New Moon Rising - Episode 6

NMR Episode 6.jpg

in this episode of New Moon Rising, we are finally introduced to Venture Anarch, Jamie. This young Ventrue faces a unique struggle existing around Chicago. This evening, Jamie finds a strange guest waiting for him when he rises for the evening and an invitation he has no choice but to accept.
How will clan and tradition impact the Anarchs of Chicago, and how deep do personal loyalties run?

Transylvania by Night Pt. 1 - Episode 121

In this episode, we give a general overview and basic review of the Dark Ages sourcebook, Transylvania by Night. This is part one of our multi-part series on Transylvania and the Transylvania Chronicles. We will bring you part two in two weeks, followed by an overview on the Transylvania Chronicles volumes I-IV.
Transylvania by Night was published October, 1997 by White Wolf Publishing and written by Brian Campbell and Nicky Rea.


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Transylvania by Night
Written by: Brian Campbell, Nicky Rea
October, 1997


When Fiends and Warlocks Go To War

Good evening, childer. Welcome to our old and blood-drenched soil. We have known the tread of the Hun, the Roman, the Magyar, yet we stand defiant, as we always have. Now, after sunset, cries of war and horror pierce the night. As the old ways crumble and Usurpers recieve their bloody baptism, limitless power awaits those clever and brutal enough to take it. But beware: The Old Country is a harsh mistress, and those who fail greet the dawn on impaling stakes. So come, my friends. Enter freely, and of your own will. After all...you may never leave.


Libellus Sanguinis 1, Part 2 - Episode 118

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Hello, friends. We’re back with the second and final part of our review of Libellus Sanguinis 1: Masters of the State. In this episode, we talk about the Tzimisce and Ventrue and their place in Dark Medieval Europe and beyond. Next week, we return with Clash of Wills.
This book was written by Craig Bolin, Richard E. Dansky, and Robert Hatch and developed by Justin Achilli for White Wolf Publishing. Libellus Sanguinis 1: Masters of the State was published August 1st, 1997.
If you like our podcast and you’d like to support us, think about backing us on Patreon. We offer a ton of rewards like additional podcasts only available to our patrons, T-Shirts, stickers, and custom gaming experiences! Check it out and help us grow our show!

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Libellus Sanguinis 1, Part 1 - Episode 117

In this episode, we discuss Libellus Sanguinis 1: Masters of the State. Masters of the State gives players and storytellers details on the three clans of nobility in the Dark Ages - the Lasombra, the Tzimisce, and the Ventrue. We manage to cover one third of the material in this book. We will be back next week for part two.

This book was written by Craig Bolin, Richard E. Dansky, and Robert Hatch and developed by Justin Achilli for White Wolf Publishing. Libellus Sanguinis 1: Masters of the State was published August 1st, 1997.


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Libellus Sanguinis 1: Masters of the State
Written by Craig Bolin, Richard E. Dansky, and Robert Hatch
August 1st, 1997

Born to Rule

These lands are mine, childer; mine for as far as your Cainite eyes can see. Who defended them when the barbarian hordes clamored to the north? Who fought off the howling infidels to the east? Who put down countless insurrections, both of Cainite and kine contrivance? It was I, my sons and daughters. I, who gave myself wholly unto my lands and their people; for their people are my people. My service is both a privilege and a responsibility, childer – as I am a master of the state.


VTM25 X B Dave Walters - Episode 109

Geek & Sundry

Geek & Sundry

In this very special episode of 25 Years, we chat with B Dave Walters, the all-around awesome gamer behind Ventrue Anarch Baron, Victor Temple. He talks to us about Vampire: the Masquerade, V5 (obviously), and what it’s like to play in a high profile Actual Play live stream.

”B. Dave Walters is a motivator, storyteller, unifier, and creator of revolutionary content; like a mix between Oprah, Tony Robbins, and the Old Spice Guy.
He is the writer of Dungeons & Dragons: A Darkened Wish for IDW Publishing and Wizards of the Coast.
He appears as Victor Temple on Vampire the Masquerade: LA by Night on Geek & Sundry, and as Chato on We're Alive: Frontier on Project Alpha.
He is also currently hosting The Rundown web series for 20th Century Fox, and Ask Your Black Geek Friend also on Project Alpha.
In addition to being writer and co-creator of the Electropunk comic series, he is the winner of the "Be the Next Beliefnet Featured Blogger" contest for Beliefnet.com in the Hope & Inspiration category. He is a featured panelist at San Diego Comic-Con and Wonder Con on the topic of Spiritual Themes in Comics and Media.
He is also the host of Rise UP with B. Dave Walters on Party 93.4 FM out of Hudson Valley, New York, as well as a nationally syndicated columnist on the topics of spirituality and relationships for the Examiner.com.”

Follow B Dave Walters on Twitter: @BDaveWalters, Facebook, Instagram


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Lore of the Clans - Episode 106

This week, Bob and Nate discuss and review Lore of the Clans. Released in 2015, Lore of the Clans is a single sourcebook detailing all of the clans for play in Vampire: the Masquerade’s 20th Anniversary edition. Additionally, this book details info about the Caitiff - classless amongst the damned - and the Antitribu. This book was written by Alan Alexander, Kevin Czarnecki, Joshua Doetsch, Matt McElroy, Andrew Peregrine, Ree Soesbee, Rob Wieland, Christopher Wilde and released on December 23rd, 2015 for Onyx Path Publishing.


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Lore of the Clans
Written by: Alan Alexander, Kevin Czarnecki, Joshua Doetsch, Matt McElroy, Andrew Peregrine, Ree Soesbee, Rob Wieland, Christopher Wilde
December 23rd, 2015
My sire always told me, “There’s no instruction manual for being dead, strákur.” I believed her, because she was older and smarter than me, and we value knowledge if nothing else. Many sires spill a lot of poison into the ears of their childer, telling them the One True Way to be a vampire. Some vampires don’t even bother, kicking their errant progeny to the streets and letting them figure it out for themselves. A few smother their instruction in religious imperatives, philosophical tenets, or mystical confluences. But not one of them has a pamphlet with clear, easy instructions once you’ve become Damned.

Of course they lie. All vampires lie. But the best lies are those that are told between two truths, yes? Here are thirteen such truths, childe. They may line up with other things you know, or they might not. Sometimes the narrators present tantalizing rumors and conspiracies, while others digress into areas not often considered by many. Some of what they say have no facts to back them up, but not everything is a lie, either.
Let us find instruction from amidst the lies, together.


Vampire: the Masquerade 20th Anniversary Edition - Episode 94

Wow, that is a really long title to a book, if you think about it. I know why we all call it V20 now! Anyways, this podcast is a tiny bit non-traditional. We definitely review V20, but more than that, we talk about how V20 has impacted us as gamers and podcasters. It’s no secret that V20 has been a major factor in revitalizing this game for many old school players. I don’t suspect anyone will be shocked about what we think of this game and book. This book was written by Justin Achilli, Rose Bailey, Matthew McFarland, and Eddy Webb for White Wolf publishing and released October 21st, 2011.

We’ve been doing this podcast for 2 years, this month. We are constantly overwhelmed by how much support we’ve gotten from the community and how much positivity we’ve received from you, the listener. We have a ton of things planned for the last quarter of 2018 and early 2019. We do have plans to expand our online store and provide some cool and unique extras to our listeners. Thank you to everyone that supports us here, on our Patreon and everywhere else. You may not agree with us all the time, but our hope is that you do find us engaging and entertaining!

Here’s to 25 more years of Vampire: the Masquerade and a ton more fun, gaming and the World of Darkness!

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Psst. Did you know that we reward some of our Patreon backers with an online vampire game called, Curse of Caine

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Vampire: The Masquerade
 exploded into hobby games in 1991 and inspired a generation of fans of which the game industry had never seen before or since. The cultural significance 
Vampire left on not just the gaming world but on modern vampire-related pop culture can be seen and felt at virtually every turn and in every medium today.

Vampire: The Masquerade - 20th Anniversary Edition 
brings the entire Classic World of Darkness experience full circle and will serve as the perfect anniversary milestone to celebrate two decades of gaming after dark. This is the original 
Masquerade in all its glory, and our way of saying thank you and welcome home.


Clanbook: Ventrue Revised - Episode 51

In this episode, we go to great lengths and discuss the supremely superior revised edition of Clanbook: Ventrue. Spoiler alert: we really like this book, especially when compared to the previous version! Also, this is the first addition of LARP rules included in the clanbooks! Bonus! 


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Clanbook: Ventrue
August 16, 2000
Written by: Richard Dakan
Noblesse Oblige

Capitalists, aristocrats, crusaders, and criminals: The Ventrue have assumed the prestigious but demanding role of leaders. Forever in the line of fire, they have sacrificed their comfort for the good of all Kindred. Or is this all an empty ruse that excuses their excess and greed? The proud history and black secrets of the clan reveal the truth.

Children of the Night - Episode 50

Holy crap, 50 episodes! Thank you all for sticking with us as we grow, change and (we hope) get better. 
In this episode, we review and discuss "Children of the Night" - A gallery of characters for Vampire: the Masquerade. In this book, you'll find some of the most powerful and influential characters in the Classic World of Darkness, (most importantly) all in one place. This is a must-have book for anyone using CWoD characters, Camarilla, Sabbat or any of the other Heavy Hitters in the World of Darkness. 


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Children of the Night
April, 1999

Written by: Dierd're Brooks, Richard E. Dansky, Greg Fountain, Robert Hatch, Jess Heinig, Stephe Herman, Mark Moore, Clayton Oliver, Sven Skoog, Lucien Soulban, Cynthia Summers, Stewart Wieck and Fred Yelk

Conclaves, Covens and Councils
In the world of the Kindred, vampires lurk behind every shadow, planning their machinations and watching their prey. But who watches the watchers? Powerful Kindred from all sects (and none) move among their peers, protecting the Masquerade, interpreting the traditions of Caine, leading the Sabbat against the Antediluvians or subtly pulling strings in the darkness. Who are the most feared and most powerful vampires in the World of Darkness?

Immortal Evil Unveiled
Children of the Night
 fully details the heavy-hitters of Vampire's World of Darkness. Included are the justicars and many archons of the Camarilla, as well as key princes, bishops, pack priests, Sabbat cardinals and prisci and an inscrutable Inconnu or two - all the undead to know... and fear.


DC by Night - Episode 34

In this episode, we explore the Seat of Power, both mortal and vampiric. DC by Night is a source book that tells of a bloody and treacherous history of a new world, and the undead who fed like carrion upon it. Come and know true power in Washington DC. 


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D.C. by Night
Written by: 
Harry L. Heckel IV
May 1st, 1995

Washington DC, a city born of the swamps, offers vampires a treasure beyond all measure: power. In this place where even mortals have might once undreamed of, the undead strive for influence that their peers can only envy. The best try, but only the most devilish succeed.

The Capital fears more than just vampiric politics, though. The Kindred fight gun battles in the Southeast; drive off werewolves, mages, and others who covet their dominance; and clash with the many vampire hunters who call the city home. D.C is a dangerous place for the undead, but its rewards outweight its dangers.


The Last Supper - Episode 33

In this episode, we explore the origins of Clan Giovanni and the destruction of Clan Cappadocian through the game module series, "The Giovanni Chronicles." This is a short episode, as one would expect, considering the material within. Learn the secrets and play through the history of one of the most world-altering events in the Classic World of Darkness. 


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Giovanni Chronicles I: The Last Supper
June 28th, 1995
Written by: Andrew Greenberg

The first installment in the long-awaited Giovanni Chronicle, The Last Supper takes the characters to the subterranean lair/mansion of Claudius Giovanni, where the food they eat will be the last to ever touch their lips.

The characters become caught in the war between the clans of the Camarilla and those trying to form the Giovanni. Their actions during the Renaissance will shape the modern World of Darkness - and determine if they will ever see another night.

Clanbook: Ventrue - Episode 28

In this episode, we review the original Clanbook: Ventrue and quietly discuss the Secret Masters in hushed tones. Thanks for listening and also thanks for all your contributions and support! 


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Clanbook: Ventrue
July 16th, 1994
Written by: Andrew Greenberg

Eternity is not merely about power. Power makes up only one part of the Ventrue's world, though it is an extremely important part. The vampires of Clan Ventrue understand that power has value only as a means to an end, not an end itself. Thus they use their vast resources to extend their reach, all the while watching and waiting for the right moment — the right moment to strike. For there are even worse things in this world than vampires, and the Ventrue know they are the only hope.


Berlin by Night - Episode 22

In this, our 22nd episode, we journey to the recently reunited city of Berlin. Released in 1993, this book takes place shortly after the fall of the Berlin Wall. Two Princes struggle nightly for control of territory, while the kindred population walk a fine line between two vengeful elders. 


Come hang with us on DISCORD tonight, 5/5/17 at 9pm CST! Or any time you might see this, we might be around. 

We will be guests of Dead Games Society, Saturday, May 6th, to talk about Vampire: the Masquerade. We will post a copy of the podcast on our website. Check them out as well! 
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This book... Well, I'll let you listen to our review.

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Berlin by Night, 1993
Written by: James A. Moore

Divided We Fall...
What do the Kindred fear more than the prince of a city? When a city has two princes...and they're at war. Then, every battle takes on new meaning. Every argument has a sinister purpose. Every decision risks offending one of the mighty rulers. Every decision may be the last, fatal one.

United We Die!
Such is Berlin. Ages-old capital of the German Empire. Center of the Third Reich. Battleground between East and West, torn by their globe-spanning war. Now the Soviet Brujah who once ruled East Berlin have disappeared, and the magical barriers between the two sides have fallen. The time of reunification is here. The time of destruction is at hand.


Bloody Hearts Diablerie: Britain - Episode 21

In this episode, we explore book 2 in the "Diablerie" series. This book introduces us to the Ancient Methuselah, Tiamat, and the demon Drakonskyr that possess her. Your coterie will take a terrifying journey to the hard of ancient madness in hopes of claiming the ultimate prize: the soul and power of the ancient damned. This book also marks the first appearance of former Toreador Justicar, Madame Guil
This book is designed as a module for 2nd edition Vampire: the Masquerade. 


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Bloody Hearts - Diablerie: Britain
1993 Written by: Dustin Browder
Absolute Power Can Corrupt
The thirst for the most powerful blood can drive any vampire mad with desire. Its taste, bouquet, smell, and texture are like nothing else the Kindred can experience. The feeling of it as it flows past undead lips is exquisite beyond belief. And the power it provides...

Even Those Already Corrupted
But its consumption destroys the predator as surely as the prey. The very soul of the victim is taken in the act and, as the victim dies, so does the Diabolist. None can take so completely without paying the price. None can first feel absolute power without first knowing absolute horror.


Awakening: Diablerie Mexico, Vampire: The Masquerade 2nd Ed.

Hello, all! Welcome back to 25 Years of V:tM.  In this episode, we review and discuss two more books released in 1992 - Awakening: Diablerie Mexico and Vampire: the Masquerade 2nd Edition. Also, we have a brief discussion about the game system and setting. As a bonus treat, you can check out our further discussions about LARP and V:tM at our other podcast, Nerd Words. Basically, we just let the mics keep rolling. We hope you enjoy the conversation, and we thank you for your continued support! 


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Awakening: Diablerie Mexico - 1992
Written By: Nigel Findley

 

Lying deep in torpor beneath the Mayan tombs is a most-ancient Methuselah. Sleeping away the ages until his time to arise finally comes. He guards himself, and his potent blood, most assiduously. But you have learned where he rests -- and so you search for him. Soon his essence will be yours. They may have rules against what you are about to do, but they might as well try to stop the thirst itself. Win, and power beyond reckoning is yours. Lose, and your defeat is final, for the ancients are wrathful against those who disturb their slumber.

Diablerie: Mexico is a full Story for Vampire, requiring you to pit your mind and body against one of the most powerful Cainites in the New World. It includes: Expanded rules on Diablerie, the most-hated practice of the undead. Details on older, more powerful Vampires in a Chronicle Information on how the mightiest Kindred protect themselves during their long torpors, including the spirits and traps which guard their slumbers.


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Vampire: the Masquerade, 2nd Edition - 1992
Written By: Mark Rein•Hagen, Graeme Davis, Tom Dowd, Lisa Stevens, Stewart Wieck

*Note: in our haste to review the second edition, we incorrectly remembered this book and erroneously stated that the Sabbat clans, independent clans and some various other information was in this book, when it is in fact, not. We apologize for our mistake. There is actually very little additional information in this book that was missing from the previous edition. Also, The Appendix has the beginning of the Forged in Steel Chronicle, which starts in Gary, Indiana and moves into the Chicago Chronicles.* 
"Vampire is a game of make-believe, of pretend, of storytelling. Although Vampire is a game, it is more about storytelling than it is about winning. If you've never done this kind of thing before, you may be confused by the whole premise of a storytelling game. Once you catch on to the basic concepts, however, you'll find that it isn't all that strange, and is, in fact, eerily familiar.

You, along with some of your friends, are going to tell stories of madness and lust. Tales of things that go bump in the night. Tales of peril, paranoia, and sinister, shadowy evil. Tales from the darkest recesses of our unconscious minds. And at the heart of these stories are vampires.

These stories will capture your imagination far more readily than any play or movie; likewise, they are of a darker nature than the children's fairy tales you might remember (although those too were rather grim if you think back). This is because you are inside the story and not just watching it. You are creating it as you go along, and the outcome is always uncertain.

This game provides a way to experience a horror of an all too immediate nature, for you experience the terror from the other side of the mirror. The horror of Vampire is the legacy of being half a beast, trapped in a world of no absolutes, where morality is chosen, not ordained. The horror of Vampire is the evil within, and the all-consuming lust for warm blood.

Perhaps the greatest danger of playing Vampire is that of seeing yourself in the mirror. To play this game you must face the madness within you, that which you strive to master and overcome, but cannot bear to face.

Unless you are willing to face the reflection of your own imperfections then go no further. Madness as well as wisdom rewards those who dare to gaze into eternity."

Milwaukee by Night - Episode 7

Barren Streets, Barren Hearts

Welcome once again to another episode of 25 Years of V:tM. In this episode, we review and discuss Milwaukee by Night, released in 1992 by White-Wolf Studios. Thanks for all the recent feedback. We hope you like the longer form podcasts, as well as the new frequency of the releases. Please enjoy! 
P.S. - Next week, we review The Hunters Hunted! 


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Milwaukee by Night - 1992
Written by: Dustin Browder
 

Created on the site of an ancient battle, blood still flows through the streets of Milwaukee each night. Werewolves emerge from the shadows to seek out their ancient enemies—you, the Vampire. For years the Anubi have protected their Kindred in the city, but their strength is waning. Now the ravaging packs of Lupines sit just outside the city, mouths salivating at the delights which shall soon be theirs.

This supplement includes:
The Story "Psychomania", a surreal psychological thriller designed to thrust your characters deep into the heart of the turmoil which is Milwaukee. Descriptions of the leading Vampires of Milwaukee—more than 20 of the most desperate Kindred above the earth.  A history of the area dating back to the 17th century. A geography section detailing the most deadly sections of this violent city. Expanded information on Lupines, their motivations and their powers.

 


Who's Who Among Vampires: Children of the Inquisition


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Children of the Inquisition - 1992
Written by: Daniel Greenberg

"The living dead have walked among us for centuries. Their feuds firing humanity's bloodiest wars. Now learn the secrets of the most powerful vampires, and the origins of their ancient hatred. Who's Who Among Vampires: Children of the Inquisition is set in the world of Vampire: the Masquerade." 

 

 


Alien Hunger

In this episode, we explore the 1991 release of "Alien Hunger", a city module for Vampire: The Masquerade. 


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Alien Hunger - 1991
Written by: Jeff Berry
A Taste for Blood A Taste for Death

Ripped from your comfortable mortality, thrown into a pit of blood and death, you strive with every ounce of your being to hold onto the last bits of your humanity, all the while feeling the inexorable pull of the beast within.
A mile high where the air is thin, an ancient genius has been snuffed out by an even older evil. Now you are alone, your old world stolen from you and your new one most horrible to behold. And ruling all is your dread thirst.
 


The Succubus Club, Ashes to Ashes, Chicago by Night

In our third episode, we step up the podcast a notch and review three releases from 1991: The Succubus Club, Ashes to Ashes and Chicago by Night first edition. The three of these releases are bound together in story and setting, and it seemed appropriate to review them together for additional reasons that are made clear in the production. These books make up a large part of the "Forged in Steel" chronicle.


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Succubus Club - 1991
Written by: Andrew Greenberg, Graeme Davis, Bill Bridges, Lisa Stevens, Nigel Findley, Steve Crow
"The Succubus club is a Sourcebook detailing the most notorious nightspots in the Chicago Rack. This book includes not only a complete description of this infamous club, but six complete one-chapter stories, each of them set within its confines. Cainites know of it as a huge and extravagant dance club where mortal vessels are easily obtained, friends and enemies meet and intrigues and plots are hatched. only a few know of what ancient secrets it contains. The Succubus may well become the central meeting spot for your characters, for so many stories start and end there. It is the nexus of this dark city. It is the place of dreams, the place of nightmares."
 


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Ashes to Ashes - 1991
Written by: Stewart Wieck
When the Fire Burns Low Only the Ashes Remain...
"Ashes to Ashes is a story supplement designed for use with Vampire, and it continues the story begun in Vampire: Baptism by Fire. It includes all the characters and information you need to tell a complete four chapter story. This book also presents an Advanced Storytelling - the Villain's Flashback - to accentuate the theme and mood of the story."

 

 

 


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Chicago by Night first edition - 1991
White Wolf Publishing
Chicago by Night includes:
Descriptions of most of the Kindred inhabitants of Chicago - 70 powerful characters in all.
A chapter on the "real" history of Chicago.
Detailed maps of the city and a complete geography chapter.
A number of innovative "character interaction" charts used to define the relationships between these immortals.
Over one hundred encounters, organized by theme, which provide you a means to make the setting come alive for your players.

 


The Players Guide

In this episode, we review Vampire: The Masquerade Players Guide, 1st Edition This is the 2nd book released by White-Wolf for their Vampire the Masquerade line in 1991. 

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Players Guide - 1991
Written By:
 written by Andrew Greenberg, Mark Rein•Hagen, Graeme Davis, Bill Bridges, Daniel Greenberg, Ryk Strong, Frank Fry, Aaron Voss, and Travis Williams.
In the Goth-Punk world of the Vampire, any advantage can mean the difference between survival and final, permanent death. Thus The Players Guide - new clans, archetypes, skills, abilities and equipment. Learn what it means to be one of the powerful Elders, with Disciplines far surpassing those of the younger Kindred. Add Merits and Flaws to your character, balancing out mighty new powers with fascinating weaknesses. Learn new techniques for roleplaying in Vampire, written by some of the industry's leading designers. Prepare yourself for a whole new role in the immortal Jyhad.