New Moon Rising - Episode 1

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In what I consider a back-door pilot, we bring you the first episode of New Moon Rising - A Vampire: the Masquerade actual play. Using the V20 rules for gameplay, we have adopted (or assumed) some V5 plot lines as well.
New Moon Rising is an Anarch game that takes place in the Chicagoland area around Gary, the Chicago suburbs, and Madison, Wisconsin. This game takes place in ‘current’ day Chicago, as in, 2019.

For more on the details of the game, check out or Blog!

We hope you like this show and welcome your feedback. we will return to our normal review schedule the following week with Libellus Sanguinis 1: Masters of the State!

Music from:
Music from https://filmmusic.io:
"Giant Wyrm" by Kevin MacLeod (https://incompetech.com)
Licence: CC BY (http://creativecommons.org/licenses/by/4.0/)
The Siren's Spell - Knopfdreher & moody alien vs. Kine Hjeldnesby 
moody alien is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 License.


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Vampire: the Masquerade 5th Edition - Episode 85

In this episode, Nate and Bob take a deep dive into the upcoming 5th Edition of the classic Vampire: the Masquerade. In an unprecedented achievement, White Wolf has returned to their Classic World of Darkness and Utility Muffin Labs has gotten early access to review and discuss this reintroduction to an old friend. 
Nate and Bob talk about a great deal of the new history, rules, character creation and systems of V5, and still hardly scratch the surface of what's included in this beautiful, modern game of personal and political horror. 
Vampire: the Masquerade 5th Edition launches August, 2018! 

Please note, this podcast is over 3 hours long. Some audio quality my be impacted due to host limitations.


GEN CON NEWS!!! 
We will be hosting a meet-up at Gen Con on Thursday, August 2nd! Click below to reserve your spot because space is limited! 
Eventbrite Meet Up

Adorn your body canvas with fine art at Voluta Tattoo!

Psst. Did you know that we reward some of our Patreon backers with an online vampire game called, Curse of Caine

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Pre-order and purchase from Modiphius Entertainment! Print copies begin shipping in August! 

Pre-order and purchase from Modiphius Entertainment! Print copies begin shipping in August! 

Vampire: the Masquerade 5th Edition
Developed, designed, and written by Kenneth Hite, Mark Rein-Hagen, Matthew Dawkins, Juhanna Peterson, Martin Ericsson, Karim Muammar, Karl Bergström, Jennifer Smith, Jason Andrew, and Jason Carl


"The classic that changed roleplaying games forever returns! This fifth edition features a streamlined and modern rules design, beautiful new full-color art, and a rich story experience for players. Powered by the innovative Hunger cycle, the game also includes rules for creating system supported character coteries, Loresheets to directly involve players with their favorite parts of the setting and The Memoriam, a new way to bring the character's detailed backgrounds and expand on them in-session.

V5 is a return to Vampire's original vision, moving boldly into the 21st century. While the rules have been redesigned, this new edition honors the deep story of the original, advancing the metaplot from where it left off and detailing exactly what has happened in the world of the Kindred up until tonight. The terror of the Second Inquisition, the conspiracies behind the Gehenna War, and the rekindling of the War of Ages: these are the building blocks of the modern V5 chronicle. "


Archons and Templars - Episode 75

In this episode, we talk about one of the better White Wolf revised edition books, Archons and Templars. Archons & Templars is a sourcebook for the martial arm of the Camarilla and Sabbat. It includes details on the history and formation of both roles, as well as character creation and storytelling information.

Archons and Templars was written by Ari Marmell, Sarah Roark and Janet Trautvetter and developed by Justin Achilli for White Wolf Publishing and released April 15th, 2002. 


Psst. Did you know that we reward some of our Patreon backers with an online vampire game called, Curse of Caine? Even if you don't want to play (which deeply saddens me), there are links to the server so you can hang out, read some V:tM role-play, and make new friends! 

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Click here to purchase this book from DriveThruRPG and help the show! 

Click here to purchase this book from DriveThruRPG and help the show! 

Archons and Templars
written by Ari Marmell, Sarah Roark and Janet Trautvette
Published April 15th, 2002


Vanguards of the Great Sects
Titles among the Damned arent always primogen or prisci. Somebody has to do the dirty work. From fighting Lupines to hunting rogue Cainites, from enforcing the Traditions to leading a crusade, a few bold vampires step forward to the head of the charge. Those vampires are the unsung champions of the night.

Fighting for Glory and the Cause
The latest in a series of focused chronicle rules, Archons & Templars allows players to assume the roles of prestigious Cainites in the Great Jyhad. With the authority of their sects behind them, archons and templars are assigned the most dangerous duties and enforce the will of their leaders. Whether Camarilla or Sabbat, these chosen few take the fight to the front lines.

Bumper: Nine Inch Nails - Gave Up


Guide to the Anarchs - Episode 74

In this episode, we talk about the 2002 release, "Guide to the Anarchs." This book details the history, practices and methods of the Anarch Movement up to the Revised Edition of the game. Learn about the rise and fall of the movement, as well as how the sub-sect has responded to the fall of the Anarch Free States. 

The Guide to the Anarchs was Written by: Justin Achilli, Carl Bowen, Noah Dudley, John Goff, Geoffrey Grabowski, Michael Mearls and Astrid Mosler and published March 18th, 2002 by White Wolf Publishing for the Classic World of Darkness setting and Vampire: the Masquerade. 


Psst. Did you know that we reward some of our Patreon backers with an online vampire game called, Curse of Caine? Even if you don't want to play (which deeply saddens me), there are links to the server so you can hang out, read some V:tM role-play, and make new friends! 

If you want to reach out to us, chat or support what we do, click one of the links below: 
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Click here to purchase this book via DriveThruRPG and help the show! 

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Guide To the Anarchs
Written by: Justin Achilli, Carl Bowen, 
Noah Dudley, John Goff, 
Geoffrey Grabowski, Michael Mearls
and Astrid Mosler
published March 18th, 2002


Break the Walls Down
Kindred society is stagnant, and it favors the priveledged. Elders claim domain over rights that, by their nature, belong to all of Caine's childer. Princes and archbishops alike abuse the very social contract that gives them the power they wield. What's the answer? Open revolution. Bring down the system!

 


Clanbook: Followers of Set Revised - Episode 64

In this episode of the VTM25 podcast, we talk about the revised Setite clanbook, “Followers of Set.” This revision is presented as a true look into the clan and the relationship with their Deity founder, Set. We also briefly talk about the Baali clan, the artwork by John Van Fleet, and touch upon our personal opinions about the clan. We will take a deeper dive this weekend, when we discuss the Followers of Set on our supplemental podcast, Nerd Words. 
This book was written by, Dean Shomshak and Developed by Ethan Skemp. It was published by White Wolf Studios on April 2nd, 2001. 
Thank our new supporters: Carrie, Rippir, Alexis Wolf, Joshua Chapa, JM, Thomas Douglas, Ben Heisler, Waler Cardinal, DantePD, Yves Cambron, Tony McMahon, and Daniel Quinn!
Check back with us Next Friday for Clanbook: Giovanni Revised


Psst. Did you know that we reward some of our Patreon backers with an online vampire game called, Curse of Caine? Even if you don't want to play (which deeply saddens me), there are links to the server so you can hang out, read some V:tM role-play, and make new friends! 

If you want to reach out to us, chat or support what we do, click one of the links below: 
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Click here to purchase this book from DriveThruRPG and help our show! 

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Clanbook: Followers of Set Revised
Written by: Dean Shomshak
April, 2001

Descended from the God of the Underworld
 The sands of Egypt conceal a frightening menace a cult of vampires dedicated to their fallen lord. The Followers of Set are scattered all over the world, seducing mortals into cults and enslaving other Kindred through their own vices. Yet the Setites do not exist for excess alone: They gather secrets from the darkness that spawned them, secrets that can be yours for a price.

Blasphemies and Debasement
As the next entry in the revised lineup of clanbooks, Setite takes one of the classic Vampire sourcebooks and brings it into a modern context. All-new information accompanies revised material, inviting you to add as much depth to your character as you like. The sheer volume of information contained in the new clanbooks (each with 32 more pages than the first-edition books) permits Storytellers to round out their chronicles.

Bumper: Project Pitchfork - Daimonion (You Hear Me In Your Dreams)


Clanbook: Tzimisce Revised - Episode 63

In this episode of 25 Years of Vampire: the Masquerade, we discuss the Twisted fiends of the Carpathians, Clan Tzimisce. Take a journey into the deepest depths of depravity with the clan of metamorphosis and learn about the Dragon that eats its own tail. Featuring the all the hits of the early aughts, like: 
Smoking crack out of babies asses!
The Cathedral of Flesh!
Azhi Dahaka!
The Zadruga!
The Vozhd!
Szlachta!
Linguistic inconsistency!
 
AND MORE!
Clanbook: Tzimisce Revised was published by White Wolf Publishing in 2001. It was written by Lucian Soulban and James Stewart and developed by Justin Achilli.


Psst. Did you know that we reward some of our Patreon backers with an online vampire game called, Curse of Caine? Even if you don't want to play (which deeply saddens me), there are links to the server so you can hang out, read some V:tM role-play, and make new friends! 

If you want to reach out to us, chat or support what we do, click one of the links below: 
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Clanbook: Tzimisce Revised
Written By: Lucian Soulban and James Stewart
Feb. 19th, 2001

A History of Evil
From the antitribu who forged the Sabbat to dreaded Dracula himself, the Tzimisce have carved an indelible place for themselves among the society of the Damned. The modern nights have caught up with these monsters, however, who have fallen from their place as masters of hoary estates to degenerates bound by the callous whims of the Sabbat.
The Flesh-Twisted Fiends
As the next entry in the revised lineup of clanbooks, Tzimisce takes one of the classic Vampire sourcebooks and brings it into a modern context. All-new information accompanies revised material, inviting you to add as much depth to your character as you like. The sheer volume of information contained in the new clanbooks (each with 32 more pages than the first-edition books) permits Storytellers to round out their chronicles.


Clanbook: Assamite Revised - Episode 62

In this episode of 25 Years of Vampire: the Masquerade, we discuss the revised edition of Clanbook: Assamite. With this clanbook, White Wolf fully realizes the intricacies of the clan. Split up into three chapters, we explore the history of the clan; including the Treaty of Tyre and beyond, the three castes of the Children of Haqim, Assamite Sorcery, high-level disciplines, and the state of the clan in modern nights, after breaking the Tremere Curse. 

This book was written by Clayton Oliver with additional material on the Treaty of Tyre by Graeme Davis, and Developed by Justin Achilli. Clanbook: Assamite Revised was published by White Wolf Publishing, Inc. December 11, 2000.


Psst. Did you know that we reward some of our Patreon backers with an online vampire game called, Curse of Caine? Even if you don't want to play (which deeply saddens me), there are links to the server so you can hang out, read some V:tM role-play, and make new friends! 

If you want to reach out to us, chat or support what we do, click one of the links below: 
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Click here to purchase via DrivethruRPG.com and support the show. 

Click here to purchase via DrivethruRPG.com and support the show. 

Clanbook: Assamite
Written by: Clayton Oliver
Dec. 11, 2000
A Cult of Killers...

The clans of Caine have only recently seen the true face of Clan Assamite. Once assumed to be mere assassins, the Assamites have thrown off the Camarilla's debilitating curse and their mantle of silence. A diverse clan of noble warriors, learned sorcerers and murderous diablerists, the Assamites have stepped forth to claim their legacy in the Final Nights.

The High Price of Undeath
As part of the revised lineup of clanbooks, Assamite takes one of the classic sourcebooks for the game and brings it into a modern context. All-new information accompanies a re-examination of earlier concepts, allowing you to add as much depth to your character as you like. The sheer volume of information contained in the new clanbooks (each 32 pages longer than the first-edition series) permits Storytellers to round out their chronicles.

Bumper: Nile - The Nameless City of the Accursed


 

 

Clanbook: Tremere Revised - Episode 61

In this episode, we talk about the cabal of Warlocks who stand as a pillar of the Camarilla, and possibly the most powerful clan that exists in modern nights. This review goes into detail on the revised edition of Clanbook: Tremere. 


Psst. Did you know that we reward some of our Patreon backers with an online vampire game called, Curse of Caine? Even if you don't want to play (which deeply saddens me), there are links to the server so you can hang out, read some V:tM role-play, and make new friends! 

If you want to reach out to us, chat or support what we do, click one of the links below: 
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Click Here to Purchase Via DriveThruRPG and help our show! 

Clanbook: Tremere Revised
Written by: Jess Heinig
November 13th, 2000

Blood Sorcery and Blood Bonds
From her first night among the Kindred, the neonate Tremere leads a double unlife. Bound not only by the traditions of the Camarilla but by those of her clan, the Tremere must find a place for herself in her own hierarchy and in the deadly world of vampires. Learn the magic of the Tremere and the rigors of earning status in the clan.

The Ways of Warlocks
As part of the revised lineup of clanbooks, Tremere takes one of the classic sourcebooks for the game and brings it into a modern context. All-new information accompanies a re-examination of earlier concepts, allowing you to add as much depth to your character as you like. The sheer volume of information contained in the new clanbooks (each 32 pages longer than the first-edition series) permits Storytellers to round out their chronicles.

 

Bumper: The Electric Hellfire Club - Invisible Empire


CLanbook: Toreador Revised - Episode 60

In this episode, we talk about and discuss the revised edition of the Toreador Clanbook. Clan Toreador stands as one the most humane, yet also one of the most frightening clans of the Classic World of Darkness. 


Psst. Did you know that we reward some of our Patreon backers with an online vampire game called, Curse of Caine? Even if you don't want to play (which deeply saddens me), there are links to the server so you can hang out, read some V:tM role-play, and make new friends! 

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Click here to purchase through DriveThruRPG and help our show! 

Clanbook: Toreador Revised
Written by: Heather Grove and Greg Stolze
July, 19 2000
Cold Passions Inflame

More than just a simple clan of artists, the Toreador helped found the Camarilla and have extensive dealings with the mortal world. More than any other Kindred, they feel the damnation of the Embrace, as it extinguishes the flame of creativity for which they long. But what passions inspire the Toreador after they receive the Embrace?

The Undead Find Their Muse
As part of the revised lineup of clanbooks, Toreador takes one of the classic sourcebooks for the game and brings it into a modern context. All-new information accompanies a re-examination of earlier concepts, allowing you to add as much depth to your character as you like. The sheer volume of information contained in the new clanbooks (each 32 pages longer than the first-edition series) permits Storytellers to round out their chronicles.


Clanbook: Gangrel Revised - Episode 58

In this wonderful episode, we discuss our views on the Revised edition of the Gangrel Clanbook. What else can be said about that?  


Psst. Did you know that we reward some of our Patreon backers with an online vampire game called, Curse of Caine? Even if you don't want to play (which deeply saddens me), there are links to the server so you can hang out, read some V:tM role-play, and make new friends! 

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Clanbook: Gangrel Revised
Written By: James and Ellen Kiley
June 21st, 2000

Click Here to purchase at DriveThru RPG and help us out! 

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Noble Savages? Or Savages Unbound?
As rogues and wanderers, the Gangrel have always placed themselves apart from other Kindred. The Outlanders have no need for the petty Jyhads and useless sniping of the undead - they are vampires, the highest order of beasts! Now, Clan Gangrel prowls the night unfettered by the traditions of the crumbling Camarilla. They have finally called the night their own.

 


Clanbook: Brujah Revised - Episode 56

In this episode, we talk overly long about one of our favorite Clanbooks, and, well, clans: the Brjuah. For many of us, our first experience with Vampire: the Masquerade involved playing this clan directly, and they've shaped our perceptions of the game, pop-culture and vampires as a whole. Thank you for listening, as well as, your continued support! 


If you like what we do, and are interested in supporting our show, check out our website for our Patreon Reward game, Curse of Caine. Even if you don't want to play, there are links to the server so you can hang out, read some V:tM role-play, and make new friends! 

If you want to reach out to us, chat or support what we do, click one of the links below: 
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Click here to purchase this book through DriveThru RPG and help support our podcast!

Click here to purchase this book through DriveThru RPG and help support our podcast!

Clanbook: Brujah Revised
Written by: Justin Achilli
May 1st, 2000


Brutes and Bravos, Intellectuals and Idealists
Since the clan’s first nights, the history of the Brujah has been one of struggle and passion. Whether challenging the tyranny of feudalism or rallying against stagnant institutions, the Brujah take their fight into the modern nights. Philosopher or thug, a Brujah wears her emotions on her sleeve; woe to those who get in her way.

Intellectuals and Idealists
As the second entry in the revised lineup of clanbooks, Brujah takes one of the classic Vampire sourcebooks and brings it into a modern context. All-new information accompanies revised material, inviting you to add as much depth to your character as you like. The sheer volume of information contained in the new clanbooks (each with 32 more pages than the first-edition books) permits Storytellers to round out their chronicles.

Nights of Prophecy - Episode 54

In this episode, we dive into some of the canonical metaplot of Vampire: the Masquerade. This book serves as an update to the constantly changing World of Darkness. If this came out ten years later, we'd call it a 'patch'. 

Happy holidays to all our listeners! We hope you all have a safe, fun and happy time with those you love! 

If you like what we do, and are interested in supporting our show, check out our website for our Patreon Reward game, Curse of Caine. Even if you don't want to play, there are links to the server so you can hang out, read some V:tM role-play, and make new friends! 


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Nights of Prophecy
March 2nd, 2000
Written by:

Justin Achilli (The Return of the Succubus Club),
 Geoffrey C. Grabowski (Walking After Midnight), 
Matthew McFarland (To Grandmother's House),
 Joshua Mosquiera-Asheim and Lucien Soulban (House of Lies),
 Aaron Rosenberg (The Hunters Hunted)
and Dean Shomshak (Introduction) 
For Every Secrets Answer...

Who killed Baba Yaga? How has the Succubus Club fared after the war with the Chicago Lupines? What have the hunters wrought on Kindred society? How goes the Kuei-jin invasion of the American West Coast? These Mysteries and others await you.

...Another Riddle Arises
A compendium of stories, Nights of Prophecy updates the numerous plot lines currently running through Vampire's World of Darkness. Whether the storyteller chooses to integrate one of these five tales into his troupe's chronicle or simply use the book as a timeline update is up to him. In the end, every troupe affects the Final Nights.


Clanbook: Nosferatu Revised - Episode 53

In this episode, we get down and dirty (heh, puns) on the Nosferatu and the giant stack of info this revised Clanbook provides. Like most of the 3rd edition/Revised Clanbooks, this is a must for any CWoD player's collection. 

If you like what we do, and are interested in supporting our show, check out our website for our Patreon Reward game, Curse of Caine. Even if you don't want to play, there are links to the server so you can hang out, read some V:tM role-play, and make new friends! 


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Click the picture above to purchase this book and help out the show!

Clanbook: Nosferatu
Written by: Brian Campbell
March 19th, 2000


Of all the Kindred, the Nosferatu most resemble the Beasts they hide within. But the clan is far more than a motley assembly of twisted freaks. From their first nights to their modern incarnation as informants and spies, the Sewer Rats have as many secrets of their own as they have gathered from other Kindred. Up from the storm drains and tunnels they scuttle, but whether as ally or foe remains to be seen.
And the Creatures They Fear
Clanbook: Nosferatu
 complements the clan's appearance in the revised edition of Vampire: The Masquerade. All-new information accompanies a reexamination of earlier concepts, allowing players and Storytellers alike to add as much freakish depth to their characters as they like.


Vampire Storytellers Handbook - Episode 52

In this episode, we converse about the Revised Edition Storytellers Handbook. Spoiler alert: we dig it a lot! This book contains material to help storytellers iron out their worlds, story-tell in the World of Darkness, as well as, strategies for every kind of road block they might face. This is a truly invaluable tool for anyone running a game in the Classic World of Darkness. 

Check out our website for our Patreon backer reward online game: Curse of Caine


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With that link, you can access Discord online through your browser, or download the app! 


Click here to purchase from DriveThruRPG and help support the show! 

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Vampire Storytellers Handbook
January 2nd, 2000
Written by: 
Bruce Baugh, Anne Sullivan Braidwood, Deird're Brooks, Geoffrey C. Grabowski, Clayton Oliver and Sven Skoog
The Final Nights Hide a Million Stories
From the hidden horrors of the Camarilla to the naked fiendishness of the Sabbat, vampires play at the eternal Jyhad. Elders, ancillae, neonates, and... others... prowl the nights. Only one individual knows all the secrets of the World of Darkness.

And They Must All Be Told
The role of the Storyteller is a daunting one, and this book is an invaluable aid for those who orchestrate Vampire chronicles. It includes a myriad of information, including enigmas best left out of players' hands, to create stories and populate the casts of epic tales. The Vampire Storytellers Handbook revised edition leaves no stone unturned — except those that hide secrets no mortal should know.


Clanbook: Ventrue Revised - Episode 51

In this episode, we go to great lengths and discuss the supremely superior revised edition of Clanbook: Ventrue. Spoiler alert: we really like this book, especially when compared to the previous version! Also, this is the first addition of LARP rules included in the clanbooks! Bonus! 


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Clanbook: Ventrue
August 16, 2000
Written by: Richard Dakan
Noblesse Oblige

Capitalists, aristocrats, crusaders, and criminals: The Ventrue have assumed the prestigious but demanding role of leaders. Forever in the line of fire, they have sacrificed their comfort for the good of all Kindred. Or is this all an empty ruse that excuses their excess and greed? The proud history and black secrets of the clan reveal the truth.

Children of the Night - Episode 50

Holy crap, 50 episodes! Thank you all for sticking with us as we grow, change and (we hope) get better. 
In this episode, we review and discuss "Children of the Night" - A gallery of characters for Vampire: the Masquerade. In this book, you'll find some of the most powerful and influential characters in the Classic World of Darkness, (most importantly) all in one place. This is a must-have book for anyone using CWoD characters, Camarilla, Sabbat or any of the other Heavy Hitters in the World of Darkness. 


If you want to reach out to us, chat or support what we do, click one of the links below: 
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Click here to purchase this book via DriveThruRPG and help our show! 

Click here to purchase this book via DriveThruRPG and help our show! 

Children of the Night
April, 1999

Written by: Dierd're Brooks, Richard E. Dansky, Greg Fountain, Robert Hatch, Jess Heinig, Stephe Herman, Mark Moore, Clayton Oliver, Sven Skoog, Lucien Soulban, Cynthia Summers, Stewart Wieck and Fred Yelk

Conclaves, Covens and Councils
In the world of the Kindred, vampires lurk behind every shadow, planning their machinations and watching their prey. But who watches the watchers? Powerful Kindred from all sects (and none) move among their peers, protecting the Masquerade, interpreting the traditions of Caine, leading the Sabbat against the Antediluvians or subtly pulling strings in the darkness. Who are the most feared and most powerful vampires in the World of Darkness?

Immortal Evil Unveiled
Children of the Night
 fully details the heavy-hitters of Vampire's World of Darkness. Included are the justicars and many archons of the Camarilla, as well as key princes, bishops, pack priests, Sabbat cardinals and prisci and an inscrutable Inconnu or two - all the undead to know... and fear.


Guide to the Sabbat - Episode 49

In this podcast, we review the definitive Sabbat sourcebook for Vampire: the Masquerade Revised Edition. The Guide to the Sabbat give players and storytellers a wealth of knowledge and detail on the history, rituals, bloodlines and secrets of the most reviled sect of vampires in the World of Darkness. 


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Click here to purchase this book from DriveThruRPG and help our show! 

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Guide to the Sabbat
March, 1999
Written by: 
Justin R. Achilli, W.H. Bourne, Anne Sullivan Braidwood, Joanne FitzRoy, Jess Heinig
Shadows of the Elders War
The Sabbat are depraved monsters, reveling in their Damned state and herding the kine about them like cattle. Or so it would seem to the uninitiated. In truth, the Sabbat wage a secret war on the elders, struggling night after night to free themselves from the tyranny of the dread Antediluvians and the Jyhad itself. But are their tactics effective or simply horrific?

Cast by the Fires of the Packs
The Guide to the Sabbat
 examines the Sabbat exhaustively from the antitribu, or "anti-clans" that populate its ranks to the terrifying Disciplines they use to their methods of waging war on the Camarilla and Antediluvians alike. This book also explores the progress the Sabbat have made in their war effort, chronicling their inexorable climb over the East Coast of the United States and their usurped territories in the Old World.


Guide to the Camarilla - Episode 48

In this podcast, we review the definitive Camarilla sourcebook for Vampire: the Masquerade Revised Edition. The Guide to the Camarilla give players and storytellers a wealth of knowledge and detail on the history, intricacies, and secrets of the greatest sect of vampires in the World of Darkness. 


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Guide to the Camarilla
1999
Written by: 
Richard E. Dansky, Geoffrey C. Grabowski, Kenneth Hite, Clayton Oliver and Cynthia Summers
Roses watered with blood
It has been over five centuries since the curtain of the Masquerade was drawn across the stage of the Kindred. It has been five centuries of secrecy, tradition and lies, five centuries of hidden elegance and terror.
It has been five centuries since anyone knew the truth.
Now, at last, the curtain will be drawn back. The lies will be exposed. And maybe, just maybe, the truth will be revealed to you.


Time of Thin Blood - Episode 47

In this episode, we discuss Time of Thin Blood - A sourcebook ratcheting up the meta-plot Final Nights, as it moves inexorably towards the fabled Ghenna. This book introduces details on the 14th and previously unknown 15th generations of kindred, as well as rules for the Dhampir; the half-vampire half-human offspring of the thin-blooded kindred. 


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Time of Thin Blood
1999
Written by: Dean Shomshak and Sarah Roark


When the Blood of Caine Will Be Weak
The Curse of Caine has existed for so long, it has finally begun to weaken. Elders' blood, passed from one childe to the next for generations, no longer holds the potency it once had. Too many childer have been Embraced in the Final Nights - and reckoning must come for these illegitimate vampires. If it does not, the world may end.

Gehenna will soon be upon you
The Time of Thin Blood allows players to portray the hunted childer of high-generation vampires. In addition, the Final Nights are upon us, and this book offers Storytellers a glimpse at one of the first events in the unfolding Gehenna. Rich in story and character content, the Time of Thin Blood is the first step toward the world's ultimate demise... or salvation.


Giovanni Chronicles Conclusion Episode 46

Welcome to the conclusion of the centuries spanning Giovanni Chronicles saga. In this episode, we will discuss and review the final two books in the series and bring the clan of Necromancers into the modern nights (or at least up to 1999.) This review dives into Giovanni Chronicles III: The Sun Has Set, and Giovanni Chronicles IV: Nuova Malattia. 

Also, check out the White Wolf Wiki, which is an invaluable resource for digging up info on this old material. Without them, we'd have much more work to do researching these books. White Wolf Wiki


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Giovanni Chronicles III: The Sun Has Set
Written by: Christopher Howard
March 12th, 1998


It is the 19th century, and Britannia raises her flag across the world. The murder of Cappadocius is rapidly becoming ancient history. But, in the shadows, the Giovanni still plot and scheme to achieve apotheosis. Can your characters, now mighty elders, stop the Necromancers?


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Giovanni Chronicles IV: Nuova Malattia
Written by: Heather Grove and Matthew McFarland
1999 (Unknown date)

A New Sickness
An unhealthy development is taking place in Boston, Massachusetts - the ascension of the Milliner family of Clan Giovanni. From their surreptitious beginnings in the shadow of the Kennedy empire to their sinister prominence at the end of the 20th century, the Milliner history is one of treachery and cunning manipulation. Can the characters carve their own place out of Boston's dwindling resources, or will they be swept along with the tide of the Giovanni's inexorable conquest?

An Old, Unbeating Heart
The final installment of the Giovanni Chronicles resolves the mysterious ending of The Sun Has Set, including the significance of the sought-after Sargon Fragment. The story takes place in some of the most memorable and exciting periods of American history, from the Roaring 20s to the looming terror of the modern nights. Players get a chance to help or hinder the newest machinations of Clan Giovanni, including participating in Boston's desperate attempt to remain independent of Camarilla and Sabbat influence.