In this episode, we discuss the history of our storytelling, as well as our strategies when... storytelling. Thanks to Nathaniel Starr for the email and question that spurned this episode:
"So I've been reading the books and one thing the storyteller guides recommend is that you detail the city that you will be playing in. So my question is how would you go about that? The books are fairly general in what they want you to do to accomplish this. They mention mood, setting, and theme. They also talk about how you should outline the non-player characters in the city and get a rough understanding of what mortal institutions are being influenced by vampires.
But short of writing my own Las Vegas by Night book what have you found to be the best way to do this? What are some of the things you've done in the past? Do you have any tips for city design? Are there any musts or must nots? I don't want to overdo it and spend all my free time detailing the insides of casinos and stating out every pit boss, but I want the city to feel real and lived in for my players. Any advice would be much appreciated."