Vampire adherents of the Path of Lilith, otherwise known as the Lilin, Lilitu, or Bahari (singular: Ba'ham), revere the progenitor vampire as primal femininity. They believe Lilith is the first, usurped vampire, the mother who births the vitae, and that all Kindred are her children. Stagnant, patriarchal vampire society perpetuates the lie of Caine as progenitor. The Bahari are a heretical cult; hunted by the Sabbat and shunned by the Camarilla. In the modern nights, they’ve found themselves incidentally aligned with the Anarch movement. After all, the Ba’ham believes, the old ways are Caine’s ways.
The Bahari seek enlightenment through pain and conflict, turning this masochistic urge into the strength to endure and overcome. As Lilith rebelled against God’s commands and fought against her curse, her followers defeat the weaknesses and curses upon them to become something else. Some Bahari lead other Kindred to enlightenment, others become perfected predators. Bahari deprecate compassion in favor of fleshly pleasure, transient love, and strict parenthood over lesser Kindred.
As a Bahari, you fulfill the role of torturer, student, teacher, or lover to other Kindred. All evidence you have seen points to Lilith as the first, usurped vampire.
Note: Characters using this background must follow the Path of Lilith. As such, those that forsake the Path of Lilith lose all benefits of the background.
• Dangerous Reputation: Bahari intimidate vampires not of their order. Vampire who know of the Bahari legends and reputation of Ba'ham are uncomfortable in your presence. Once per game session, you may add two dice to Intimidation pools in tests against kindred, assuming they know of your allegiance and Path.
•• Ritual Scarification: You know pain leads to enlightenment. Specifically, the Lilitu preach that bringing one’s physical shell to the extremes of sensation grants greater insight. Once per game session, you may scar yourself with one point of lethal damage to recover a point of willpower. For every hour your Ba’ham spends in contemplative meditation, scarring yourself and causing yourself intense pain, your character regains one point of willpower. Extreme acts of scarification (causing aggravated damage) refresh all lost willpower. Ritual time is the same for aggravated damage.
••• Hierophant: The Bahari maintain a loose network of vampires who trade lore and mystical knowledge, even dealing with wizards, ghosts, and other keepers of ancient secrets. Once per game session, your Hierophant may call upon this obscure knowledge and add two dice to any roll dealing with mystical knowledge.
•••• The Seeds of the Garden: As Lilith did before you, you maintain a great garden in the form of devout followers. This cult, like all gardens, requires work and maintenance to bear fruit, but the bounty of your harvest can be sweet indeed. Once per story, you can call upon your cult to do a number of actions, equivalent to the more common backgrounds, at a high level. For example, you could call upon your cult to act as your eyes and ears around the city, acting as a Contacts of five. Alternatively, you could use your cult to feed your coterie, borrow resources from them and call upon them to exert their influence in their daily lives for you. However, your cult requires great attention from their Hierophant or they will wither and die. For every point in a background you call upon (for up to a maximum of five per story), you must perform an equivalent religious ritual. Work with your storyteller to determine the details of your cult, including the gritty details of your teachings, torture and love. Remember though, to get you must give.
••••• Revelations of the Dark Mother: Lilith’s worshipers maintain that she was the first living being cursed by God, before Adam, Eve, or Caine. The Bahari strive to emulate Lilith’s lesser curse, and in so doing find their Cainite weaknesses lessened. Because of this, highly enlightened Ba’Ham radiate danger and suffer a +2 difficulty on all social rolls with mortals and humane kindred that aren’t intimidation based. However, your faith in Lilith is so devout, pain actually empowers you. Instead of having a dice penalty when you take damage, you now have an equivalent dice bonus until incapacitated. For an example, when your Ba’ham is Crippled, she gets a bonus of five dice to all pools (except soak) instead of the standard 5 dice penalty. She is truly enlightened. However, incapacitation is simply that, and confers no bonus. Many deeply devout Hierophants will spend untold nights starving themselves and flagellating themselves to find new doorways to enlightenment. Who can conceive of Lilith’s greatest revelations?