hang out, read some V:tM role-play, and make new friends! 

If you want to reach out to us, chat or support what we do, click one of the links below: 
Follow us on Twitter
Like us on Facebook
Join us at our Patreon
Donate to our Go Fund Me
Get our shirts


Click here to purchase this book and help our show! 

Click here to purchase this book and help our show! 

Mexico City by Night
Written by: Philippe R. Boulle, Dean Shomshack and Lucien Soulban
August 5th, 2002

Stronghold of the Sabbat 
The city teems with over 20 million mortals.  Since the dawn of the New World, Mexico ity has been the bastion of the Sword of Caine.  In the modern nights it remains that way, though plagued by Cainite overpopulation and sundered from within by internal dissent.  Although it presents a bold faceade, how strong is the Sabbat's sprawling home?

 

 

 

Bumper: Tom Waits - God's Away On Business



Clanbook: Lasombra - Episode 39

In this episode, we explore the clan with a giant "L", Clan Lasombra. Step into the shadows with us as we dig into the feared leaders of the Sabbat, exploring their origins, both within the context of the game, and our experiences with them. 


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Written by: Richard E. Dansky and Elizabeth Ditchburn
March 1st, 1996
From their webs of shadows the Lasombra guide the destiny of the dread Sabbat. Unseen even by mirrors, these lords of darkness glide through the night they rule, orchestrating the rise and fall of Kindred and kine alike. From the Sahara Desert to the Spanish Main, from the monasteries of Seville to the mean streets of New York City, no other clan so embodies what it means to be a vampire.


The Storytellers Handbook to the Sabbat - Episode 14


Thanks for checking back with us! In today's podcast, we discuss the MAJORITY of The Storytellers Handbook to the Sabbat. Towards the back third of the podcast, our recording machine took a dump, so the podcast cuts abruptly. Anyways, we are essentially working with cans and string. Thanks for your patience. Without further ado... 


drivethrurpg.com

drivethrurpg.com

Storytellers Handbook to the Sabbat is the second sourcebook to describe the Sabbat, and serves as a companion to the earlier Players Guide to the Sabbat. The Handbook fleshes out background elements of the sect, and introduces two new Sabbat bloodlines. The book advanced the characterization of the Sabbat as thoroughly infested with infernalists, which persisted until Vampire: The Masquerade Revised Edition. This book also introduced the notion of Vicissitude as an infection — a concept that was later revisited in a drastically different form in Dirty Secrets of the Black Hand.

The Players Guide to the Sabbat - Episode 11

In this episode, we discuss the book, "the Players Guide to the Sabbat." It is the first Vampire: the Masquerade sourcebook to fully describe the Sabbat. Many prominent Sabbat-related elements of the setting, such as the antitribu and the Paths of Enlightenment, were introduced for the first time in this book. Additionally, the Lasombra and Tzimisce were described in detail for the first time in this book. This is a much longer podcast than normal, and we hope you folks enjoy it. We tried not to ramble or get overly detailed, but clearly the Sabbat is something we enjoy as players and storytellers. Thanks for listening!


the Players Guide to the Sabbat - 1992
Written By: Steven C. Brown

By Any Means Necessary
The Sabbat: a sect of diabolists and murderers whose sole purpose seems to be wanton destruction. These Night Fiends reject the ancient laws of the undead and revel in the fear and hatred they inspire, considering them tributes to their strength and courage.
The Prince of Freedom is Death
But there is a method to their madness. They are the true saviors of the undead, something only they can or will see. The Sabbat has gathered power for centuries, allying with the darkest powers of the supernatural, growing and expanding with only one purpose — the utter destruction of the Antediluvians.