Clanbook: Salubri - Episode 135

Their founder has been murdered and the clan has now scattered to the four winds. They are hunted by a cabal of usurpers and betrayed at every turn. Through every hardship, they seek unity and peace between spirit and beast. The tale of the Salubri is one of hardship, betrayal and purpose. Join us as we explore the hidden secrets of Saulot’s brood, their unique nature and history, and what is to become of them in the modern nights.

Clanbook: Salubri is a clanbook for Vampire: the Dark Ages written by Cynthia Summers and published April 29th, 1999 by White Wolf Publishing.


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Clanbook: Salubri
Written by: Cynthia Summers
April 29th, 1999


It Is the Way of War

Saulot is dead destroyed by the foul Usurper. Everywhere the servants of the Tremere hound the remaining Salubri, condemning them to the pyre or the stake. And while the land cries out for a healers touch, it is only by turning to the sword that the Salubri can survive.


Cainite Heresy - Episode 134

The Cainite Heresy spread corruption and blasphemy like slowly growing roots through the Dark Medieval church. Was the ultimate goal salvation or destruction? Did their Gehenna ever come?

In this episode, we review the 1999 release, Cainite Heresy, published by Black Dog Game Factory. This title details the twisted nature of the Cainite Heresy, their goals, rituals, history and everything else you’ll need to include these Blasphemers in your Vampire: the Dark Ages chronicle… and beyond.

This book was written by Kenneth Hite with R. Sean Bergstrom, Jason Langlois and P.D. Cacek and published by Black Dog Game Factory for White Wolf Publishing. It is part of the “Year of Reckoning,” meta-plot event and book line.


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ADULTS ONLY!!!

Cainite Heresy
Written by: Kenneth Hite
with R. Sean Bergstrom, Jason Langlois
and P.D. Cacek
Feb. 24th, 1999

Shadows Creep Up the Basilica

It is the time of the Red Pentecost and the Albigensian Crusade. Soon the Third Caine will walk the land, tearing asunder the world of illusion and daring to face the rage of unholy Ialdabaoth, the Womb of Creation. In the sleepy towns of France and the cities of Italy, the adherents of heresy await, the taste of blood on their lips and only the purest flame of devotion in their hearts.


Wolves of the Sea - Episode 133

This week, we review Wolves of the Sea. This sourcebook for Vampire: the Dark Ages explores the Nordic, Viking, and Einherjar culture. Additionally, it introduces new vampiric ideals, abilities, backgrounds, systems, roads and more.
From White Wolf Wiki: From out of the north they come, relics of centuries past but deadlier than anything that has ever sailed the seas. For even in the enlightened year of 1197, when true Vikings are just a bloody rumor of the past, there are still knorrs filled with true sons of Odin and Thor, waiting for a chance to loot, pillage and slaughter.

Wolves of the Sea was written by Geoffrey C. Grabowski, Jason Langlois, Roman A. Ranieri, and Jess Heinig and published on November 12th, 1998 by White Wolf Studios.


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Wolves of the Sea
Written by: Geoffrey C. Grabowski, Jason Langlois, Roman A. Ranieri, Jess Heinig
November 12th, 1998

For Blood! For Glory! For Odin the All-Father!

For over two hundred years they pillaged across Europe, exacting tribute, sacking towns and pirating ships. The Vikings spread from Scandinavia across England and France, Greenland and Vinland, as a society of valiant warriors and traders. With them came vampires of the North, the slain warriors chosen by Odin to rise and do battle. All of Christendom learned to tremble at the approach of the Norsemen, and their blood-soaked berserkers and einherjar threatened the rule of every weakling Cainite in Europe.


Jerusalem by Night - Episode 132

We’re back to Dark Ages this week with our review of the city sourcebook, Jerusalem by Night. At the crossroads between good and evil, where the crusades meet their violent conclusion, you have Jerusalem. An ancient, holy city cherished and coveted by the three major religions of the world, Jerusalem can never be possessed by anyone - kine or cainite - for long.

Jerusalem by Night was written by Jen Clodius, Todd Satogata, James A. Moore, and Janet Berliner (Original Fiction) and published by White Wolf Studios on June 10th, 1999.


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Jerusalem by Night
Written by: Jen Clodius, Todd Satogata,
James A. Moore, and Janet Berliner
June 10th, 1999

The City of God

It sits at the crossroads of the world. Held by Islam, open to Christian pilgrims and longed for by the Children of Israel, Jerusalem is the magnet that draws three faiths to one place. It is here that East and West collide bloodily, where palmers from England and hashishin about their business can pass in the street. And it is here that Cainites gather, drawn by a power far greater than they can comprehend or fight.


Demon: the Fallen, LIVE - Episode 130

Hello all! In this episode, Bob and Nate sit down at their Gen Con meetup with a bunch of super cool listeners to review Demon: the Fallen corebook.
In Demon: The Fallen, players assume the role of one of the rebel angels who defied their Creator for love of humanity and for their rebellion were cast into the Abyss, a prison hidden deep beneath the lands of the dead. Events in the modern world have made it possible for some of the fallen to escape their prison and return to the lands of man.
Demon: the Fallen was published on November 11th, 2002 by White Wolf Game Studios. It is the culmination of their “Year of the Damned” themed releases.


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Demon: the Fallen
Written by: Various
Nov. 11, 2002

Reap The Whirlwind Centuries of violence, corruption and cynicism have sown a bitter harvest throughout the world. Wars rage and spill the blood of the innocent. Mercy and compassion are ground to dust beneath the heel of religious extremism. Faith is perverted by the schemes of politicians, priests, and criminals. Now a storm is raging in the spirit world, and the gates of Hell lie broken. The angels of the Abyss are free once more, and the fate of mankind hangs in the balance. Raise a Fist to Heaven!


Libellus Sanguinis 2 - Episode 129

Well, we kinda lied and said we wouldn’t have a podcast this Friday. Turns out, we recorded one anyways. This week, we take a dive into Libellus Sanguinis 2: Keepers of the Word. This sourcebook covers three clans of the Dark Ages: Toreador, Tremere, and Brujah.
Book one details the Toreador of the Dark Ages, art in the Dark Medieval world, religion and the Courts of Love.
Book two explores the Usurper clan’s attempt to be viewed as legitimate, their internal organization, spread across Europe, and the Telyavelics.
Book three details the Brujah and their roots in pre-Carthage. It also explores the role philosophy and Olympian ideals, as well as their current status in the Dark Medieval world.
Libellus Sanguinis 2: Keepers of the Word was written by Cynthia Summers, Richard Stratton, and Jackie Cassada. It was published October 1, 1998 by White Wolf Studios.


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Libellus Sanguinis 2: Keepers of the Word
Written by: Cynthia Summers, Richard Stratton, Jackie Cassada
October 1, 1998

Three More Gather in Darkness

The medieval Tremere have seized immortality for themselves, and are despised and hunted as a result. The Toreador dance to the music of prestige and slander in the courts and castles of Europe. The Brujah want to shatter the Long Night to avenge their shattered dream. All three are here. The undead secrets of the Dark Ages are laid bare before you.


Clanbook: Baali - Episode 127

Welcome back to our regularly scheduled podcast! We return from Transylvania to review everyone’s FAVORITE clanbook! That’s right, we go deep (all puns intended) and review the Baali! Like all Black Dog books, this one is highly contentious, offensive, and covers topics and themes many will find offensive. We do our best to cover the book without running off the rails.
Clanbook Baali was written by Sven Skoog and Lucian Soulban for Black Dog Game Factory and Published by White Wolf Publishing on June 1st, 1998.

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Date And Time
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Date And Time
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Clanbook: Baali
Written by: Sven Skoog and Lucian Soulban
June 1st, 1998

We Serve a Greater Power
To the other Cainites, we are legends and lies. Behave, the old ones tell their childer, or the Baali will take you. We are as monsters out of children's tales to them, but that is all. That suits our purposes. Let them have their slanders. The truth would freeze the stolen blood in their veins. For we are not monsters lurking in the shadows after the occasional straggler. We are something far, far worse.

To Submit Is to Conquer
The Baali have always been hidden in shadow, swaddled in veils of deceit. Now, for the first time, learn the demon-haunted truth. Understand the terrible cost of Daimoinon. And know, if you can, why the Baali make their pacts with darkness.


Transylvania Chronicles III - Episode 125

In this episode, we take an in-depth look at the third volume of the Transylvania Chronicles. This story touches on three important events of (now) kindred culture and history as the world moves ever-forward unto Gehenna.

The Transylvania Chronicles are a four-part chronicle that puts your players in formative roles in the events of Cainite history. From the formation of the Tremere clan to the creation of the Camarilla and Sabbat, to the war against the demon, Kapala, you’ll stand against the tide of destiny and the final nights.

Transylvania Chronicles III was written by Reid Schmadeka with Brendan Moran and published by White Wolf Studios on June 10, 1999.


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Transylvania Chronicles III
Written by: Reid Schmadeka with Brendan Moran
June 10, 1999

An Epic of Tumult

Dracula stalks the night, Kupala rages beneath the cursed land of Transylvania and Paris burns in revolution. The characters - princes, rebels and everything in between - find themselves amid the flames and besieged by friend and foe alike. Can they survive the terrors of both the supernatural world and the kine? Or will they become so much ash on the wind?


Transylvania Chronicles II - Episode 124

In this episode, Nate and Bob dig deeper into the Transylvania Chronicles with part two: Son of the Dragon. In this book, our players are introduced to Vlad the Impaler, Son of the Dragon, and the political upheaval surrounding him. Also, we learn about the formation of two major sects of vampires.

The Transylvania Chronicles are a four-part chronicle that puts your players in formative roles in the events of Cainite history. From the formation of the Tremere clan to the creation of the Camarilla and Sabbat, to the war against the demon, Kapala, you’ll stand against the tide of destiny and the final nights.

Transylvania Chronicles II: Son of the Dragon was written by Brian Campbell and Nicky Rea, and published in September of 1998 by White Wolf Publishing.


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Transylvania Chronicles II: Son of the Dragon
written by Brian Campbell and Nicky Rea
September, 1998

Continuing the adventures begun in
Dark Tides Rising.

The players' characters are now centuries-old, scarred veterans of the great Jyhad, with their own estates and connections in the fledgling Camarilla, Sabbat or even both. And yet, not even their great power may be enough to stand against the Impaler, Dracula himself.


Transylvania Chronicles I - Episode 123

In this episode, Nate and Bob discuss the first of the Transylvania Chronicles. The Transylvania Chronicles are a four-part chronicle that puts your players in formative roles in the events of Cainite history. From the formation of the Tremere clan to the creation of the Camarilla and Sabbat, to the war against the demon, Kapala, you’ll stand against the tide of destiny and the final nights.

Transylvania Chronicles I: Dark Tides Rising was written by Brian Campbell and Nicky Rea published Feb. 1st, 1998 by White Wolf Publishing.


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Transylvania Chronicles I: Dark Tides Rising
Written by: Brian Campbell and Nicky Rea
Feb. 1st, 1998

Born of Darkness

Saulot has fallen, and to what end? The demon Kupala rages in his ancestral home at whose behest? Beneath the dead soil of Transylvania pulses an undying heart, but for how long? The prophecies of Gehenna are coming to fruition in the Dark Medieval world. Only those who would defy destiny itself can stem the dark tide of the final nights


Transylvania by Night Pt. 2 - Episode 122

In this episode, we conclude our review of Transylvania by Night. This is part two of our multi-part series on Transylvania and the Transylvania Chronicles.
Next week, we will not publish an episode due to travel and time constraints. In two weeks, we return with the beginning of our review of the Transylvania Chronicles volumes I-IV.

Transylvania by Night was published October, 1997 by White Wolf Publishing and written by Brian Campbell and Nicky Rea.


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Transylvania by Night
Written by: Brian Campbell, Nicky Rea
October, 1997


When Fiends and Warlocks Go To War

Good evening, childer. Welcome to our old and blood-drenched soil. We have known the tread of the Hun, the Roman, the Magyar, yet we stand defiant, as we always have. Now, after sunset, cries of war and horror pierce the night. As the old ways crumble and Usurpers recieve their bloody baptism, limitless power awaits those clever and brutal enough to take it. But beware: The Old Country is a harsh mistress, and those who fail greet the dawn on impaling stakes. So come, my friends. Enter freely, and of your own will. After all...you may never leave.


Clash of Wills - Episode 119

In this episode, we review “Clash of Wills” for Vampire: the Dark Ages. Clash of Wills is a self-contained supplement that can be easily added to a current chronicle or played as a single event story. It is a story of politics, violence and intrigue in Dark, Medieval England. It was written by Steve Miller for White Wolf and published August 1, 1997.


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Clash of Wills
Written by: Steve Miller
August 1st, 1997

A story for Vampire: The Dark Ages
The Earl of Galtre lies on his deathbed and his lands hang in the balance. Fearing for his immortal soul, the earl wills his lands to the Church in exchange for absolution or does he? His son produces what appears to be a valid will that designates him as the heir to his father's lands. Add the players' characters under the direction of Mithras, Prince of London, and what becomes of the situation? An unforgettable journey through the darker side of Cainite politics and morality!


Libellus Sanguinis 1, Part 1 - Episode 117

In this episode, we discuss Libellus Sanguinis 1: Masters of the State. Masters of the State gives players and storytellers details on the three clans of nobility in the Dark Ages - the Lasombra, the Tzimisce, and the Ventrue. We manage to cover one third of the material in this book. We will be back next week for part two.

This book was written by Craig Bolin, Richard E. Dansky, and Robert Hatch and developed by Justin Achilli for White Wolf Publishing. Libellus Sanguinis 1: Masters of the State was published August 1st, 1997.


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Libellus Sanguinis 1: Masters of the State
Written by Craig Bolin, Richard E. Dansky, and Robert Hatch
August 1st, 1997

Born to Rule

These lands are mine, childer; mine for as far as your Cainite eyes can see. Who defended them when the barbarian hordes clamored to the north? Who fought off the howling infidels to the east? Who put down countless insurrections, both of Cainite and kine contrivance? It was I, my sons and daughters. I, who gave myself wholly unto my lands and their people; for their people are my people. My service is both a privilege and a responsibility, childer – as I am a master of the state.


Constantinople by Night - Episode 113

In this episode, we discuss the first city sourcebook for Vampire: the Masquerade - Constantinople by Night. Constantinople is one of the richest and most powerful cities of the Dark Medieval era. This book was written by Philippe Boulle, Joshua Mosqueira-Asheim, and Lucien Soulban and published in 1996 for White Wolf Game Studios.


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Constantinople by Night
Written by Philippe Boulle, Joshua Mosqueira-Asheim,
and Lucien Soulban
1996

The greatest city of the medieval world, domed Constantinople is a lodestone for the vampires of the Dark Ages. Immerse yourself in intrigues ancient and contemporary as you traverse the labyrinthine streets and torchlit bazaars of Byzantium's wonderous capital. But beware: yours is not the only hunger in the East that demands to be sated.


VTM25 X Matthew Dawkins - Episode 99

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In honor of the upcoming V5 edition of Chicago by Night, we sat down with Matthew Dawkins to discuss the material, making content as a fan versus as a writer, pro wrestling, and more! This conversation was a whole lot of fun and very informative. We hope you enjoy it!

From the White Wolf Wiki:
Matthew Dawkins is a freelance writer and one of the in-house developers at Onyx Path Press. He also vlogs on YouTube as "The Gentleman Gamer." He is based in the UK.”


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V20 Companion - Episode 96

In this episode, Nate and Bob review the V20 Companion. This book expands upon the elements talked about in the V20 core material, including information on vampiric titles, status and prestation, and locations in the World of Darkness. This book was written by Justin Achilli and Eddy Webb for White Wolf Game Studios and published by Onyx Path Publishing on August 23rd, 2012.


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V20 Companion
Written by: Justin Achilli, Eddy Webb
August 23rd, 2012


Can a Prince command a Priscus?
How have the Anarchs fared during the modern nights?
Can the Harpies declare a boon null?
These questions and more secret details of the Kindred condition have their answers within the V20 Companion. A complementary sourcebook detailing some of the finer points of being undead, this is the first supplement released in support of the 20th anniversary edition of Vampire: The Masquerade.


Vampire: the Masquerade 20th Anniversary Edition - Episode 94

Wow, that is a really long title to a book, if you think about it. I know why we all call it V20 now! Anyways, this podcast is a tiny bit non-traditional. We definitely review V20, but more than that, we talk about how V20 has impacted us as gamers and podcasters. It’s no secret that V20 has been a major factor in revitalizing this game for many old school players. I don’t suspect anyone will be shocked about what we think of this game and book. This book was written by Justin Achilli, Rose Bailey, Matthew McFarland, and Eddy Webb for White Wolf publishing and released October 21st, 2011.

We’ve been doing this podcast for 2 years, this month. We are constantly overwhelmed by how much support we’ve gotten from the community and how much positivity we’ve received from you, the listener. We have a ton of things planned for the last quarter of 2018 and early 2019. We do have plans to expand our online store and provide some cool and unique extras to our listeners. Thank you to everyone that supports us here, on our Patreon and everywhere else. You may not agree with us all the time, but our hope is that you do find us engaging and entertaining!

Here’s to 25 more years of Vampire: the Masquerade and a ton more fun, gaming and the World of Darkness!

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Psst. Did you know that we reward some of our Patreon backers with an online vampire game called, Curse of Caine

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Vampire: The Masquerade
 exploded into hobby games in 1991 and inspired a generation of fans of which the game industry had never seen before or since. The cultural significance 
Vampire left on not just the gaming world but on modern vampire-related pop culture can be seen and felt at virtually every turn and in every medium today.

Vampire: The Masquerade - 20th Anniversary Edition 
brings the entire Classic World of Darkness experience full circle and will serve as the perfect anniversary milestone to celebrate two decades of gaming after dark. This is the original 
Masquerade in all its glory, and our way of saying thank you and welcome home.


Chaining the Beast - Episode 89

This week, Nate and Bob take a dive into what is considered by some to be the definitive guide to Paths of Enlightenment. This revised books is the first to collect "all" the current Paths into one, simple guide. From the standard paths, all the way to the obscure and heretical paths, Chaining the Beast puts the sum of vampiric morality in the palm of your hands. 
Chaining the Beast was written by Gavin Bennett, Trevor Chase and James Kiley and released June 30th, 2003 for White Wolf studios. 


Anyone interested in sharing their game with a wider audience, please send me info about your game, location, genre type and how people can track it down to: Nathan@utilitymuffinlabs.com Please make sure you are looking to recruit players AND you are on the staff of the game - Players, we know you love your home game, but tell your ST or game ORG to send us a shout-out!
Psst. Did you know that we reward some of our Patreon backers with an online vampire game called, Curse of Caine

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Chaining the Beast
Written by: Gavin Bennett, Trevor Chase and James Kiley
June 30th, 2003


Does a Vampire Have a Soul?
Not all Kindred follow the sacred Path of Humanity. Some forsake their mortal ethics, giving themselves wholly over to the vampire condition. Others abandon the moral struggle altogether – and find themselves in the throes of Frenzy. How can the race of Caine steel itself against its murderous impulses?

But For How Long?
By popular demand, Chaining the Beast explores the Paths of Enlightenment in detail, from the Hierarchies of Sin to the myriad nightly concerns of a vampire who upholds them. A resource for those seeking to explore the alien mindset of the undead, this book sheds light on the dark corners of the Kindred psyche.


Succubus Club: Dead Man's Party - Episode 88

In this episode, the fellas get back to work, bringing you brand new reviews of old books. This week, we review the oft-forgotten sleeper, "Succubus Club: Dead Man's Party," from 2003. This books gives kindred and cainites alike the skinny on how and why to throw an event. More than just a party, the social event is the crux of unlife in modern society. Additionally, this book explores the popup nightclub known as the "Succubus Club." 

This book was Written by: Richard Chillot and Christopher Kobar for White Wolf Publishing and released June 2nd, 2003


Anyone interested in sharing their game with a wider audience, please send me info about your game, location, genre type and how people can track it down to: Nathan@utilitymuffinlabs.com Please make sure you are looking to recruit players AND you are on the staff of the game - Players, we know you love your home game, but tell your ST or game ORG to send us a shout-out!
Psst. Did you know that we reward some of our Patreon backers with an online vampire game called, Curse of Caine

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Succubus Club: Dead Man's Party
Written by: Richard Chillot and Christopher Kobar
June 2nd, 2003

Everyones Invited
The Damned are solitary monsters, contriving elaborate social situations for themselves to deny the prominence of the Beast. Parties and other social affairs from graceful soirees to brutal Sabbat ritae are the foundation of undead reputation. Hosting such affairs, whether as a pack priest or as a nascent prince, can be as arduous a process as claiming a domain.

The Beautiful and Damned
For players looking to enhance their characters status or reputation, Succubus Club: Dead Mans Party is an invaluable resource. Covering all the stages of planning a social affair from concept to implementation (and aftermath), this title is invaluable for players who want to participate in the grandiose social structure of the undead. This book contains information useful to Kindred of all clans, sects, ages and generations.


1st Edition: Revisited - Episode 86

In this very normal episode, Bob and Nate honor the release of V5 by going back in time and reviewing a few 1st edition books we missed. What did we miss?
First, we talk about 17-page module, Blood Nativity. This story serves as an introduction to Vampire: the Masquerade and was published by Atlas Games in 1991 for White Wolf. We have briefly mentioned this in previous podcasts, but we get a bit deeper in this review. 
Next, we discuss the 36-page module, Blood Bond, also from 1991. This story explores the mystical blood bond, as well as centuries-old feud between two elder vampires. 
Finally, we discuss the 83-page story supplement, Ashes to Ashes, published in 1991 by White Wolf. This book continues the chronicle, Forged in Steel, and the battle between the prince of Chicago and Gary, IN. This book, as well as Blood Bond, are part of the Chicago Chronicles collection 3. 

Blood Nativity was written by: Lynn Severson and Michael Harms (According to the White Wolf Wiki, this adventure was actually written by White Wolf staffers using pseudonyms.)
Blood Bond was written by: Ken Cliffe
Ashes to Ashes was written by: Stewart Wieck
 


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Blood Nativity
Written by:  Lynn Severson and Michael Harms
1991

An Introductory Story for Vampire: The Masquerade
Created for the first edition of Vampire: The MasqueradeBlood Nativity is designed to be a troupe's first story.
The players begin as normal humans, attracted by an enigmatic invitation to a private dinner at the Sunset Club. By dinner's end, they find themselves following an inexorable trail into shadowy undeath — life as vampires themselves.
Now they must survive their dangerous first night as Neonates. Will they fall victim to the mad, insatiable Hunger within, or will they be destroyed by the light of day, which they must now curse?


Click here to... I mean, you should know by now. $3.60 cents for a pdf? That's a good deal! Own a copy now! 

Click here to... I mean, you should know by now. $3.60 cents for a pdf? That's a good deal! Own a copy now! 

Blood Bond
Written by: Ken Cliffe
1991

The Tie that Binds Is the Tie that Kills
Some mortals say love is the most powerful emotion. The Kindred know better. Far more powerful than love is the force of blood. When drunk from another Vampire three times, it creates an obsession none can resist. Now the characters learn just how strong the blood bond can be and at the same time deal with the Prince of Chicago, stange new Kindred and the dread Sabbat. But the question persists - who among them is blood bound? Vampire™ The Masquerade™ The romance and horror of Vampire rise with full fury in this Chicago-based story supplement. Characters deal with political intrigue, mysterious stangers and the full power of the Blood Bond, all the while learning more about the living death which is both their immortal blessing and their undying curse.


I mean, this is so cheap! Buy a copy, will ya? 

I mean, this is so cheap! Buy a copy, will ya? 

Ashes to Ashes
Written by: Stewart Wieck
1991

When the Fire Burns Low Only the Ashes Remain...
The forged in steel chronicle continues: Ordered by Modias, the prince of Gary, to present themselves to Lodin, the Prince of Chicago, a group of neonates find themselves shoved headlong into a maelstrom of Kindred Intrigue. While the characters desperately search for Lodin, the Prince inexplicably disappears, and one of his lieutenants blames the visitors from Gary. The characters dilemma - find Lodin or face the termination of an immortal life-in-death.