Transylvania Chronicles III - Episode 125

In this episode, we take an in-depth look at the third volume of the Transylvania Chronicles. This story touches on three important events of (now) kindred culture and history as the world moves ever-forward unto Gehenna.

The Transylvania Chronicles are a four-part chronicle that puts your players in formative roles in the events of Cainite history. From the formation of the Tremere clan to the creation of the Camarilla and Sabbat, to the war against the demon, Kapala, you’ll stand against the tide of destiny and the final nights.

Transylvania Chronicles III was written by Reid Schmadeka with Brendan Moran and published by White Wolf Studios on June 10, 1999.


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Transylvania Chronicles III
Written by: Reid Schmadeka with Brendan Moran
June 10, 1999

An Epic of Tumult

Dracula stalks the night, Kupala rages beneath the cursed land of Transylvania and Paris burns in revolution. The characters - princes, rebels and everything in between - find themselves amid the flames and besieged by friend and foe alike. Can they survive the terrors of both the supernatural world and the kine? Or will they become so much ash on the wind?


Transylvania Chronicles II - Episode 124

In this episode, Nate and Bob dig deeper into the Transylvania Chronicles with part two: Son of the Dragon. In this book, our players are introduced to Vlad the Impaler, Son of the Dragon, and the political upheaval surrounding him. Also, we learn about the formation of two major sects of vampires.

The Transylvania Chronicles are a four-part chronicle that puts your players in formative roles in the events of Cainite history. From the formation of the Tremere clan to the creation of the Camarilla and Sabbat, to the war against the demon, Kapala, you’ll stand against the tide of destiny and the final nights.

Transylvania Chronicles II: Son of the Dragon was written by Brian Campbell and Nicky Rea, and published in September of 1998 by White Wolf Publishing.


If you like our podcast and you’d like to support us, think about backing us on Patreon. We offer a ton of rewards like additional podcasts only available to our patrons, T-Shirts, stickers, and custom gaming experiences! Check it out and help us grow our show!

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Transylvania Chronicles II: Son of the Dragon
written by Brian Campbell and Nicky Rea
September, 1998

Continuing the adventures begun in
Dark Tides Rising.

The players' characters are now centuries-old, scarred veterans of the great Jyhad, with their own estates and connections in the fledgling Camarilla, Sabbat or even both. And yet, not even their great power may be enough to stand against the Impaler, Dracula himself.


Transylvania Chronicles I - Episode 123

In this episode, Nate and Bob discuss the first of the Transylvania Chronicles. The Transylvania Chronicles are a four-part chronicle that puts your players in formative roles in the events of Cainite history. From the formation of the Tremere clan to the creation of the Camarilla and Sabbat, to the war against the demon, Kapala, you’ll stand against the tide of destiny and the final nights.

Transylvania Chronicles I: Dark Tides Rising was written by Brian Campbell and Nicky Rea published Feb. 1st, 1998 by White Wolf Publishing.


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Transylvania Chronicles I: Dark Tides Rising
Written by: Brian Campbell and Nicky Rea
Feb. 1st, 1998

Born of Darkness

Saulot has fallen, and to what end? The demon Kupala rages in his ancestral home at whose behest? Beneath the dead soil of Transylvania pulses an undying heart, but for how long? The prophecies of Gehenna are coming to fruition in the Dark Medieval world. Only those who would defy destiny itself can stem the dark tide of the final nights


Transylvania by Night Pt. 2 - Episode 122

In this episode, we conclude our review of Transylvania by Night. This is part two of our multi-part series on Transylvania and the Transylvania Chronicles.
Next week, we will not publish an episode due to travel and time constraints. In two weeks, we return with the beginning of our review of the Transylvania Chronicles volumes I-IV.

Transylvania by Night was published October, 1997 by White Wolf Publishing and written by Brian Campbell and Nicky Rea.


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Transylvania by Night
Written by: Brian Campbell, Nicky Rea
October, 1997


When Fiends and Warlocks Go To War

Good evening, childer. Welcome to our old and blood-drenched soil. We have known the tread of the Hun, the Roman, the Magyar, yet we stand defiant, as we always have. Now, after sunset, cries of war and horror pierce the night. As the old ways crumble and Usurpers recieve their bloody baptism, limitless power awaits those clever and brutal enough to take it. But beware: The Old Country is a harsh mistress, and those who fail greet the dawn on impaling stakes. So come, my friends. Enter freely, and of your own will. After all...you may never leave.


Libellus Sanguinis 1, Part 1 - Episode 117

In this episode, we discuss Libellus Sanguinis 1: Masters of the State. Masters of the State gives players and storytellers details on the three clans of nobility in the Dark Ages - the Lasombra, the Tzimisce, and the Ventrue. We manage to cover one third of the material in this book. We will be back next week for part two.

This book was written by Craig Bolin, Richard E. Dansky, and Robert Hatch and developed by Justin Achilli for White Wolf Publishing. Libellus Sanguinis 1: Masters of the State was published August 1st, 1997.


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Libellus Sanguinis 1: Masters of the State
Written by Craig Bolin, Richard E. Dansky, and Robert Hatch
August 1st, 1997

Born to Rule

These lands are mine, childer; mine for as far as your Cainite eyes can see. Who defended them when the barbarian hordes clamored to the north? Who fought off the howling infidels to the east? Who put down countless insurrections, both of Cainite and kine contrivance? It was I, my sons and daughters. I, who gave myself wholly unto my lands and their people; for their people are my people. My service is both a privilege and a responsibility, childer – as I am a master of the state.


V20 Companion - Episode 96

In this episode, Nate and Bob review the V20 Companion. This book expands upon the elements talked about in the V20 core material, including information on vampiric titles, status and prestation, and locations in the World of Darkness. This book was written by Justin Achilli and Eddy Webb for White Wolf Game Studios and published by Onyx Path Publishing on August 23rd, 2012.


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V20 Companion
Written by: Justin Achilli, Eddy Webb
August 23rd, 2012


Can a Prince command a Priscus?
How have the Anarchs fared during the modern nights?
Can the Harpies declare a boon null?
These questions and more secret details of the Kindred condition have their answers within the V20 Companion. A complementary sourcebook detailing some of the finer points of being undead, this is the first supplement released in support of the 20th anniversary edition of Vampire: The Masquerade.


Vampire: the Masquerade 20th Anniversary Edition - Episode 94

Wow, that is a really long title to a book, if you think about it. I know why we all call it V20 now! Anyways, this podcast is a tiny bit non-traditional. We definitely review V20, but more than that, we talk about how V20 has impacted us as gamers and podcasters. It’s no secret that V20 has been a major factor in revitalizing this game for many old school players. I don’t suspect anyone will be shocked about what we think of this game and book. This book was written by Justin Achilli, Rose Bailey, Matthew McFarland, and Eddy Webb for White Wolf publishing and released October 21st, 2011.

We’ve been doing this podcast for 2 years, this month. We are constantly overwhelmed by how much support we’ve gotten from the community and how much positivity we’ve received from you, the listener. We have a ton of things planned for the last quarter of 2018 and early 2019. We do have plans to expand our online store and provide some cool and unique extras to our listeners. Thank you to everyone that supports us here, on our Patreon and everywhere else. You may not agree with us all the time, but our hope is that you do find us engaging and entertaining!

Here’s to 25 more years of Vampire: the Masquerade and a ton more fun, gaming and the World of Darkness!

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Psst. Did you know that we reward some of our Patreon backers with an online vampire game called, Curse of Caine

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Vampire: The Masquerade
 exploded into hobby games in 1991 and inspired a generation of fans of which the game industry had never seen before or since. The cultural significance 
Vampire left on not just the gaming world but on modern vampire-related pop culture can be seen and felt at virtually every turn and in every medium today.

Vampire: The Masquerade - 20th Anniversary Edition 
brings the entire Classic World of Darkness experience full circle and will serve as the perfect anniversary milestone to celebrate two decades of gaming after dark. This is the original 
Masquerade in all its glory, and our way of saying thank you and welcome home.


Succubus Club: Dead Man's Party - Episode 88

In this episode, the fellas get back to work, bringing you brand new reviews of old books. This week, we review the oft-forgotten sleeper, "Succubus Club: Dead Man's Party," from 2003. This books gives kindred and cainites alike the skinny on how and why to throw an event. More than just a party, the social event is the crux of unlife in modern society. Additionally, this book explores the popup nightclub known as the "Succubus Club." 

This book was Written by: Richard Chillot and Christopher Kobar for White Wolf Publishing and released June 2nd, 2003


Anyone interested in sharing their game with a wider audience, please send me info about your game, location, genre type and how people can track it down to: Nathan@utilitymuffinlabs.com Please make sure you are looking to recruit players AND you are on the staff of the game - Players, we know you love your home game, but tell your ST or game ORG to send us a shout-out!
Psst. Did you know that we reward some of our Patreon backers with an online vampire game called, Curse of Caine

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Succubus Club: Dead Man's Party
Written by: Richard Chillot and Christopher Kobar
June 2nd, 2003

Everyones Invited
The Damned are solitary monsters, contriving elaborate social situations for themselves to deny the prominence of the Beast. Parties and other social affairs from graceful soirees to brutal Sabbat ritae are the foundation of undead reputation. Hosting such affairs, whether as a pack priest or as a nascent prince, can be as arduous a process as claiming a domain.

The Beautiful and Damned
For players looking to enhance their characters status or reputation, Succubus Club: Dead Mans Party is an invaluable resource. Covering all the stages of planning a social affair from concept to implementation (and aftermath), this title is invaluable for players who want to participate in the grandiose social structure of the undead. This book contains information useful to Kindred of all clans, sects, ages and generations.


Counsel of Primogen - Episode 82

In this episode, Nate and Bob review the 2003 Camarilla Sourcebook, “Counsel of Primogen.” This book takes a deep look at the grand, powerful and often misunderstood coterie of elders. This book focuses on both playing them as characters and using them as allies and antagonists. This book was written by Kraig Blackwelder, Christopher Gunning, Ari Marmell and Cynthia Summers and developed by Justin Achilli for White Wolf Studios on March 3rd, 2003. 


Psst. Did you know that we reward some of our Patreon backers with an online vampire game called, Curse of Caine
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Counsel of Primogen
Written by Kraig Blackwelder, Christopher Gunning,
Ari Marmell and Cynthia Summers
March 3rd, 2003

Scions of the Great Clans All Kindred froom neonates to elders accept the primogen as the voices of their clans in a prince's domain. What truly falls under those auspices, however, varies from city to city. From councils of primogen that pull a puppet prince's strings to the coteries of primogen that exist at a prince's whim, the only constant in a primogen's unlife is that politics align against her.


Havens of the Damned - Episode 77

In this episode, we don't skimp on the reviews just because this is our second episode of the day. We review, "Havens of the Damned." I mean, what else can we say here? Just listen to the podcast, Jack! 


Psst. Did you know that we reward some of our Patreon backers with an online vampire game called, Curse of Caine? Even if you don't want to play (which deeply saddens me), there are links to the server so you can hang out, read some V:tM role-play, and make new friends! 

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Havens of the Damned
Written by: Christopher Gunning, Jess Heinig, David Martin, Steve McDonald, Lucien Soulban
June 3rd, 2002


Where the Undead Stay
Almost every Kindred has a haven, and those who dont are a sorry lot indeed. From a princes sprawling estate to the steam-tunnel nest of a Nosferatu, havens say much about their owners. This collection of unique havens looks at the specific needs of the Kindred who maintain them and gives advice for how to incorporate them into a story.

Dwellings of the Kindred
The purpose of Havens of the Damned is to encourage players and Storytellers to view havens as something more than simply where the Kindred rest during the daylight hours. A folio of interesting havens, this book introduces the perfect way to introduce new story hooks to any chronicle.

 


Archons and Templars - Episode 75

In this episode, we talk about one of the better White Wolf revised edition books, Archons and Templars. Archons & Templars is a sourcebook for the martial arm of the Camarilla and Sabbat. It includes details on the history and formation of both roles, as well as character creation and storytelling information.

Archons and Templars was written by Ari Marmell, Sarah Roark and Janet Trautvetter and developed by Justin Achilli for White Wolf Publishing and released April 15th, 2002. 


Psst. Did you know that we reward some of our Patreon backers with an online vampire game called, Curse of Caine? Even if you don't want to play (which deeply saddens me), there are links to the server so you can hang out, read some V:tM role-play, and make new friends! 

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Archons and Templars
written by Ari Marmell, Sarah Roark and Janet Trautvette
Published April 15th, 2002


Vanguards of the Great Sects
Titles among the Damned arent always primogen or prisci. Somebody has to do the dirty work. From fighting Lupines to hunting rogue Cainites, from enforcing the Traditions to leading a crusade, a few bold vampires step forward to the head of the charge. Those vampires are the unsung champions of the night.

Fighting for Glory and the Cause
The latest in a series of focused chronicle rules, Archons & Templars allows players to assume the roles of prestigious Cainites in the Great Jyhad. With the authority of their sects behind them, archons and templars are assigned the most dangerous duties and enforce the will of their leaders. Whether Camarilla or Sabbat, these chosen few take the fight to the front lines.

Bumper: Nine Inch Nails - Gave Up


Guide to the Anarchs - Episode 74

In this episode, we talk about the 2002 release, "Guide to the Anarchs." This book details the history, practices and methods of the Anarch Movement up to the Revised Edition of the game. Learn about the rise and fall of the movement, as well as how the sub-sect has responded to the fall of the Anarch Free States. 

The Guide to the Anarchs was Written by: Justin Achilli, Carl Bowen, Noah Dudley, John Goff, Geoffrey Grabowski, Michael Mearls and Astrid Mosler and published March 18th, 2002 by White Wolf Publishing for the Classic World of Darkness setting and Vampire: the Masquerade. 


Psst. Did you know that we reward some of our Patreon backers with an online vampire game called, Curse of Caine? Even if you don't want to play (which deeply saddens me), there are links to the server so you can hang out, read some V:tM role-play, and make new friends! 

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Guide To the Anarchs
Written by: Justin Achilli, Carl Bowen, 
Noah Dudley, John Goff, 
Geoffrey Grabowski, Michael Mearls
and Astrid Mosler
published March 18th, 2002


Break the Walls Down
Kindred society is stagnant, and it favors the priveledged. Elders claim domain over rights that, by their nature, belong to all of Caine's childer. Princes and archbishops alike abuse the very social contract that gives them the power they wield. What's the answer? Open revolution. Bring down the system!

 


Mexico City by Night - Episode 71

In this episode, we discuss the city sourcebook for the capital of Sabbat, Mexico City. Known as "Black Babylon," this book is a must-have for any storyteller looking to take their players into the depths of the Sabbat. It was written by Written By: Philippe R. Boulle, Dean Shomshack and Lucien Soulban on August 5th, 2002 for White Wolf Studios. 

We will be taking a short vacation the weekend of April 27th - 29th. We will not be publishing any podcasts that week. Enjoy Spring Break!  

*Some of you may notice that this book is reviewed out of order. Yep. That's totally true. It's because my memory is shit and I misquoted our next book last week. So here it is, as promised. Next week, we review Clanbook: Lasombra as normal.*


Psst. Did you know that we reward some of our Patreon backers with an online vampire game called, Curse of Caine? Even if you don't want to play (which deeply saddens me), there are links to the server so you can hang out, read some V:tM role-play, and make new friends! 

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Click here to purchase this book and help our show! 

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Mexico City by Night
Written by: Philippe R. Boulle, Dean Shomshack and Lucien Soulban
August 5th, 2002

Stronghold of the Sabbat 
The city teems with over 20 million mortals.  Since the dawn of the New World, Mexico ity has been the bastion of the Sword of Caine.  In the modern nights it remains that way, though plagued by Cainite overpopulation and sundered from within by internal dissent.  Although it presents a bold faceade, how strong is the Sabbat's sprawling home?

 

 

 

Bumper: Tom Waits - God's Away On Business



Gilded Cage - Episode 68

In this episode, we review and discuss Gilded Cage. This book is a definitive sourcebook for politics and influence for Vampire: the Masquerade, and a must have book for those looking to explore these concepts in their games or with their characters. This book was written by Ari Marmell and Michael Mearls and developed by Justin Achilli in 2001 for White Wolf publishing. 


Psst. Did you know that we reward some of our Patreon backers with an online vampire game called, Curse of Caine? Even if you don't want to play (which deeply saddens me), there are links to the server so you can hang out, read some V:tM role-play, and make new friends! 

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Click above to purchase the book and help our show! 

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Gilded Cage
Written By: 
Ari Marmell and Michael Mearls
July 23, 2001
The Cities are the Kindreds Domain
The Kindred are hidden masters of cities, growing sated on the blood of the vessels within. Their domains are built on the backs of the mortals they prey upon, their fortunes made by proxies, their havens visited by the famous to the infamous. The night belongs to those who can take what it has to offer.

As Well As Their Prison
A handbook of politics and treachery, The Gilded Cage explores how it is that the Kindred make places for themselves. From the savvy prince to the raucous iconoclast, all Kindred are inextricably tied to the cities where they make their havens, and to the mortals within. This book looks at power and influence, as well as how to cultivate it and cripple others.


Clanbook: Giovanni Revised - Episode 65

In this episode, we review the Revised edition of Clanbook: Giovanni, for Vampire: the Masquerade. We discuss the role of the clan in the Final Nights, and how the events in the World of Darkness have impacted their family. This incestuous clan of Necromancers have remained independent, as much to evade politics, as to avoid scrutiny on the path to their final goal of 100,000,000 souls. This book was written by Greg Stolze with John Chambers, with additional material by Justin Achilli. It was published April 30th, 2001 by White Wolf Publishing.


Psst. Did you know that we reward some of our Patreon backers with an online vampire game called, Curse of Caine? Even if you don't want to play (which deeply saddens me), there are links to the server so you can hang out, read some V:tM role-play, and make new friends! 

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Clanbook: Giovanni Revised
Written by: Greg Stolze with John Chambers
April 30th, 2001

 Blood and Betrayal
Embraced by a fallen clan during nights long past, the Giovanni have always had ambition. Now they bring that ambition to bear on a world they would claim for themselves. With vast wealth, the ability to command the spirits of the dead, and a strict familial hierarchy, the greatest enemy to stand against Clan Giovanni is itself.

The Curse of Caine Stolen
As the next entry in the revised lineup of clanbooks, Giovanni takes one of the classic Vampire sourcebooks and brings it into a modern context. All-new information accompanies revised material, inviting you to add as much depth to your character as you like. The sheer volume of information contained in the new clanbooks (each with 32 more pages than the first-edition books) permits Storytellers to round out their chronicles.

Bumper: Opeth - Dirge For November


Clanbook: Followers of Set Revised - Episode 64

In this episode of the VTM25 podcast, we talk about the revised Setite clanbook, “Followers of Set.” This revision is presented as a true look into the clan and the relationship with their Deity founder, Set. We also briefly talk about the Baali clan, the artwork by John Van Fleet, and touch upon our personal opinions about the clan. We will take a deeper dive this weekend, when we discuss the Followers of Set on our supplemental podcast, Nerd Words. 
This book was written by, Dean Shomshak and Developed by Ethan Skemp. It was published by White Wolf Studios on April 2nd, 2001. 
Thank our new supporters: Carrie, Rippir, Alexis Wolf, Joshua Chapa, JM, Thomas Douglas, Ben Heisler, Waler Cardinal, DantePD, Yves Cambron, Tony McMahon, and Daniel Quinn!
Check back with us Next Friday for Clanbook: Giovanni Revised


Psst. Did you know that we reward some of our Patreon backers with an online vampire game called, Curse of Caine? Even if you don't want to play (which deeply saddens me), there are links to the server so you can hang out, read some V:tM role-play, and make new friends! 

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Clanbook: Followers of Set Revised
Written by: Dean Shomshak
April, 2001

Descended from the God of the Underworld
 The sands of Egypt conceal a frightening menace a cult of vampires dedicated to their fallen lord. The Followers of Set are scattered all over the world, seducing mortals into cults and enslaving other Kindred through their own vices. Yet the Setites do not exist for excess alone: They gather secrets from the darkness that spawned them, secrets that can be yours for a price.

Blasphemies and Debasement
As the next entry in the revised lineup of clanbooks, Setite takes one of the classic Vampire sourcebooks and brings it into a modern context. All-new information accompanies revised material, inviting you to add as much depth to your character as you like. The sheer volume of information contained in the new clanbooks (each with 32 more pages than the first-edition books) permits Storytellers to round out their chronicles.

Bumper: Project Pitchfork - Daimonion (You Hear Me In Your Dreams)


Clanbook: Tzimisce Revised - Episode 63

In this episode of 25 Years of Vampire: the Masquerade, we discuss the Twisted fiends of the Carpathians, Clan Tzimisce. Take a journey into the deepest depths of depravity with the clan of metamorphosis and learn about the Dragon that eats its own tail. Featuring the all the hits of the early aughts, like: 
Smoking crack out of babies asses!
The Cathedral of Flesh!
Azhi Dahaka!
The Zadruga!
The Vozhd!
Szlachta!
Linguistic inconsistency!
 
AND MORE!
Clanbook: Tzimisce Revised was published by White Wolf Publishing in 2001. It was written by Lucian Soulban and James Stewart and developed by Justin Achilli.


Psst. Did you know that we reward some of our Patreon backers with an online vampire game called, Curse of Caine? Even if you don't want to play (which deeply saddens me), there are links to the server so you can hang out, read some V:tM role-play, and make new friends! 

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Clanbook: Tzimisce Revised
Written By: Lucian Soulban and James Stewart
Feb. 19th, 2001

A History of Evil
From the antitribu who forged the Sabbat to dreaded Dracula himself, the Tzimisce have carved an indelible place for themselves among the society of the Damned. The modern nights have caught up with these monsters, however, who have fallen from their place as masters of hoary estates to degenerates bound by the callous whims of the Sabbat.
The Flesh-Twisted Fiends
As the next entry in the revised lineup of clanbooks, Tzimisce takes one of the classic Vampire sourcebooks and brings it into a modern context. All-new information accompanies revised material, inviting you to add as much depth to your character as you like. The sheer volume of information contained in the new clanbooks (each with 32 more pages than the first-edition books) permits Storytellers to round out their chronicles.


Clanbook: Assamite Revised - Episode 62

In this episode of 25 Years of Vampire: the Masquerade, we discuss the revised edition of Clanbook: Assamite. With this clanbook, White Wolf fully realizes the intricacies of the clan. Split up into three chapters, we explore the history of the clan; including the Treaty of Tyre and beyond, the three castes of the Children of Haqim, Assamite Sorcery, high-level disciplines, and the state of the clan in modern nights, after breaking the Tremere Curse. 

This book was written by Clayton Oliver with additional material on the Treaty of Tyre by Graeme Davis, and Developed by Justin Achilli. Clanbook: Assamite Revised was published by White Wolf Publishing, Inc. December 11, 2000.


Psst. Did you know that we reward some of our Patreon backers with an online vampire game called, Curse of Caine? Even if you don't want to play (which deeply saddens me), there are links to the server so you can hang out, read some V:tM role-play, and make new friends! 

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Clanbook: Assamite
Written by: Clayton Oliver
Dec. 11, 2000
A Cult of Killers...

The clans of Caine have only recently seen the true face of Clan Assamite. Once assumed to be mere assassins, the Assamites have thrown off the Camarilla's debilitating curse and their mantle of silence. A diverse clan of noble warriors, learned sorcerers and murderous diablerists, the Assamites have stepped forth to claim their legacy in the Final Nights.

The High Price of Undeath
As part of the revised lineup of clanbooks, Assamite takes one of the classic sourcebooks for the game and brings it into a modern context. All-new information accompanies a re-examination of earlier concepts, allowing you to add as much depth to your character as you like. The sheer volume of information contained in the new clanbooks (each 32 pages longer than the first-edition series) permits Storytellers to round out their chronicles.

Bumper: Nile - The Nameless City of the Accursed


 

 

Clanbook: Tremere Revised - Episode 61

In this episode, we talk about the cabal of Warlocks who stand as a pillar of the Camarilla, and possibly the most powerful clan that exists in modern nights. This review goes into detail on the revised edition of Clanbook: Tremere. 


Psst. Did you know that we reward some of our Patreon backers with an online vampire game called, Curse of Caine? Even if you don't want to play (which deeply saddens me), there are links to the server so you can hang out, read some V:tM role-play, and make new friends! 

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Click Here to Purchase Via DriveThruRPG and help our show! 

Click Here to Purchase Via DriveThruRPG and help our show! 

Clanbook: Tremere Revised
Written by: Jess Heinig
November 13th, 2000

Blood Sorcery and Blood Bonds
From her first night among the Kindred, the neonate Tremere leads a double unlife. Bound not only by the traditions of the Camarilla but by those of her clan, the Tremere must find a place for herself in her own hierarchy and in the deadly world of vampires. Learn the magic of the Tremere and the rigors of earning status in the clan.

The Ways of Warlocks
As part of the revised lineup of clanbooks, Tremere takes one of the classic sourcebooks for the game and brings it into a modern context. All-new information accompanies a re-examination of earlier concepts, allowing you to add as much depth to your character as you like. The sheer volume of information contained in the new clanbooks (each 32 pages longer than the first-edition series) permits Storytellers to round out their chronicles.

 

Bumper: The Electric Hellfire Club - Invisible Empire


CLanbook: Toreador Revised - Episode 60

In this episode, we talk about and discuss the revised edition of the Toreador Clanbook. Clan Toreador stands as one the most humane, yet also one of the most frightening clans of the Classic World of Darkness. 


Psst. Did you know that we reward some of our Patreon backers with an online vampire game called, Curse of Caine? Even if you don't want to play (which deeply saddens me), there are links to the server so you can hang out, read some V:tM role-play, and make new friends! 

If you want to reach out to us, chat or support what we do, click one of the links below: 
Follow us on Twitter
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Join us at our Patreon
Donate to our Go Fund Me
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Click here to purchase through DriveThruRPG and help our show! 

Click here to purchase through DriveThruRPG and help our show! 

Clanbook: Toreador Revised
Written by: Heather Grove and Greg Stolze
July, 19 2000
Cold Passions Inflame

More than just a simple clan of artists, the Toreador helped found the Camarilla and have extensive dealings with the mortal world. More than any other Kindred, they feel the damnation of the Embrace, as it extinguishes the flame of creativity for which they long. But what passions inspire the Toreador after they receive the Embrace?

The Undead Find Their Muse
As part of the revised lineup of clanbooks, Toreador takes one of the classic sourcebooks for the game and brings it into a modern context. All-new information accompanies a re-examination of earlier concepts, allowing you to add as much depth to your character as you like. The sheer volume of information contained in the new clanbooks (each 32 pages longer than the first-edition series) permits Storytellers to round out their chronicles.