Vampire Storytellers Handbook - Episode 52

In this episode, we converse about the Revised Edition Storytellers Handbook. Spoiler alert: we dig it a lot! This book contains material to help storytellers iron out their worlds, story-tell in the World of Darkness, as well as, strategies for every kind of road block they might face. This is a truly invaluable tool for anyone running a game in the Classic World of Darkness. 

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Vampire Storytellers Handbook
January 2nd, 2000
Written by: 
Bruce Baugh, Anne Sullivan Braidwood, Deird're Brooks, Geoffrey C. Grabowski, Clayton Oliver and Sven Skoog
The Final Nights Hide a Million Stories
From the hidden horrors of the Camarilla to the naked fiendishness of the Sabbat, vampires play at the eternal Jyhad. Elders, ancillae, neonates, and... others... prowl the nights. Only one individual knows all the secrets of the World of Darkness.

And They Must All Be Told
The role of the Storyteller is a daunting one, and this book is an invaluable aid for those who orchestrate Vampire chronicles. It includes a myriad of information, including enigmas best left out of players' hands, to create stories and populate the casts of epic tales. The Vampire Storytellers Handbook revised edition leaves no stone unturned — except those that hide secrets no mortal should know.


a World of Darkness Hong Kong and more! Episode 45

In this episode, we review three books from 1998: World of Darkness: Hong Kong, Vampire: the Masquerade Revised core rulebook, and Storytellers Companion. The reason we reviewed all three in one is simple - None of these three books warranted a full hour of deep exploration. Unfortunately, that may stir some controversy from our listeners. However, once you listen to the episode, we think you'll understand why we took this stance. Well, let's not stand on ceremony... 


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A World of Darkness: Hong Kong
Written by: 
Jackie Cassada and Nicky Rea
March 12th, 1998
The Old Ways Are No More
Hong Kong: China — the worlds greatest bastion of capitalism is now engulfed in the coils of the Communist dragon. But more important changes are afoot in this crossroads city, where vampire and werewolf, ghost and Goblin Spider, mage and mummy mingle. The future is now, and tonight's deeds may lead to apocalyptic retribution in the mortal and spirit worlds alike.

The End of the World Begins Tonight
World of Darkness: Hong Kong is a city book that describes the unique and deadly metropolis of Hong Kong. This volume includes a never-before-seen mix of all character types, from vampires to wraiths to mages. All have their roles to play in the spirits game.


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Vampire: the Masquerade - Revised Edition (3rd Ed.)
Written By: Various

August 22, 1998
They stalk in the shadows, moving gracefully and unseen among their prey. They are the blood-drinking fiends of whispered legends - Kindred, Cainites, the Damned. Above all, they are vampires. Their eternal struggle, waged since the nights of Jericho and Babylon, plays itself out among the skyscrapers and nightclubs of the modern world. But the vampires' grand Masquerade is imperiled, and the night of Gehenna draws ever closer.

Until the End of All Things

The new edition of Vampire: The Masquerade is an updated, revised version of the popular classic. In this mammoth volume can be found all 13 clans, all major Disciplines, and a host of brand-new information on both the Kindred and the. . . things. . . that hunt them. This book compiles everything that a Vampire player and Storyteller needs to know about the Kindred and the World of Darkness for the new millennium. Plus, the new edition provides all-new information on the changes that afflict the clans, and on the beginning of the end of the Camarilla. Finally, the first of the Storyteller rulebooks is the best again.


Seriously, if you don't click on the photo to buy this book, well, something terrible WILL happen. 

Seriously, if you don't click on the photo to buy this book, well, something terrible WILL happen. 

Vampire Storytellers Companion
Written by: 
Clayton Oliver
October 22, 1998
The Secrets of a World of Darkness

The Kindred hide among the men, eking out their bloodthirsty unlives under a veil of deception, yet certain mysteries remain obscured from even the cleverest vampire's sight. Who else stalks the Final Nights? What of their powers? And what terrible secrets do they carry?

There Are More of Us Than We Know
Vampire Storytellers Companion
 collects new rules, abilities, and bloodlines to aid Storytellers in their task of world-building. This book presents new information on the less numerous kindred of the World of Darkness as well as an expanded weapons list and frightening Disciplines only rumored by the kindred of the Camarilla and Sabbat alike. It's a valuable resource for Storytellers who wish to unleash forgotten terrors and new machinations upon their player's characters.


The Last Supper - Episode 33

In this episode, we explore the origins of Clan Giovanni and the destruction of Clan Cappadocian through the game module series, "The Giovanni Chronicles." This is a short episode, as one would expect, considering the material within. Learn the secrets and play through the history of one of the most world-altering events in the Classic World of Darkness. 


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Giovanni Chronicles I: The Last Supper
June 28th, 1995
Written by: Andrew Greenberg

The first installment in the long-awaited Giovanni Chronicle, The Last Supper takes the characters to the subterranean lair/mansion of Claudius Giovanni, where the food they eat will be the last to ever touch their lips.

The characters become caught in the war between the clans of the Camarilla and those trying to form the Giovanni. Their actions during the Renaissance will shape the modern World of Darkness - and determine if they will ever see another night.

Elysium: The Elder Wars - Episode 30

In this episode, we review one of the better books of Second Edition - Elysium: The Elder Wars. Experience the world through the eyes and minds of the terrible and terrifying Elders of the Camarilla. This book is absolutely necessary for anyone running a Vampire game with elders, or any player looking to portray an elder. 
Required reading! 


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Elysium
Written by: Daniel Greenberg and Teeuwynn
October, 1994

The Older the Blood
Immortal, they've lived for centuries, existing on the blood of thousands and watching all they love age and die. They're seen their own power ebb and flow and watched humans come and go, building and destroying. They've sired childer, made ghouls, formed alliances, begun romances and battled allies. They've existed on the brink, and now their emotions are dying.

The Deeper the Pain
For the more the elders experience, the more it takes to touch them. The entertainments of the past mean nothing to them, and the only way to fight the waning of the soul is with constant stimulation and more powerful emotions - hatred, anger and rage. Only in this way can the ancient undead feel alive.


Clanbook: Ventrue - Episode 28

In this episode, we review the original Clanbook: Ventrue and quietly discuss the Secret Masters in hushed tones. Thanks for listening and also thanks for all your contributions and support! 


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Clanbook: Ventrue
July 16th, 1994
Written by: Andrew Greenberg

Eternity is not merely about power. Power makes up only one part of the Ventrue's world, though it is an extremely important part. The vampires of Clan Ventrue understand that power has value only as a means to an end, not an end itself. Thus they use their vast resources to extend their reach, all the while watching and waiting for the right moment — the right moment to strike. For there are even worse things in this world than vampires, and the Ventrue know they are the only hope.


New Orleans by Night - Episode 25

In this episode, we review "New Orleans by Night" - a City Sourcebook for Vampire: the Masquerade. This past week, we've been spending tons of time working on our game, Curse of Caine, which will be launching June 1st, as a reward level for our Patreon patrons. If you are interested in the game, check out our info here! 


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New Orleans by Night
April 22nd, 1994
Written by: Patricia Ann Roshell

City of Beauty
Fabled New Orleans, with its breathtaking buildings and romantic history, is the picture of elegance and sophistication. It is both vibrant and dignified; the elegant jazz music born in the city's streets reflects its soul. No other city so mixed its grace and its passion.

City of Sin
But there are vampires here. Any place so alive cannot help but attract the immortal parasites who seek to steal this life energy for themselves. The Damned are an intrinsic part of New Orleans. They built it... and they may tear it down.


The Anarch Cookbook - Episode 23

The Anarch Cookbook: A friendly Guide to Vampire Politics

In this episode, we discuss the the third major Vampire sect: The Anarchs. Released in 1993, this book serves as an introduction for both players and storytellers to the world of Anarch rebellion. 


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1993
Written by: Bill Bridges

From The Agony of Oppression

The elders kick everyone else around. It seems like a vampire has no purpose in this world except as a punching bag for the old ones. They'll knock you down, push you around and force you to do their vile bidding. That is, when they're not drinking you dry.

To The Ecstasy of Freedom

But you are not alone. We are the anarchs, and we are the future. Read this book, and learn why the elders despise us. Read it, and learn of the lies they tell. Read it, and learn why we are so feared. The Anarch Cookbook includes: the weapons, strategies and tactics of the anarchs, usable by players and Storytellers; the history of the Anarch Movement, from its beginnings millennia ago to the Anarch Free States today; biographies of prominent anarchs, as well as their immortal arch-enemy.


Berlin by Night - Episode 22

In this, our 22nd episode, we journey to the recently reunited city of Berlin. Released in 1993, this book takes place shortly after the fall of the Berlin Wall. Two Princes struggle nightly for control of territory, while the kindred population walk a fine line between two vengeful elders. 


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This book... Well, I'll let you listen to our review.

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Berlin by Night, 1993
Written by: James A. Moore

Divided We Fall...
What do the Kindred fear more than the prince of a city? When a city has two princes...and they're at war. Then, every battle takes on new meaning. Every argument has a sinister purpose. Every decision risks offending one of the mighty rulers. Every decision may be the last, fatal one.

United We Die!
Such is Berlin. Ages-old capital of the German Empire. Center of the Third Reich. Battleground between East and West, torn by their globe-spanning war. Now the Soviet Brujah who once ruled East Berlin have disappeared, and the magical barriers between the two sides have fallen. The time of reunification is here. The time of destruction is at hand.


Bloody Hearts Diablerie: Britain - Episode 21

In this episode, we explore book 2 in the "Diablerie" series. This book introduces us to the Ancient Methuselah, Tiamat, and the demon Drakonskyr that possess her. Your coterie will take a terrifying journey to the hard of ancient madness in hopes of claiming the ultimate prize: the soul and power of the ancient damned. This book also marks the first appearance of former Toreador Justicar, Madame Guil
This book is designed as a module for 2nd edition Vampire: the Masquerade. 


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Bloody Hearts - Diablerie: Britain
1993 Written by: Dustin Browder
Absolute Power Can Corrupt
The thirst for the most powerful blood can drive any vampire mad with desire. Its taste, bouquet, smell, and texture are like nothing else the Kindred can experience. The feeling of it as it flows past undead lips is exquisite beyond belief. And the power it provides...

Even Those Already Corrupted
But its consumption destroys the predator as surely as the prey. The very soul of the victim is taken in the act and, as the victim dies, so does the Diabolist. None can take so completely without paying the price. None can first feel absolute power without first knowing absolute horror.


Chicago by Night, 2nd Edition - Episode 19

In this episode of VTM25, we review the revised edition of Chicago by Night. This book has a special place for us, as we've spent a large quantity of time playing from and running games with this book. 
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From White Wolf Wiki:
Chicago by Night Second Edition is a revision of Chicago by Night, the sourcebook about the city of Chicago in the Classic World of Darkness.

This Second Edition incorporates changes both to the game rules from Vampire: The Masquerade Second Edition and to the Chicago setting from the Werewolf crossover story Under a Blood Red Moon. With the death of Lodin in that story, the office of Prince of Chicago is now available to the most qualified — or most cutthroat — candidate. Now, the players' coterie might find themselves in a position to play kingmaker, or even to take the princedom for one of their own.


Clanbook: Gangrel - Episode 18

In stark contrast to our previous review, we take a look at an unsung gem of the V:tM 1st/ 2nd edition catalog - Clanbook: Gangrel. Presented by gonzo journalist, Dr. Raoul King, this clanbook tells the tale of Lord Ashton as he leads you through the nightly existence of the Gangrel. 


Clanbook: Gangrel, 1993
Written by: Brad Freeman

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The Gangrel relish their reputation as the most mysterious of the Camarilla clans, but even their secrecy cannot stand forever. Now learn the secrets of these enigmatic vampires -- their history and legends, their allies and enemies, and the truth of their relationship with the fearsome Lupine. There is good reason why they stand at the forefront of every vampiric war: none can stand against them.



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The Storytellers Handbook to the Sabbat - Episode 14


Thanks for checking back with us! In today's podcast, we discuss the MAJORITY of The Storytellers Handbook to the Sabbat. Towards the back third of the podcast, our recording machine took a dump, so the podcast cuts abruptly. Anyways, we are essentially working with cans and string. Thanks for your patience. Without further ado... 


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Storytellers Handbook to the Sabbat is the second sourcebook to describe the Sabbat, and serves as a companion to the earlier Players Guide to the Sabbat. The Handbook fleshes out background elements of the sect, and introduces two new Sabbat bloodlines. The book advanced the characterization of the Sabbat as thoroughly infested with infernalists, which persisted until Vampire: The Masquerade Revised Edition. This book also introduced the notion of Vicissitude as an infection — a concept that was later revisited in a drastically different form in Dirty Secrets of the Black Hand.

A World of Darkness - Episode 12

In this episode, we review the first edition of A World of Darkness. In addition, we talk about some of our fan interaction, read some reviews and wax nostalgic about Vampire: the Masquerade. Walk through memory lane with us (edit: neither of us had read this book before it was queued up for the podcast) and discuss some of the craziest characters ever printed. 


Where Light Fears to Tread...
Throughout the world mortals walk, believing themselves safe in the light of civilization. But what happens wen the darkness does not recede but stays, refusing to yield to the penetrating rays of light?

How Can There be Hope?
Voodoo cults in the Caribbean, lost tribes in the Middle East, hidden castles of Europe and geomancy in the boardrooms of Hong Kong. Everywhere the shadows flicker, but here they rule. From the Americas to Asia, from Ireland to Jordan, there are those places where the light of reason and hope has never intruded. And here even the forces of night may meet their end.

Awakening: Diablerie Mexico, Vampire: The Masquerade 2nd Ed.

Hello, all! Welcome back to 25 Years of V:tM.  In this episode, we review and discuss two more books released in 1992 - Awakening: Diablerie Mexico and Vampire: the Masquerade 2nd Edition. Also, we have a brief discussion about the game system and setting. As a bonus treat, you can check out our further discussions about LARP and V:tM at our other podcast, Nerd Words. Basically, we just let the mics keep rolling. We hope you enjoy the conversation, and we thank you for your continued support! 


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Awakening: Diablerie Mexico - 1992
Written By: Nigel Findley

 

Lying deep in torpor beneath the Mayan tombs is a most-ancient Methuselah. Sleeping away the ages until his time to arise finally comes. He guards himself, and his potent blood, most assiduously. But you have learned where he rests -- and so you search for him. Soon his essence will be yours. They may have rules against what you are about to do, but they might as well try to stop the thirst itself. Win, and power beyond reckoning is yours. Lose, and your defeat is final, for the ancients are wrathful against those who disturb their slumber.

Diablerie: Mexico is a full Story for Vampire, requiring you to pit your mind and body against one of the most powerful Cainites in the New World. It includes: Expanded rules on Diablerie, the most-hated practice of the undead. Details on older, more powerful Vampires in a Chronicle Information on how the mightiest Kindred protect themselves during their long torpors, including the spirits and traps which guard their slumbers.


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Vampire: the Masquerade, 2nd Edition - 1992
Written By: Mark Rein•Hagen, Graeme Davis, Tom Dowd, Lisa Stevens, Stewart Wieck

*Note: in our haste to review the second edition, we incorrectly remembered this book and erroneously stated that the Sabbat clans, independent clans and some various other information was in this book, when it is in fact, not. We apologize for our mistake. There is actually very little additional information in this book that was missing from the previous edition. Also, The Appendix has the beginning of the Forged in Steel Chronicle, which starts in Gary, Indiana and moves into the Chicago Chronicles.* 
"Vampire is a game of make-believe, of pretend, of storytelling. Although Vampire is a game, it is more about storytelling than it is about winning. If you've never done this kind of thing before, you may be confused by the whole premise of a storytelling game. Once you catch on to the basic concepts, however, you'll find that it isn't all that strange, and is, in fact, eerily familiar.

You, along with some of your friends, are going to tell stories of madness and lust. Tales of things that go bump in the night. Tales of peril, paranoia, and sinister, shadowy evil. Tales from the darkest recesses of our unconscious minds. And at the heart of these stories are vampires.

These stories will capture your imagination far more readily than any play or movie; likewise, they are of a darker nature than the children's fairy tales you might remember (although those too were rather grim if you think back). This is because you are inside the story and not just watching it. You are creating it as you go along, and the outcome is always uncertain.

This game provides a way to experience a horror of an all too immediate nature, for you experience the terror from the other side of the mirror. The horror of Vampire is the legacy of being half a beast, trapped in a world of no absolutes, where morality is chosen, not ordained. The horror of Vampire is the evil within, and the all-consuming lust for warm blood.

Perhaps the greatest danger of playing Vampire is that of seeing yourself in the mirror. To play this game you must face the madness within you, that which you strive to master and overcome, but cannot bear to face.

Unless you are willing to face the reflection of your own imperfections then go no further. Madness as well as wisdom rewards those who dare to gaze into eternity."

The Hunters Hunted - Episode 8

Welcome back, everyone! Just a quick thanks to new fans and listeners who've recently discovered us, or have shared our podcast with your friends and family! We appreciate you very much! Anyways....  


The Hunters Hunted - 1992
Written by: Bill Bridges

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Revenge is a Dish Best Served Cold...
Until now it has been the Vampire who stalked the cities, feasting at will from any they desired. Confident in their Masquerade, sure no mortal could threaten their rule, they have walked without fear. But now their nights are numbered.
Eat Napalm Corpse!
The Hunters' hour has come! Add to your Vampire Chronicle with fully detailed hunters, ready and waiting to put your players to the torch. Or better yet, begin a hunters Chronicle, with the characters facing off against the horror of the Undead. for no other foe is as well detailed as the Kindred of Vampire.


Milwaukee by Night - Episode 7

Barren Streets, Barren Hearts

Welcome once again to another episode of 25 Years of V:tM. In this episode, we review and discuss Milwaukee by Night, released in 1992 by White-Wolf Studios. Thanks for all the recent feedback. We hope you like the longer form podcasts, as well as the new frequency of the releases. Please enjoy! 
P.S. - Next week, we review The Hunters Hunted! 


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Milwaukee by Night - 1992
Written by: Dustin Browder
 

Created on the site of an ancient battle, blood still flows through the streets of Milwaukee each night. Werewolves emerge from the shadows to seek out their ancient enemies—you, the Vampire. For years the Anubi have protected their Kindred in the city, but their strength is waning. Now the ravaging packs of Lupines sit just outside the city, mouths salivating at the delights which shall soon be theirs.

This supplement includes:
The Story "Psychomania", a surreal psychological thriller designed to thrust your characters deep into the heart of the turmoil which is Milwaukee. Descriptions of the leading Vampires of Milwaukee—more than 20 of the most desperate Kindred above the earth.  A history of the area dating back to the 17th century. A geography section detailing the most deadly sections of this violent city. Expanded information on Lupines, their motivations and their powers.

 


Vampire Storytellers Handbook - Episode 6

Hello everyone! We're back, and only a couple days late while iron out this new schedule. This podcast is a little longer than normal (like an hour longer), and we'd love to hear your feedback about the length, topics and any other stuff you'd like to share. Thanks for listening and for your patience regarding our growth. Let's not waste more time. 


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The Storytellers Handbook - 1992
Written by:
Andrew Greenberg, Graeme Davis, Dustin Browder, Dan Greenberg, Steve Crow, Frank Frey, Danny Landers, Rob Hatch, Mark Rein•Hagen, Stewart Wieck, Sam Chupp, Travis Williams

The Vampire Storytellers Handbook is the first Storyteller-specific resource for Vampire: The Masquerade and for the Classic World of Darkness in general. Several concepts are introduced here for the first time, among them the bloodlines of the Baali, Blood Brothers, and Gargoyles along with their unique Disciplines.