A World of Darkness - Episode 12

In this episode, we review the first edition of A World of Darkness. In addition, we talk about some of our fan interaction, read some reviews and wax nostalgic about Vampire: the Masquerade. Walk through memory lane with us (edit: neither of us had read this book before it was queued up for the podcast) and discuss some of the craziest characters ever printed. 


Where Light Fears to Tread...
Throughout the world mortals walk, believing themselves safe in the light of civilization. But what happens wen the darkness does not recede but stays, refusing to yield to the penetrating rays of light?

How Can There be Hope?
Voodoo cults in the Caribbean, lost tribes in the Middle East, hidden castles of Europe and geomancy in the boardrooms of Hong Kong. Everywhere the shadows flicker, but here they rule. From the Americas to Asia, from Ireland to Jordan, there are those places where the light of reason and hope has never intruded. And here even the forces of night may meet their end.

The Players Guide to the Sabbat - Episode 11

In this episode, we discuss the book, "the Players Guide to the Sabbat." It is the first Vampire: the Masquerade sourcebook to fully describe the Sabbat. Many prominent Sabbat-related elements of the setting, such as the antitribu and the Paths of Enlightenment, were introduced for the first time in this book. Additionally, the Lasombra and Tzimisce were described in detail for the first time in this book. This is a much longer podcast than normal, and we hope you folks enjoy it. We tried not to ramble or get overly detailed, but clearly the Sabbat is something we enjoy as players and storytellers. Thanks for listening!


the Players Guide to the Sabbat - 1992
Written By: Steven C. Brown

By Any Means Necessary
The Sabbat: a sect of diabolists and murderers whose sole purpose seems to be wanton destruction. These Night Fiends reject the ancient laws of the undead and revel in the fear and hatred they inspire, considering them tributes to their strength and courage.
The Prince of Freedom is Death
But there is a method to their madness. They are the true saviors of the undead, something only they can or will see. The Sabbat has gathered power for centuries, allying with the darkest powers of the supernatural, growing and expanding with only one purpose — the utter destruction of the Antediluvians.


Awakening: Diablerie Mexico, Vampire: The Masquerade 2nd Ed.

Hello, all! Welcome back to 25 Years of V:tM.  In this episode, we review and discuss two more books released in 1992 - Awakening: Diablerie Mexico and Vampire: the Masquerade 2nd Edition. Also, we have a brief discussion about the game system and setting. As a bonus treat, you can check out our further discussions about LARP and V:tM at our other podcast, Nerd Words. Basically, we just let the mics keep rolling. We hope you enjoy the conversation, and we thank you for your continued support! 


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DrivethruRPG

Awakening: Diablerie Mexico - 1992
Written By: Nigel Findley

 

Lying deep in torpor beneath the Mayan tombs is a most-ancient Methuselah. Sleeping away the ages until his time to arise finally comes. He guards himself, and his potent blood, most assiduously. But you have learned where he rests -- and so you search for him. Soon his essence will be yours. They may have rules against what you are about to do, but they might as well try to stop the thirst itself. Win, and power beyond reckoning is yours. Lose, and your defeat is final, for the ancients are wrathful against those who disturb their slumber.

Diablerie: Mexico is a full Story for Vampire, requiring you to pit your mind and body against one of the most powerful Cainites in the New World. It includes: Expanded rules on Diablerie, the most-hated practice of the undead. Details on older, more powerful Vampires in a Chronicle Information on how the mightiest Kindred protect themselves during their long torpors, including the spirits and traps which guard their slumbers.


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DrivethruRPG

Vampire: the Masquerade, 2nd Edition - 1992
Written By: Mark Rein•Hagen, Graeme Davis, Tom Dowd, Lisa Stevens, Stewart Wieck

*Note: in our haste to review the second edition, we incorrectly remembered this book and erroneously stated that the Sabbat clans, independent clans and some various other information was in this book, when it is in fact, not. We apologize for our mistake. There is actually very little additional information in this book that was missing from the previous edition. Also, The Appendix has the beginning of the Forged in Steel Chronicle, which starts in Gary, Indiana and moves into the Chicago Chronicles.* 
"Vampire is a game of make-believe, of pretend, of storytelling. Although Vampire is a game, it is more about storytelling than it is about winning. If you've never done this kind of thing before, you may be confused by the whole premise of a storytelling game. Once you catch on to the basic concepts, however, you'll find that it isn't all that strange, and is, in fact, eerily familiar.

You, along with some of your friends, are going to tell stories of madness and lust. Tales of things that go bump in the night. Tales of peril, paranoia, and sinister, shadowy evil. Tales from the darkest recesses of our unconscious minds. And at the heart of these stories are vampires.

These stories will capture your imagination far more readily than any play or movie; likewise, they are of a darker nature than the children's fairy tales you might remember (although those too were rather grim if you think back). This is because you are inside the story and not just watching it. You are creating it as you go along, and the outcome is always uncertain.

This game provides a way to experience a horror of an all too immediate nature, for you experience the terror from the other side of the mirror. The horror of Vampire is the legacy of being half a beast, trapped in a world of no absolutes, where morality is chosen, not ordained. The horror of Vampire is the evil within, and the all-consuming lust for warm blood.

Perhaps the greatest danger of playing Vampire is that of seeing yourself in the mirror. To play this game you must face the madness within you, that which you strive to master and overcome, but cannot bear to face.

Unless you are willing to face the reflection of your own imperfections then go no further. Madness as well as wisdom rewards those who dare to gaze into eternity."

Clanbook: Brujah - Episode 9

In this episode, we review one of our classic favorites, Clanbook: Brujah. This is the very first Clanbook released for CWoD and V:tM. Give it a listen! 


Clanbook: Brujah - 1992
Written By: Steve Crow

Once they built monuments to eternal peace. Once they spent their time in contemplation of the infinite. There is little more beautiful than the work of those with vision. There is little more deadly than a dreamer betrayed. The betrayers tore down the monuments. The brief life of eternal peace sank into the ravages of time. The hope for infinity burned to ash.
Now when the pounding begins, words will not do. When the fury grows, peace will suffer. When the frenzy erupts, only blood will suffice.
 



As a special treat, here's the song we used as the outro of the podcast, from Music From the Succubus Club. 

The Hunters Hunted - Episode 8

Welcome back, everyone! Just a quick thanks to new fans and listeners who've recently discovered us, or have shared our podcast with your friends and family! We appreciate you very much! Anyways....  


The Hunters Hunted - 1992
Written by: Bill Bridges

DrivethruRPG

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Revenge is a Dish Best Served Cold...
Until now it has been the Vampire who stalked the cities, feasting at will from any they desired. Confident in their Masquerade, sure no mortal could threaten their rule, they have walked without fear. But now their nights are numbered.
Eat Napalm Corpse!
The Hunters' hour has come! Add to your Vampire Chronicle with fully detailed hunters, ready and waiting to put your players to the torch. Or better yet, begin a hunters Chronicle, with the characters facing off against the horror of the Undead. for no other foe is as well detailed as the Kindred of Vampire.


Milwaukee by Night - Episode 7

Barren Streets, Barren Hearts

Welcome once again to another episode of 25 Years of V:tM. In this episode, we review and discuss Milwaukee by Night, released in 1992 by White-Wolf Studios. Thanks for all the recent feedback. We hope you like the longer form podcasts, as well as the new frequency of the releases. Please enjoy! 
P.S. - Next week, we review The Hunters Hunted! 


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Milwaukee by Night - 1992
Written by: Dustin Browder
 

Created on the site of an ancient battle, blood still flows through the streets of Milwaukee each night. Werewolves emerge from the shadows to seek out their ancient enemies—you, the Vampire. For years the Anubi have protected their Kindred in the city, but their strength is waning. Now the ravaging packs of Lupines sit just outside the city, mouths salivating at the delights which shall soon be theirs.

This supplement includes:
The Story "Psychomania", a surreal psychological thriller designed to thrust your characters deep into the heart of the turmoil which is Milwaukee. Descriptions of the leading Vampires of Milwaukee—more than 20 of the most desperate Kindred above the earth.  A history of the area dating back to the 17th century. A geography section detailing the most deadly sections of this violent city. Expanded information on Lupines, their motivations and their powers.

 


Vampire Storytellers Handbook - Episode 6

Hello everyone! We're back, and only a couple days late while iron out this new schedule. This podcast is a little longer than normal (like an hour longer), and we'd love to hear your feedback about the length, topics and any other stuff you'd like to share. Thanks for listening and for your patience regarding our growth. Let's not waste more time. 


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The Storytellers Handbook - 1992
Written by:
Andrew Greenberg, Graeme Davis, Dustin Browder, Dan Greenberg, Steve Crow, Frank Frey, Danny Landers, Rob Hatch, Mark Rein•Hagen, Stewart Wieck, Sam Chupp, Travis Williams

The Vampire Storytellers Handbook is the first Storyteller-specific resource for Vampire: The Masquerade and for the Classic World of Darkness in general. Several concepts are introduced here for the first time, among them the bloodlines of the Baali, Blood Brothers, and Gargoyles along with their unique Disciplines.

 


Who's Who Among Vampires: Children of the Inquisition


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Children of the Inquisition - 1992
Written by: Daniel Greenberg

"The living dead have walked among us for centuries. Their feuds firing humanity's bloodiest wars. Now learn the secrets of the most powerful vampires, and the origins of their ancient hatred. Who's Who Among Vampires: Children of the Inquisition is set in the world of Vampire: the Masquerade."