New Moon Rising - Episode 4

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In this episode, our Anarchs go back to the club to recuperate after their conversation with the local Ministry doesn’t go how everyone wants it.
The coterie regroups, gets a new vehicle, and heads back to Club Synn the Next evening to do more investigating and hopefully talk to Mama Polari as well.


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New Moon Rising - Episode 3

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In this episode, we wrap up our first game session with a trip to church… in the form of The Ministry of the New Moon.
In the last decade there has been a bit of a schism in the clan many refer to as the “Setites.” A faction of Followers broke away from their parent clan and petitioned for membership in the Camarilla. After apparently being rejected, the so-called “Ministry of the New Moon” have now made their home in the Anarch Movement. They believe that Set exists within themselves and is not an actual “god,” but a state of being. They claim to work towards bringing spiritual liberation to all descendants of Caine. This group of religious Setites are small but growing Anarch faction - Some consider them a modern rebranding of corruption for the 21st century. Any lost Cainite is welcome to come and take sermon with the Ministry.

Our gang of anarchs seek information and rumor has it, the Ministry know the details.


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Music from:
Music from https://filmmusic.io:
"Giant Wyrm" by Kevin MacLeod (https://incompetech.com)
Licence: CC BY (http://creativecommons.org/licenses/by/4.0/)
The Siren's Spell - Knopfdreher & moody alien vs. Kine Hjeldnesby 
moody alien is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 License.
Cue 2 - dark- moody- brooding- tense- understated-with beat- no guitars (Manic Kinetic) by Soularflair is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 License.

Three Pillars - Episode 120

In this episode, we discuss Three Pillars, which examines the three branches of Dark Medieval society - the nobility, the clergy, and the peasantry – and how they have been adapted and corrupted by Cainites. Included in this book is further details about Italy, Europe's most dynamic region at the time. This book was written by Lea Crowe, Tom deMayo, Eric J. Griffin, Michael Lee and published October 1st, 1997 by White Wolf Publishing.


If you like our podcast and you’d like to support us, think about backing us on Patreon. We offer a ton of rewards like additional podcasts only available to our patrons, T-Shirts, stickers, and custom gaming experiences! Check it out and help us grow our show!

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Click here to purchase via DriveThruRPG and help our show!

Click here to purchase via DriveThruRPG and help our show!

Three Pillars
Written by: Lea Crowe, Tom deMayo, Eric J. Griffin, Michael Lee
October 1st, 1997

Lords and ladies, abbots and nuns, serfs and guidsman - the foundations of Dark Medieval society rests upon feudal obligation. Each denizen owes his superiors fealty and his inferiors duty. How, then, do Cainites reconcile this temporal hierarchy with their own society of the Long Night?



Clash of Wills - Episode 119

In this episode, we review “Clash of Wills” for Vampire: the Dark Ages. Clash of Wills is a self-contained supplement that can be easily added to a current chronicle or played as a single event story. It is a story of politics, violence and intrigue in Dark, Medieval England. It was written by Steve Miller for White Wolf and published August 1, 1997.


If you like our podcast and you’d like to support us, think about backing us on Patreon. We offer a ton of rewards like additional podcasts only available to our patrons, T-Shirts, stickers, and custom gaming experiences! Check it out and help us grow our show!

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Clash of Wills
Written by: Steve Miller
August 1st, 1997

A story for Vampire: The Dark Ages
The Earl of Galtre lies on his deathbed and his lands hang in the balance. Fearing for his immortal soul, the earl wills his lands to the Church in exchange for absolution or does he? His son produces what appears to be a valid will that designates him as the heir to his father's lands. Add the players' characters under the direction of Mithras, Prince of London, and what becomes of the situation? An unforgettable journey through the darker side of Cainite politics and morality!


Dark Ages Companion - Episode 115

Bob and Nate discuss the first major supplement for the original Vampire: the Dark Ages line - Dark Ages Companion. This book details some of the unique bloodlines of the Dark Ages, it expands information on the Roads which all Cainites follow, it also gives insight into life in Dark Medieval Europe and various beliefs of the day.
Dark Ages Companion was written by Andrew Bates, Jackie Cassada, Ken Cliffe, Richard Dansky, Robert Hatch, Michael Lee, Nicky Rea, Sion Rodriguez y Gibson, Ethan Skemp, Cynthia Summers, and Fred Yelk. This book was published by White Wolf Publishing on March 29th, 1997.


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Click here to download and help support our show!

Click here to download and help support our show!

Dark Ages Companion
Written by: Various
March 29th, 1997

Welcome to the Long Night, childe. Come and learn the secrets of an ancient race that comes alive after the last rays of sun have fled the sky and that hides in the darkness at the foot of the children's beds. A whole new world lies within, just waiting for to unfold before your unbelieving eyes. Run with the Children of Caine through the moonless nights of Dark Medieval Europe, learn their lore and solve their mysteries – for you have become one of them.


Book of Storyteller Secrets - Episode 112

In this episode, Bob and Nate take a look at the Book of Storyteller Secrets for Vampire: the Dark Ages. This sourcebook collects information for storytellers left out of the corebook such as an atlas of Dark Medieval Europe, a plethora of Storytelling tips for running your own Dark Ages game, and rules for ghouls, antagonists, magical weapons and mythical beasts found in Dark Medieval Europe.

This book was written by Wade Racine, Matt Burke, and J.D. Wiker for White Wolf Game Studio and published July of 1996.


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This book is currently out of print.

This book is currently out of print.

Book of Storyteller Secrets
Written by: Wade Racine, Matt Burke, and J.D. Wiker
July, 1996

Explore the weird and wonderous nights of Dark Medieval Europe. Wander the lonely nocturnal roads in service to vampire princes – or become one yourself. Track a unicorn for its blood, or delve into the intrigues of the Italian merchant cities. Battle Assamite killers in the Holy Land, or aid the nascent Tremere as they struggle for survival against the ancient Fiends.


2018 Holiday Special - Episode 104

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Hello all! Thanks for a great year of podcasting, gaming, and all the other stuff that goes with it! I can’t say for anyone else, but we’ve had a fantastic 2018! We really couldn’t be happier with all the people we’ve met, all the conversations we’ve had and all the people who have supported us and our growth!

I didn't really know how to thank people for all of that. It’s not as if Bob and I can talk to you all individually (trust me, we try) to thank you. So I figured, let’s share a little bit of the stuff we do on our Patreon with our other listeners who aren’t able to support us there. It’s not much, but it’s the only thing I could think of to give a little back to you on the holidays. Maybe it’ll be a good way to kill an hour on the way to celebrate, or just a couple extra voices if the holidays are lonely.

First, we have an episode of our Teach Me How podcast. In this podcast, Bob and I discuss strategies for playing and running Vampire: the Masquerade - and Storytelling games in general - based solely on our experience alone. We’ve been actively playing and running this game for many years, and this is a taste of how WE do it. Hopefully you can draw something from it to add to your table or LARP. In this episode, we talk about pleasures and perils of running an online-based game. This podcast is very uncensored and it’s a look at us just sort of riffing on a topic we enjoy.

Next, I give a brief interlude of some of the audio elements I like to create for our games. These are meant to be radio artifacts used in-game. They are fun to make and I hope you find them funny.

Finally, we give you the second episode in our chapter by chapter review of Beckett’s Jyhad Diary. In this episode, Beckett finds himself in Chicago hot on the trail of Carna of clan Tremere.

More episodes of these podcasts can be found on our Patreon. If you want more stuff like this, think about supporting us there. We do two episodes of each ‘cast per month!

Thanks again, folks, and we look forward to more World of Darkness madness in the coming year!

Rites of the Blood - Episode 103

In this episode, we almost review the wrong book. Instead, we talk Thaumaturgy turkey with an updated look at blood magic for V20. Rites of the Blood collects a number of different styles of Thaumaturgy under one title, revises some older material, and adds some new rituals powers to your sorcerous arsenal.
Thank you guys for listening and your support. We’ll be off for the next few weeks over the holiday. Enjoy what ever it is you celebrate. Nobody reads this stuff. I’m nearly sure of it. If you do read it, the secret password is, “Hail Sithis!
This book was written by Alan Alexander, Jason Andrew, Matthew Sanderson, Ree Soesbee and developed by Eddy Webb for Onyx Path Publishing and White Wolf Game Studio. It was published July 9th, 2014


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Rites of the Blood
Written by: Alan Alexander, Jason Andrew, Matthew Sanderson, Ree Soesbee
July 9th, 2014

In the deepest crimson depths of their being, raw power waits to be brought to the surface. Through their force of will, Kindred can drag this power kicking and screaming into the open to perform miraculous feats and twisted blasphemies. These rituals have been developed to direct and focus this new force, unconstrained by the structure of the known Disciplines. As such, only one word has been seen fit to describe this power that has echoed throughout the ages. Magic.

Rites of the Blood 
is a collection of rituals practiced among the various Kindred sects and Clans. This isn’t just a collection of powers, but an examination of the sects themselves and how they use their eldritch mystical arts: the Thaumaturgy of the Camarilla Tremere, the bloody rites and patchwork sorcery of the Sabbat, the creepy and alien practices of the Tal’Mahe’Ra, “street” rituals from the Anarch contingent, the sorceries of the Assamites and Setites, the necromancy of the Giovanni, and even some of the mysterious ways of the Inconnu.


Vampire Players Guide - Episode 91

In this episode, we discuss the Vampire Players Guide for the Revised edition of Vampire: the Masquerade. Unlike previous editions, this book is light on game mechanics and highly educational. This book was written by Kraig Blackwelder, Carl Bowen, Ann Braidwood, Jacqueline Brasfield, Christopher Gunning, Conrad Hubbard, Evan Jamieson, Jim Kiley, Christopher Kobar, Rhiannon Louve, Ari Marmell, Matt McFarland, Patrick O’Duffy, Chip Quinn, Aaron Rosenberg, Myranda Sarro, Dean Shomshak, Greg Stolze, Adam Tinworth and Janet Trautvetter with development and additional material by Justin Achilli. the Vampire Players Guide was published October 6th, 2003 for White Wolf Publishing. 


Anyone interested in sharing their game with a wider audience, please send me info about your game, location, genre type and how people can track it down to: Nathan@utilitymuffinlabs.com Please make sure you are looking to recruit players AND you are on the staff of the game - Players, we know you love your home game, but tell your ST or game ORG to send us a shout-out!
Psst. Did you know that we reward some of our Patreon backers with an online vampire game called, Curse of Caine

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Vampire Players Guide
October 6th, 2003
Written by: Various


Since Biblical times, the get of Caine have prowled the world, hiding from mortals and resigning themselves to the shadows. Throughout the ages, their plans have unfolded and their treacheries have come to fruition. Welcome to the Final Nights — welcome to unlife as a vampire. A collection of essays, character-building options, chronicle suggestions and methods of play, the Vampire Players Guide offers a wealth of information to players and Storytellers on a conversational level. Presented as an aside to Vampire® players, this book offers a variety of options and advice to better enhance the Storytelling experience


KotEK Part 2 - Episode 84

In this episode, Nate and Bob discuss part two of the Kindred of the Ebony Kingdom Sourcebook. This sourcebook details the culture and society of the Laibon; the kindred of the African continent. 
We talk a little bit about or upcoming plans to review V5, the new edition of Vampire: the Masquerade, coming in August. 
Also, make sure you get your ticket for our meet up event at Gen Con! Link below!!! 
This book was written by Justin Achilli, Jason Feldstein, Joddie Gray, Will Hindmarch, Ari Marmell, and  Voronica Whitney-Robinson for White Wolf Publishing and released April 28th of 2003. 


GEN CON NEWS!!! 
We will be hosting a meet-up at Ten Con on Thursday, August 2nd! Click below to reserve your spot because space is limited! 
Eventbrite Meet Up

Psst. Did you know that we reward some of our Patreon backers with an online vampire game called, Curse of Caine
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Click here to buy this book via DriveThruRPG, again, and support our show! 

Click here to buy this book via DriveThruRPG, again, and support our show! 

Kindred of the Ebony Kingdom
written by Justin Achilli, Jason Feldstein, 
Joddie Gray, Will Hindmarch, Ari Marmell, and
Voronica Whitney-Robinson
April, 28th 2003


Domains Long Hidden
Africa has long been a bastion of mystery in the World of Darkness. Finally, the domains south of the Sahara are revealed - and the laws of Western Kindred hold no water here. Out of the Kingdom of the secretive Laibon come the monstrous Guruhi,the atavistic Naglopers and the wise Akunanse - and untold other horrors.

Still Children of Caine?
Created in the tradition of Kindred of the East, Kindred of the Ebony Kingdom offers an all-new take on the race of Caine. Although presumably still descended from the FirstVampire, the Kindred of Africa have evolved a very different society - one completely alien to Western Kindred. Many mysteries of the Cainite race play out here in the Ebony Kingdom, and just as many rise to take their place.


Encyclopaedia Vampirica - Episode 78

In this episode of 25 Years of Vampire: the Masquerade, we take about the in-game (and excellent OOC resource) prop, Encyclopaedia Vampirica. This book was "written" by a number of kindred luminaries from the World of Darkness. As such, there is no further info about the real-world authors.


Psst. Did you know that we reward some of our Patreon backers with an online vampire game called, Curse of Caine? It's ONE YEAR OLD TODAY!!! 
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Encyclopaedia Vampirica
July 15, 2002

Written by: Bindusara, Methuselah of the Kingship Clan
 Aristotle De Laurent, Elder of the Mnemosyne
Lucita y Aragon, Archbishop of Aragon
Albertus Magnus, Elder of the Learned Clan
Aisling Sturbridge, Regenta Prima of the Chantry of the Five Boroughs.

 

The Roll of the Damned
For centuries, the Kindred have hidden from the wary eyes of mortals. Enigmatic creatures, the Kindred's efforts to uphold the Masquerade have often succeeded even beyond their own desires, and a few of the damned in the modern nights even know those outside their immediate domains. But the long and terrible history of the undead is as broad and sweeping as the myriad Kindred who make it.


Havens of the Damned - Episode 77

In this episode, we don't skimp on the reviews just because this is our second episode of the day. We review, "Havens of the Damned." I mean, what else can we say here? Just listen to the podcast, Jack! 


Psst. Did you know that we reward some of our Patreon backers with an online vampire game called, Curse of Caine? Even if you don't want to play (which deeply saddens me), there are links to the server so you can hang out, read some V:tM role-play, and make new friends! 

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Havens of the Damned
Written by: Christopher Gunning, Jess Heinig, David Martin, Steve McDonald, Lucien Soulban
June 3rd, 2002


Where the Undead Stay
Almost every Kindred has a haven, and those who dont are a sorry lot indeed. From a princes sprawling estate to the steam-tunnel nest of a Nosferatu, havens say much about their owners. This collection of unique havens looks at the specific needs of the Kindred who maintain them and gives advice for how to incorporate them into a story.

Dwellings of the Kindred
The purpose of Havens of the Damned is to encourage players and Storytellers to view havens as something more than simply where the Kindred rest during the daylight hours. A folio of interesting havens, this book introduces the perfect way to introduce new story hooks to any chronicle.

 


Mexico City by Night - Episode 71

In this episode, we discuss the city sourcebook for the capital of Sabbat, Mexico City. Known as "Black Babylon," this book is a must-have for any storyteller looking to take their players into the depths of the Sabbat. It was written by Written By: Philippe R. Boulle, Dean Shomshack and Lucien Soulban on August 5th, 2002 for White Wolf Studios. 

We will be taking a short vacation the weekend of April 27th - 29th. We will not be publishing any podcasts that week. Enjoy Spring Break!  

*Some of you may notice that this book is reviewed out of order. Yep. That's totally true. It's because my memory is shit and I misquoted our next book last week. So here it is, as promised. Next week, we review Clanbook: Lasombra as normal.*


Psst. Did you know that we reward some of our Patreon backers with an online vampire game called, Curse of Caine? Even if you don't want to play (which deeply saddens me), there are links to the server so you can hang out, read some V:tM role-play, and make new friends! 

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Click here to purchase this book and help our show! 

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Mexico City by Night
Written by: Philippe R. Boulle, Dean Shomshack and Lucien Soulban
August 5th, 2002

Stronghold of the Sabbat 
The city teems with over 20 million mortals.  Since the dawn of the New World, Mexico ity has been the bastion of the Sword of Caine.  In the modern nights it remains that way, though plagued by Cainite overpopulation and sundered from within by internal dissent.  Although it presents a bold faceade, how strong is the Sabbat's sprawling home?

 

 

 

Bumper: Tom Waits - God's Away On Business



Gilded Cage - Episode 68

In this episode, we review and discuss Gilded Cage. This book is a definitive sourcebook for politics and influence for Vampire: the Masquerade, and a must have book for those looking to explore these concepts in their games or with their characters. This book was written by Ari Marmell and Michael Mearls and developed by Justin Achilli in 2001 for White Wolf publishing. 


Psst. Did you know that we reward some of our Patreon backers with an online vampire game called, Curse of Caine? Even if you don't want to play (which deeply saddens me), there are links to the server so you can hang out, read some V:tM role-play, and make new friends! 

If you want to reach out to us, chat or support what we do, click one of the links below: 
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Click above to purchase the book and help our show! 

Click above to purchase the book and help our show! 

Gilded Cage
Written By: 
Ari Marmell and Michael Mearls
July 23, 2001
The Cities are the Kindreds Domain
The Kindred are hidden masters of cities, growing sated on the blood of the vessels within. Their domains are built on the backs of the mortals they prey upon, their fortunes made by proxies, their havens visited by the famous to the infamous. The night belongs to those who can take what it has to offer.

As Well As Their Prison
A handbook of politics and treachery, The Gilded Cage explores how it is that the Kindred make places for themselves. From the savvy prince to the raucous iconoclast, all Kindred are inextricably tied to the cities where they make their havens, and to the mortals within. This book looks at power and influence, as well as how to cultivate it and cripple others.


Vampire Storytellers Handbook - Episode 52

In this episode, we converse about the Revised Edition Storytellers Handbook. Spoiler alert: we dig it a lot! This book contains material to help storytellers iron out their worlds, story-tell in the World of Darkness, as well as, strategies for every kind of road block they might face. This is a truly invaluable tool for anyone running a game in the Classic World of Darkness. 

Check out our website for our Patreon backer reward online game: Curse of Caine


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Vampire Storytellers Handbook
January 2nd, 2000
Written by: 
Bruce Baugh, Anne Sullivan Braidwood, Deird're Brooks, Geoffrey C. Grabowski, Clayton Oliver and Sven Skoog
The Final Nights Hide a Million Stories
From the hidden horrors of the Camarilla to the naked fiendishness of the Sabbat, vampires play at the eternal Jyhad. Elders, ancillae, neonates, and... others... prowl the nights. Only one individual knows all the secrets of the World of Darkness.

And They Must All Be Told
The role of the Storyteller is a daunting one, and this book is an invaluable aid for those who orchestrate Vampire chronicles. It includes a myriad of information, including enigmas best left out of players' hands, to create stories and populate the casts of epic tales. The Vampire Storytellers Handbook revised edition leaves no stone unturned — except those that hide secrets no mortal should know.


Guide to the Sabbat - Episode 49

In this podcast, we review the definitive Sabbat sourcebook for Vampire: the Masquerade Revised Edition. The Guide to the Sabbat give players and storytellers a wealth of knowledge and detail on the history, rituals, bloodlines and secrets of the most reviled sect of vampires in the World of Darkness. 


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Guide to the Sabbat
March, 1999
Written by: 
Justin R. Achilli, W.H. Bourne, Anne Sullivan Braidwood, Joanne FitzRoy, Jess Heinig
Shadows of the Elders War
The Sabbat are depraved monsters, reveling in their Damned state and herding the kine about them like cattle. Or so it would seem to the uninitiated. In truth, the Sabbat wage a secret war on the elders, struggling night after night to free themselves from the tyranny of the dread Antediluvians and the Jyhad itself. But are their tactics effective or simply horrific?

Cast by the Fires of the Packs
The Guide to the Sabbat
 examines the Sabbat exhaustively from the antitribu, or "anti-clans" that populate its ranks to the terrifying Disciplines they use to their methods of waging war on the Camarilla and Antediluvians alike. This book also explores the progress the Sabbat have made in their war effort, chronicling their inexorable climb over the East Coast of the United States and their usurped territories in the Old World.


Guide to the Camarilla - Episode 48

In this podcast, we review the definitive Camarilla sourcebook for Vampire: the Masquerade Revised Edition. The Guide to the Camarilla give players and storytellers a wealth of knowledge and detail on the history, intricacies, and secrets of the greatest sect of vampires in the World of Darkness. 


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Guide to the Camarilla
1999
Written by: 
Richard E. Dansky, Geoffrey C. Grabowski, Kenneth Hite, Clayton Oliver and Cynthia Summers
Roses watered with blood
It has been over five centuries since the curtain of the Masquerade was drawn across the stage of the Kindred. It has been five centuries of secrecy, tradition and lies, five centuries of hidden elegance and terror.
It has been five centuries since anyone knew the truth.
Now, at last, the curtain will be drawn back. The lies will be exposed. And maybe, just maybe, the truth will be revealed to you.


Time of Thin Blood - Episode 47

In this episode, we discuss Time of Thin Blood - A sourcebook ratcheting up the meta-plot Final Nights, as it moves inexorably towards the fabled Ghenna. This book introduces details on the 14th and previously unknown 15th generations of kindred, as well as rules for the Dhampir; the half-vampire half-human offspring of the thin-blooded kindred. 


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Time of Thin Blood
1999
Written by: Dean Shomshak and Sarah Roark


When the Blood of Caine Will Be Weak
The Curse of Caine has existed for so long, it has finally begun to weaken. Elders' blood, passed from one childe to the next for generations, no longer holds the potency it once had. Too many childer have been Embraced in the Final Nights - and reckoning must come for these illegitimate vampires. If it does not, the world may end.

Gehenna will soon be upon you
The Time of Thin Blood allows players to portray the hunted childer of high-generation vampires. In addition, the Final Nights are upon us, and this book offers Storytellers a glimpse at one of the first events in the unfolding Gehenna. Rich in story and character content, the Time of Thin Blood is the first step toward the world's ultimate demise... or salvation.


a World of Darkness Hong Kong and more! Episode 45

In this episode, we review three books from 1998: World of Darkness: Hong Kong, Vampire: the Masquerade Revised core rulebook, and Storytellers Companion. The reason we reviewed all three in one is simple - None of these three books warranted a full hour of deep exploration. Unfortunately, that may stir some controversy from our listeners. However, once you listen to the episode, we think you'll understand why we took this stance. Well, let's not stand on ceremony... 


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A World of Darkness: Hong Kong
Written by: 
Jackie Cassada and Nicky Rea
March 12th, 1998
The Old Ways Are No More
Hong Kong: China — the worlds greatest bastion of capitalism is now engulfed in the coils of the Communist dragon. But more important changes are afoot in this crossroads city, where vampire and werewolf, ghost and Goblin Spider, mage and mummy mingle. The future is now, and tonight's deeds may lead to apocalyptic retribution in the mortal and spirit worlds alike.

The End of the World Begins Tonight
World of Darkness: Hong Kong is a city book that describes the unique and deadly metropolis of Hong Kong. This volume includes a never-before-seen mix of all character types, from vampires to wraiths to mages. All have their roles to play in the spirits game.


Click Here to purchase, just like up above! 

Click Here to purchase, just like up above! 

Vampire: the Masquerade - Revised Edition (3rd Ed.)
Written By: Various

August 22, 1998
They stalk in the shadows, moving gracefully and unseen among their prey. They are the blood-drinking fiends of whispered legends - Kindred, Cainites, the Damned. Above all, they are vampires. Their eternal struggle, waged since the nights of Jericho and Babylon, plays itself out among the skyscrapers and nightclubs of the modern world. But the vampires' grand Masquerade is imperiled, and the night of Gehenna draws ever closer.

Until the End of All Things

The new edition of Vampire: The Masquerade is an updated, revised version of the popular classic. In this mammoth volume can be found all 13 clans, all major Disciplines, and a host of brand-new information on both the Kindred and the. . . things. . . that hunt them. This book compiles everything that a Vampire player and Storyteller needs to know about the Kindred and the World of Darkness for the new millennium. Plus, the new edition provides all-new information on the changes that afflict the clans, and on the beginning of the end of the Camarilla. Finally, the first of the Storyteller rulebooks is the best again.


Seriously, if you don't click on the photo to buy this book, well, something terrible WILL happen. 

Seriously, if you don't click on the photo to buy this book, well, something terrible WILL happen. 

Vampire Storytellers Companion
Written by: 
Clayton Oliver
October 22, 1998
The Secrets of a World of Darkness

The Kindred hide among the men, eking out their bloodthirsty unlives under a veil of deception, yet certain mysteries remain obscured from even the cleverest vampire's sight. Who else stalks the Final Nights? What of their powers? And what terrible secrets do they carry?

There Are More of Us Than We Know
Vampire Storytellers Companion
 collects new rules, abilities, and bloodlines to aid Storytellers in their task of world-building. This book presents new information on the less numerous kindred of the World of Darkness as well as an expanded weapons list and frightening Disciplines only rumored by the kindred of the Camarilla and Sabbat alike. It's a valuable resource for Storytellers who wish to unleash forgotten terrors and new machinations upon their player's characters.


Revelations of the Dark Mother - Episode 44

In this episode, we discuss and review the 1998 release of Revelations of the Dark Mother. This book is similar to the Book of Nod, both in layout, format and design. It was created, according to meta-plot, in response to the Book of Nod. Revelations of the Dark Mother compiles various accounts of Lilith, the titular Dark Mother, and of the Bahari cults that worship her. 


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Click here to purchase via DriveThru RPG and help the show! 

Click here to purchase via DriveThru RPG and help the show! 

Revelations of the Dark Mother
Written by: 
Phil Brucato, with Rachelle Udell
November 19th, 1998

Embraces Her Children for the Final Nights
Even The Book of Nod speaks of her but little. She is Lilith, the Dark Queen, the Harlot of the Damned. It was she, some whisper, who taught Caine his shadowed gifts. And it is she, the legends continue, who will rise to herald the Final Nights, the great Gehenna.Come, childer, and hear the Dark Mothers tale.