Transylvania Chronicles IV - Episode 126

In this episode, we conclude our in-depth review of the Transylvania saga. The final book brings us into the height of the Victorian Age and beyond into the modern nights. The final prophesy of Gehenna is realized in blood and fire! After 800 years, your characters must discover the plans for the end of the world and stop them - or usher in the end of days.

Transylvania Chronicles IV was written by Brian Campbell, Jackie Cassada, and Nicky Rea and published on February 3rd, 2000 by White Wolf Studios.

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Transylvania Chronicles IV: The Dragon Ascendant
Written by: Brian Campbell, Jackie Cassada, and Nicky Rea
Feb. 3rd, 2000


Eight Centuries of Evil

The prophecies of Gehenna continue to unfold. In the darkest corners of Transylvania, Dracula stirs. Halfway across the world, a conflagration destroys an entire clan of Sabbat Cainites. The geomantic web unravels, revealing one of the greatest pieces of the Jyhad. Can the players coterie put aside its differences in time to foil the plot of an Antediluvian? Or has Gehenna finally arrived?



Transylvania Chronicles I - Episode 123

In this episode, Nate and Bob discuss the first of the Transylvania Chronicles. The Transylvania Chronicles are a four-part chronicle that puts your players in formative roles in the events of Cainite history. From the formation of the Tremere clan to the creation of the Camarilla and Sabbat, to the war against the demon, Kapala, you’ll stand against the tide of destiny and the final nights.

Transylvania Chronicles I: Dark Tides Rising was written by Brian Campbell and Nicky Rea published Feb. 1st, 1998 by White Wolf Publishing.


If you like our podcast and you’d like to support us, think about backing us on Patreon. We offer a ton of rewards like additional podcasts only available to our patrons, T-Shirts, stickers, and custom gaming experiences! Check it out and help us grow our show!

Support us at our Patreon or donate to our podcast via PayPal!


Transylvania Chronicles I: Dark Tides Rising
Written by: Brian Campbell and Nicky Rea
Feb. 1st, 1998

Born of Darkness

Saulot has fallen, and to what end? The demon Kupala rages in his ancestral home at whose behest? Beneath the dead soil of Transylvania pulses an undying heart, but for how long? The prophecies of Gehenna are coming to fruition in the Dark Medieval world. Only those who would defy destiny itself can stem the dark tide of the final nights


Lair of the Hidden - Episode 90

Follow Bob and Nate as they take a journey into the mysterious lair of the Inconnu and explore Hunedoara Castle in 2003's Lair of the Hidden. This book acts as sourcebook and chronicle/module for Vampire: the Masquerade's Time of Judgement. 
The Time of Judgment series is semi-canon and is intended to allow players the option to end their own personal stories. 
Unlike previous themed years, there were no events characterizing the Time of Judgment that affected all World of Darkness game lines; instead, each game was given a selection of its own specifically-tailored final fates or multiple endings which are determined by the actions and choices of the
player.

Lair of the Hidden was Written by: Sarah Roark, Dean Shomshak, and Janet Trautvetter and released August 11th 2003 by White Wolf Game Studios. 

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Help our podcast by purchasing this book with the link above via DriveThruRPG!

Help our podcast by purchasing this book with the link above via DriveThruRPG!

Lair of the Hidden
August 11th, 2003
Written By: Written by: Sarah Roark, Dean Shomshak, and Janet Trautvetter


High in the Romanian Mountains...
Hidden from time and prying mortal eyes, Hunedoara Castle lurks amid the mists of the Carpathians. Home to a cabal of scheming Inconnu, the castle is the site of hideous rites. Who do these terrible rituals empower? Or, worse, who might they protect?

A Vampiric Conspiracy Broods
Secrets revealed -- Lair of the Hidden is a setting sourcebook and chronicle that examines the plans of a forgotten cult of Inconnu. It covers the cults aims and goals, as well as presenting a terrifying haven of powerful elders for players characters to explore -- should they dare.